Pahimar
|
0d0fe18a9d
|
Whole whackload of stuff. More to come in the morning Vike
|
2015-02-04 23:48:07 -05:00 |
|
pahimar
|
d33c0acaef
|
Big broken commit with a ton of stuff that got done/started in Newfoundland
|
2015-01-03 17:53:10 -05:00 |
|
Pahimar
|
a24c2c7f6c
|
Changing up how glyphs are stored for alchemy arrays - this will make more sense soon
|
2014-10-23 16:28:31 -04:00 |
|
Pahimar
|
6fc59ede05
|
Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays
|
2014-10-21 15:59:00 -04:00 |
|
Pahimar
|
0ee2d07b3a
|
Add in (working) validation in TileEntityAlchemyArray that all of the expected dummy blocks are where they should be and set correctly. Also added protection in ItemChalk to prevent Chalk from overwriting existing alchemy arrays
|
2014-10-17 21:32:35 -04:00 |
|
Pahimar
|
38e2f64022
|
More Glyph work, not much left in terms of placement/rendering/etc logic on the blocks themselves
|
2014-10-17 15:04:47 -04:00 |
|
Pahimar
|
5a73736076
|
More glyph work. Always glyph work.
|
2014-10-14 16:08:12 -04:00 |
|
Pahimar
|
528e79ac1c
|
Holy moley more glyph work
|
2014-10-09 16:13:06 -04:00 |
|
Pahimar
|
6e727a5a7f
|
More glyph work
|
2014-10-07 16:20:41 -04:00 |
|
Pahimar
|
b41d4bf055
|
Just a whack of work, nothing to see here
|
2014-10-03 15:55:22 -04:00 |
|