pahimar
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25d863982f
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Unnecessary classes, and cleaning up formatting a bit in prep for the PR to Forge
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2013-04-02 21:17:40 -04:00 |
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pahimar
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fedf87c304
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Adjust visibility of the parseObj method, add a URL based constructor, modified renderAll for further performance optimizations
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2013-04-02 20:29:00 -04:00 |
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pahimar
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30a8bdcb94
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Goofed up the colours for these two guys
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2013-04-02 15:57:47 -04:00 |
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pahimar
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9ab2420425
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Merge pull request #288 from DarkTrollRises/master
Transformation bug involving metadata
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2013-04-02 12:56:28 -07:00 |
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pahimar
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e5228cb697
|
Removing the now unnecessary CustomItemRarity piece
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2013-04-02 15:51:27 -04:00 |
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pahimar
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bf09bdb8a6
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Reduce number of startDrawing/draw calls to the tessellator (thanks for the tip), add some render methods to WavefrontObject, removed unnecessary commenting
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2013-04-02 14:38:24 -04:00 |
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LordOfTheMine
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e9b8bd5b91
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Fixed transmutation recipes involving metadata
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2013-04-01 01:04:26 +03:00 |
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pahimar
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ea9aa06d44
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Working on more OBJ stuff
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2013-03-31 15:29:39 -04:00 |
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DarkTrollRises
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a40b1a208f
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Transmutation bug involving metadata fixed
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2013-03-31 09:48:55 +02:00 |
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Captain of all Shadows
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ca7a589f1b
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Transmutation Fix
Fix for a bug where the transmutation wouldn't work unless the stone was
new
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2013-03-30 00:08:04 -04:00 |
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ChrRaz
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c1557d4b72
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Fixed a crash involving kills by arrows
I've fixed a crash, occurring when a mob was shot with a bow, by a player.
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2013-03-29 22:59:38 +01:00 |
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pahimar
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4c34caceb7
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More regex support
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2013-03-29 11:34:14 -04:00 |
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pahimar
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4fed6ca22d
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Only calculate normals as many times as needed, add support for specifying the glDrawingMode (if desired)
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2013-03-28 00:02:15 -04:00 |
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WORMSS
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585ab86566
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Reduced amount of computations of Face.getFaceNormal() during a Face.render()
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2013-03-27 11:37:34 +00:00 |
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pahimar
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83051d7705
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Update EE3 to MC 1.5.1, and more work on the OBJ importer (almost done with it!). My first MC update outside of Canada :)
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2013-03-21 19:44:21 -04:00 |
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pahimar
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bbf22cace7
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Finished up writing our own method of parsing WavefrontOBJ model files into a useable object. Proper documentation is still needed, as is some more validation stuff, and the load should throw an exception in the event that it can't load the model properly from file.
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2013-03-21 09:55:28 -04:00 |
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pahimar
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bde96c32be
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Fix error in formating of RU localization, and more work on a new parser implementation
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2013-03-19 23:36:22 -04:00 |
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pahimar
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4da1c0e455
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The start of some comments, and writing my own Wavefront OBJ parser (the one from the lib was needlessly complex)
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2013-03-19 15:21:10 -04:00 |
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pahimar
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e118cb78a7
|
Reverting back the version check mechanic I was trying out (different release streams), and some source code cleanup
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2013-03-19 12:15:09 -04:00 |
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pahimar
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f0ac7a41fc
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Testing some new Version Check mechanics
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2013-03-19 10:42:28 -04:00 |
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pahimar
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bf864e3f88
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Simplify some stuff related to the new OBJ loading
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2013-03-18 22:37:03 -04:00 |
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pahimar
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3a3afc4651
|
Fix import
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2013-03-18 20:42:05 -04:00 |
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aginsun
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27962c6351
|
Letting arrow death work
makes it so that when mobs killed with a bow have a chance of dropping minium shards.
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2013-03-16 12:50:54 +01:00 |
|
pahimar
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fe153ca8bb
|
Cleanup
|
2013-03-15 15:20:17 -04:00 |
|
pahimar
|
1f9f579663
|
More pruning
|
2013-03-15 15:18:01 -04:00 |
|
pahimar
|
7a8ac2650b
|
Dropping the free form geometry portion of the loader (since it wasn't implemented anyways). Can be added again (and actually implemented) in the future if folks need it
|
2013-03-14 22:55:11 -04:00 |
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pahimar
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d2b27fc7c7
|
More parring down of OBJ loading; still to be pretty-fied.
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2013-03-14 22:40:05 -04:00 |
|
pahimar
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ee1e091e9c
|
Cleanup pass (should really do these before committing changes...)
|
2013-03-14 22:32:24 -04:00 |
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pahimar
|
51df757c9c
|
Faces now store the GL drawing mode for them, and updated the Models of EE3 to reflect this (it simplifies things). More work still coming on the OBJ stuff before its ready for MCForge
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2013-03-14 22:31:47 -04:00 |
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pahimar
|
d27009d621
|
Source cleanup pass
|
2013-03-14 22:23:02 -04:00 |
|
pahimar
|
164affe403
|
Shrink the block boundaries of the Calcinator to match its model, clean up the WavefrontObject class some more
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2013-03-14 22:22:01 -04:00 |
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pahimar
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3ea9614926
|
Fix the Transmutation Overlay to work with MC 1.5, and temporarily storing some classes I'm working on for OBJ model loading in MCForge
|
2013-03-14 22:14:02 -04:00 |
|
pahimar
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2a4d2eedcb
|
Code cleanup
|
2013-03-11 23:24:05 -04:00 |
|
pahimar
|
bfc28d6597
|
Working implementation of custom models for the Calcinator and Aludel (Requires OBJ Loader lib)
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2013-03-11 23:23:06 -04:00 |
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pahimar
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811bbfe9f7
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Not all of this will make sense; working on implementing custom models from Wavefront OBJ model files.
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2013-03-10 22:26:55 -04:00 |
|
pahimar
|
af59bc543c
|
Models
|
2013-03-09 15:21:11 -05:00 |
|
pahimar
|
4e7c8ebdc5
|
Javadoc related updates and code cleanup
|
2013-03-08 13:40:59 -05:00 |
|
pahimar
|
6a8098ecbc
|
Alchemical Bags can now be dyed
|
2013-03-07 22:45:55 -05:00 |
|
pahimar
|
509cc8f6ca
|
Calcinator and Aludel now support custom names, some work on getting Alchemical Bags to support being dyed
|
2013-03-07 21:26:42 -05:00 |
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pahimar
|
7326032b24
|
TileEE's properly synch custom NBT data, and Alchemical Chests properly display custom inventory names.
|
2013-03-07 16:12:19 -05:00 |
|
pahimar
|
72830edbaa
|
Suppress some warnings we can't do anything about right now
|
2013-03-06 21:52:30 -05:00 |
|
pahimar
|
ec7c35e604
|
Work on enabling custom inventory names
|
2013-03-06 21:46:19 -05:00 |
|
pahimar
|
a1733467d3
|
The Aludel, Alchemical Chest, and Calcinator all render again in MC 1.5
|
2013-03-06 19:02:12 -05:00 |
|
pahimar
|
30d3e3aef5
|
Standardize "alchemical" over "alchemy" for names, get all the items rendering again as they were prior to MC 1.5
|
2013-03-06 18:46:19 -05:00 |
|
pahimar
|
987689d193
|
Fix saving of configuration related changes
|
2013-03-05 23:51:29 -05:00 |
|
pahimar
|
c9cb29ede5
|
Fix up more of the rendering stuff for 1.5
|
2013-03-05 16:17:54 -05:00 |
|
pahimar
|
f580e4646f
|
Add the logo xcf file, and update the path to the image in the mcmod.info
|
2013-03-04 23:48:47 -05:00 |
|
pahimar
|
148bbacade
|
Fix a fringe case with the Version Checker, finally figured out why some item textures weren't working, and got sounds working too
|
2013-03-04 23:26:26 -05:00 |
|
pahimar
|
0b49a57a19
|
More work on renders
|
2013-03-04 22:26:17 -05:00 |
|
pahimar
|
1116fb6351
|
More 1.5 work
|
2013-03-04 22:18:15 -05:00 |
|