pahimar
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435cbc9164
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Light update network syncs properly now, and some code style cleanup
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2013-05-12 20:30:23 -04:00 |
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pahimar
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dbf52792b3
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Net sync for item rendering in the Glass Bell. Light levels still not immediately synced though. Working on that.
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2013-05-07 15:44:39 -04:00 |
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pahimar
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76dde33ae1
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Some work on the rendering of the Glass Bell
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2013-04-25 22:54:37 -04:00 |
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pahimar
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ab60c1c28f
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More work on making the items in the Glass Dome render "better," still more to do. Also stripped out owner from TileEE data since we don't have a use for it right now.
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2013-04-17 00:02:48 -04:00 |
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pahimar
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811bbfe9f7
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Not all of this will make sense; working on implementing custom models from Wavefront OBJ model files.
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2013-03-10 22:26:55 -04:00 |
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pahimar
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4e7c8ebdc5
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Javadoc related updates and code cleanup
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2013-03-08 13:40:59 -05:00 |
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pahimar
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7326032b24
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TileEE's properly synch custom NBT data, and Alchemical Chests properly display custom inventory names.
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2013-03-07 16:12:19 -05:00 |
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pahimar
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ec7c35e604
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Work on enabling custom inventory names
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2013-03-06 21:46:19 -05:00 |
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pahimar
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e3f6491c4f
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More 1.5 port work (and general cleanup). Still doesn't build yet.
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2013-03-04 16:02:24 -05:00 |
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pahimar
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56edefb8d2
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Stones make the "break" noise when they are used up during world block transmutation
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2013-01-18 16:12:27 -05:00 |
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pahimar
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d16887932e
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Solved Minium/Philosopher stone taking damage on world block transmutation, while also respecting EE3 world block protection. Yay!
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2013-01-17 22:36:35 -05:00 |
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pahimar
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d4a97f97be
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De-localized a fair bit of the commands system (response messages can be localized, but the actual commands you type in will not be localized), changed the colour of the response message the player sees to gray, re-org'd some files, etc
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2013-01-11 15:01:47 -05:00 |
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pahimar
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9d7eb635e5
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Localization support for the ee3 command, fix a bug with the minium stone in SMP, and a stub to remind me to make the charging/decharging of the pstone fire packets for sounds as opposed to directly playing them for all
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2013-01-04 18:53:34 -05:00 |
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pahimar
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cd5f58196e
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Player specific sound options, and various other things
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2013-01-03 21:17:49 -05:00 |
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pahimar
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984dcd7b4a
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Some fixes
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2012-12-31 03:14:44 -05:00 |
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pahimar
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db2891c508
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Fixed a big bug that prevented in world transmutation working in SMP environments (sorry guys), and fixed the ability to cycle through transmutation options while in SMP (half-assed, will revisit)
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2012-12-30 22:03:12 -05:00 |
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pahimar
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aee18dfa79
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Discovered that in world transmutation isn't exactly great, have to come up with a good resolution
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2012-12-21 14:01:23 -05:00 |
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pahimar
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6bc714a704
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Transmutation target block overlay (the spinny thing) can now be placed in any of the four corners of the screen, and the beginnings of a /ee3 command system
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2012-12-20 16:45:50 -05:00 |
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pahimar
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46d95ca362
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Some tweaks, some fixes, some removals of redundancies
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2012-12-19 16:56:49 -05:00 |
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pahimar
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95bd72e0d8
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Successful transmutation events properly play sounds/particles on the client now
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2012-12-19 13:47:45 -05:00 |
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pahimar
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38b2efa70c
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Clean up unused imports and some formatting
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2012-12-19 13:09:56 -05:00 |
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pahimar
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c6a5774867
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Multiblock in world transmutation almost done
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2012-12-18 21:57:38 -05:00 |
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pahimar
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112b74dd30
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Generalize more of the events, add the ability to have events fire before/after the action proposed
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2012-12-18 13:05:04 -05:00 |
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pahimar
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24ab86083f
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Some abstractions/etc related to action events and request events
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2012-12-17 16:38:56 -05:00 |
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pahimar
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e03797f1ca
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Repackaging EE3 packages/classes to better match up with the MC repackaging
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2012-12-17 15:21:53 -05:00 |
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