Commit graph

25 commits

Author SHA1 Message Date
pahimar
435cbc9164 Light update network syncs properly now, and some code style cleanup 2013-05-12 20:30:23 -04:00
pahimar
dbf52792b3 Net sync for item rendering in the Glass Bell. Light levels still not immediately synced though. Working on that. 2013-05-07 15:44:39 -04:00
pahimar
76dde33ae1 Some work on the rendering of the Glass Bell 2013-04-25 22:54:37 -04:00
pahimar
ab60c1c28f More work on making the items in the Glass Dome render "better," still more to do. Also stripped out owner from TileEE data since we don't have a use for it right now. 2013-04-17 00:02:48 -04:00
pahimar
811bbfe9f7 Not all of this will make sense; working on implementing custom models from Wavefront OBJ model files. 2013-03-10 22:26:55 -04:00
pahimar
4e7c8ebdc5 Javadoc related updates and code cleanup 2013-03-08 13:40:59 -05:00
pahimar
7326032b24 TileEE's properly synch custom NBT data, and Alchemical Chests properly display custom inventory names. 2013-03-07 16:12:19 -05:00
pahimar
ec7c35e604 Work on enabling custom inventory names 2013-03-06 21:46:19 -05:00
pahimar
e3f6491c4f More 1.5 port work (and general cleanup). Still doesn't build yet. 2013-03-04 16:02:24 -05:00
pahimar
56edefb8d2 Stones make the "break" noise when they are used up during world block transmutation 2013-01-18 16:12:27 -05:00
pahimar
d16887932e Solved Minium/Philosopher stone taking damage on world block transmutation, while also respecting EE3 world block protection. Yay! 2013-01-17 22:36:35 -05:00
pahimar
d4a97f97be De-localized a fair bit of the commands system (response messages can be localized, but the actual commands you type in will not be localized), changed the colour of the response message the player sees to gray, re-org'd some files, etc 2013-01-11 15:01:47 -05:00
pahimar
9d7eb635e5 Localization support for the ee3 command, fix a bug with the minium stone in SMP, and a stub to remind me to make the charging/decharging of the pstone fire packets for sounds as opposed to directly playing them for all 2013-01-04 18:53:34 -05:00
pahimar
cd5f58196e Player specific sound options, and various other things 2013-01-03 21:17:49 -05:00
pahimar
984dcd7b4a Some fixes 2012-12-31 03:14:44 -05:00
pahimar
db2891c508 Fixed a big bug that prevented in world transmutation working in SMP environments (sorry guys), and fixed the ability to cycle through transmutation options while in SMP (half-assed, will revisit) 2012-12-30 22:03:12 -05:00
pahimar
aee18dfa79 Discovered that in world transmutation isn't exactly great, have to come up with a good resolution 2012-12-21 14:01:23 -05:00
pahimar
6bc714a704 Transmutation target block overlay (the spinny thing) can now be placed in any of the four corners of the screen, and the beginnings of a /ee3 command system 2012-12-20 16:45:50 -05:00
pahimar
46d95ca362 Some tweaks, some fixes, some removals of redundancies 2012-12-19 16:56:49 -05:00
pahimar
95bd72e0d8 Successful transmutation events properly play sounds/particles on the client now 2012-12-19 13:47:45 -05:00
pahimar
38b2efa70c Clean up unused imports and some formatting 2012-12-19 13:09:56 -05:00
pahimar
c6a5774867 Multiblock in world transmutation almost done 2012-12-18 21:57:38 -05:00
pahimar
112b74dd30 Generalize more of the events, add the ability to have events fire before/after the action proposed 2012-12-18 13:05:04 -05:00
pahimar
24ab86083f Some abstractions/etc related to action events and request events 2012-12-17 16:38:56 -05:00
pahimar
e03797f1ca Repackaging EE3 packages/classes to better match up with the MC repackaging 2012-12-17 15:21:53 -05:00