Commit graph

66 commits

Author SHA1 Message Date
Pahimar
2acc33b2b7 In an effort to reduce complexity, switch from multiple different energy values types to a single one 2015-03-22 16:52:48 -04:00
pahimar
6f94c5a6f1 Lots of stuff before going on the cruise - various states of things 2015-03-11 16:34:37 -04:00
pahimar
c66dc875b4 Dat big commit of partially working stuff before taking the laptop to PAX East and having no assurances that the code will survive the trip 2015-03-04 23:31:43 -05:00
pahimar
a530b67e91 Various states of working. Lots of things happening. 2015-02-25 00:03:59 -05:00
pahimar
9801cd639a Finish up the work on the new commands, and lots of other improvements/fixes 2015-02-19 22:09:10 -05:00
pahimar
7c07144237 Get the Research Station learning things for players again 2015-02-16 13:09:03 -05:00
pahimar
4b2d489ba3 Add some null protection to the add/subtract methods in EnergyValue, and fix up the set-energy-value command to read/write files from the proper location 2015-02-13 00:14:57 -05:00
pahimar
334a92e54c Pretty big whack of stuff. Added a TransmutationKnowledgeRegistryProxy for API access to what players and the template know how to transmute. More robust serialization options for the AbilityRegistry. Added the ability to filter a given set of ItemStacks by their display name (starts with and contains). Added the ability to only load in Abilities from file on initial load of of a world (more control for map makers there) 2015-02-10 00:22:39 -05:00
pahimar
e8e18fede1 Work on serializing/deserializing abilities to disk (cause why not give map makers more power?) 2015-02-07 23:12:25 -05:00
pahimar
15fded2a64 More command stuff, ugh command stuff... 2015-02-05 23:06:53 -05:00
Pahimar
0d0fe18a9d Whole whackload of stuff. More to come in the morning Vike 2015-02-04 23:48:07 -05:00
pahimar
de22edc3eb Re-jigging how modders can set things as being learnable/not learnable, and recoverable/not recoverable 2015-02-02 23:12:08 -05:00
pahimar
d33c0acaef Big broken commit with a ton of stuff that got done/started in Newfoundland 2015-01-03 17:53:10 -05:00
Pahimar
a24c2c7f6c Changing up how glyphs are stored for alchemy arrays - this will make more sense soon 2014-10-23 16:28:31 -04:00
Pahimar
6fc59ede05 Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays 2014-10-21 15:59:00 -04:00
Pahimar
0ee2d07b3a Add in (working) validation in TileEntityAlchemyArray that all of the expected dummy blocks are where they should be and set correctly. Also added protection in ItemChalk to prevent Chalk from overwriting existing alchemy arrays 2014-10-17 21:32:35 -04:00
Pahimar
38e2f64022 More Glyph work, not much left in terms of placement/rendering/etc logic on the blocks themselves 2014-10-17 15:04:47 -04:00
Pahimar
5a73736076 More glyph work. Always glyph work. 2014-10-14 16:08:12 -04:00
Pahimar
75eeda6cf9 More glyph work 2014-10-10 14:54:07 -04:00
Pahimar
528e79ac1c Holy moley more glyph work 2014-10-09 16:13:06 -04:00
Pahimar
6e727a5a7f More glyph work 2014-10-07 16:20:41 -04:00
Pahimar
bce498695e More glyph stuff 2014-10-05 19:29:54 -04:00
Pahimar
b41d4bf055 Just a whack of work, nothing to see here 2014-10-03 15:55:22 -04:00
Pahimar
07fd936081 Getting ready for transmutation and alchemy squares 2014-09-16 22:58:54 -04:00
Pahimar
87ad5984c5 Added in support for reading in custom pre/post value assignments from json files. More coming documentation/command wise to support this 2014-09-12 16:11:18 -04:00
Pahimar
740c60763f Some more work on commands. Not long now and set-energy-value will be working and admins can change values on the fly :) 2014-09-09 15:59:07 -04:00
Pahimar
fe7afe15d4 Serialize computed EnergyValues to disk after the initial computation. If mods change, or the file is not found, the values are computed again. Should significantly improve start up times when many mods are present. Closes #724 2014-08-29 16:25:31 -04:00
Pahimar
b49df1901f Make sure that the registry proxy classes in the API are final, and expose more API functionality to the skill registry proxy 2014-07-31 08:37:20 -04:00
Pahimar
4372294d61 Added in some debug configuration for helping mods interacting with EE3 (more debug options to come as API matures) 2014-07-24 22:03:36 -04:00
Pahimar
ed2be79ec2 Some work on skills 2014-07-24 21:05:04 -04:00
Pahimar
644f07dd20 Commmitting another whack of code 2014-07-24 16:01:42 -04:00
Pahimar
3de8b57202 Managed to get a tiny bit of work done at work today (yay lunch breaks!) 2014-07-22 15:56:39 -04:00
Pahimar
ad8f6d5a3d Too distracted to code, so committing a whack of stuff 2014-07-20 21:32:23 -04:00
Pahimar
385ee4d8ea Fully implement getStacksInRange, documentation needed still 2014-07-14 18:37:50 -04:00
Pahimar
3b938c4622 Stub in a method in the API for returning a list of ItemStacks (may change to Objects) that have an Energy Value between the two parameters 2014-07-14 14:39:23 -04:00
Pahimar
1221fc1163 Fix support for IEnergyValueProviders - to use implement the interface on your Items! 2014-07-14 14:30:50 -04:00
Pahimar
4bdc313237 Small refactor of EnergyValue 2014-07-14 14:12:14 -04:00
Pahimar
a659aabd8b Mark EnergyValueRegistryProxy as final 2014-07-14 06:52:08 -04:00
Pahimar
cb47b5a81f More API work 2014-07-14 06:51:35 -04:00
Pahimar
03e0897c15 Rework the EnergyValueRegistry to be more friendly with the API 2014-07-13 22:05:27 -04:00
Pahimar
32bbca53cb More API related shenanigans, MUCH more to come (provide comments on your API related needs to pahimar@gmail.com) 2014-07-07 15:31:10 -04:00
Pahimar
a1dc2d2130 A lot of refactoring in an attempt to get a proper API package. Do not consider this done or safe at all - pushing so that saner men/women than I can critique it 2014-07-07 11:22:21 -04:00
Pahimar
6a9e14449f Why don't we give this fancy @API thinger a try? 2014-07-02 21:36:25 -04:00
pahimar
4410c25bd6 Don't be scared - it's easier to start from the bottom. There's also still the MC 1.6.4 branch :) 2014-03-28 15:54:15 -04:00
pahimar
9f56070058 First initial pass of 1.7 update 2014-03-27 21:34:47 -04:00
pahimar
ce822d0ebb Make it so you can "upgrade" existing Chests/Alchemical Chests with the Aludel 2014-03-11 21:09:52 -04:00
Dynious
42eb7336d6 Better handling of null WrappedStack input in RecipeMapping. 2014-02-14 14:06:23 +01:00
RedmenNL
048204c145 Fixed NBTTagged Itemstack crashing GSON (de)serialization 2014-01-23 19:16:26 +01:00
pahimar
9602bbf353 Aludel work 2014-01-07 18:42:29 -05:00
pahimar
070528db9b Move away from serializing ItemStack directly. Instead, use a false ItemStack to store only the values we care about (solves Gson related issues with ItemStack in the mod) 2014-01-04 12:52:59 -05:00