Commit graph

86 commits

Author SHA1 Message Date
pahimar
163083bc89 Some work on a blacklist to prevent items from receiving EMC values 2013-05-26 18:37:08 -04:00
pahimar
521982bed9 Some work on a simple itemstack wrapper 2013-05-23 16:07:07 -04:00
pahimar
ea1c022498 Messy attempt at a blacklist to avoid the possibility of assigning emc values to unavailable ids 2013-05-23 00:00:31 -04:00
pahimar
156c146220 Some renaming of classes, automated itemstack discovery 2013-05-22 00:08:53 -04:00
pahimar
37533a949f Some name changes, getting rid of some code warnings, and removing the reconstructive recipes to avoid exploits 2013-05-20 14:26:26 -04:00
pahimar
ad4fb23535 Renamed the helper package to util, and work on better recipe inspection and result collation. 2013-05-20 00:19:26 -04:00
pahimar
d6367c90fd Primitive first pass at a ItemStack comparator, and some more functionality for the RecipeHelper 2013-05-18 00:33:23 -04:00
pahimar
97f9daccc9 Helper methods for getting the inputs of a given IRecipe 2013-05-16 16:07:39 -04:00
pahimar
d841fbef4f Work on Glass Bell & Aludel interaction :) 2013-05-12 22:08:11 -04:00
pahimar
435cbc9164 Light update network syncs properly now, and some code style cleanup 2013-05-12 20:30:23 -04:00
pahimar
dbf52792b3 Net sync for item rendering in the Glass Bell. Light levels still not immediately synced though. Working on that. 2013-05-07 15:44:39 -04:00
pahimar
4b64ffc4f7 Renaming the Aludel block to Aludel Base 2013-05-02 21:16:10 -04:00
pahimar
b7bac517c2 Add crafting recipe for the Glass Bell, and remove an old debug print statement 2013-04-27 13:17:25 -04:00
pahimar
a1de8c660f Transmutation overly no longer will render when the game is paused or the GUI turned off (nice screenshots possible again :) ) 2013-04-27 12:34:23 -04:00
pahimar
76dde33ae1 Some work on the rendering of the Glass Bell 2013-04-25 22:54:37 -04:00
pahimar
390a637b89 It's amazing how much you have to change when you want to rename something :-p 2013-04-19 11:34:45 -04:00
pahimar
ab60c1c28f More work on making the items in the Glass Dome render "better," still more to do. Also stripped out owner from TileEE data since we don't have a use for it right now. 2013-04-17 00:02:48 -04:00
pahimar
a057b88c3d Working on a new block, the Glass Dome 2013-04-16 16:06:30 -04:00
pahimar
ced91d5bf2 Added in support for auto-incrementing build numbers into the build script (and code). A nicer way to track what version folks have :) 2013-04-12 13:01:37 -04:00
pahimar
fea6200564 Removing my Wavefront Object loader now that it is working properly in Forge 650+
Modifying model classes to use the new Forge model loader
Set a dependency that EE3 requires Forge 650 and higher
Cleaning up source code/formatting
2013-04-10 21:04:31 -04:00
pahimar
9ab2420425 Merge pull request #288 from DarkTrollRises/master
Transformation bug involving metadata
2013-04-02 12:56:28 -07:00
pahimar
e5228cb697 Removing the now unnecessary CustomItemRarity piece 2013-04-02 15:51:27 -04:00
DarkTrollRises
a40b1a208f Transmutation bug involving metadata fixed 2013-03-31 09:48:55 +02:00
ChrRaz
c1557d4b72 Fixed a crash involving kills by arrows
I've fixed a crash, occurring when a mob was shot with a bow, by a player.
2013-03-29 22:59:38 +01:00
pahimar
83051d7705 Update EE3 to MC 1.5.1, and more work on the OBJ importer (almost done with it!). My first MC update outside of Canada :) 2013-03-21 19:44:21 -04:00
pahimar
e118cb78a7 Reverting back the version check mechanic I was trying out (different release streams), and some source code cleanup 2013-03-19 12:15:09 -04:00
pahimar
f0ac7a41fc Testing some new Version Check mechanics 2013-03-19 10:42:28 -04:00
pahimar
3a3afc4651 Fix import 2013-03-18 20:42:05 -04:00
aginsun
27962c6351 Letting arrow death work
makes it so that when mobs killed with a bow have a chance of dropping minium shards.
2013-03-16 12:50:54 +01:00
pahimar
3ea9614926 Fix the Transmutation Overlay to work with MC 1.5, and temporarily storing some classes I'm working on for OBJ model loading in MCForge 2013-03-14 22:14:02 -04:00
pahimar
811bbfe9f7 Not all of this will make sense; working on implementing custom models from Wavefront OBJ model files. 2013-03-10 22:26:55 -04:00
pahimar
4e7c8ebdc5 Javadoc related updates and code cleanup 2013-03-08 13:40:59 -05:00
pahimar
7326032b24 TileEE's properly synch custom NBT data, and Alchemical Chests properly display custom inventory names. 2013-03-07 16:12:19 -05:00
pahimar
ec7c35e604 Work on enabling custom inventory names 2013-03-06 21:46:19 -05:00
pahimar
30d3e3aef5 Standardize "alchemical" over "alchemy" for names, get all the items rendering again as they were prior to MC 1.5 2013-03-06 18:46:19 -05:00
pahimar
c9cb29ede5 Fix up more of the rendering stuff for 1.5 2013-03-05 16:17:54 -05:00
pahimar
148bbacade Fix a fringe case with the Version Checker, finally figured out why some item textures weren't working, and got sounds working too 2013-03-04 23:26:26 -05:00
pahimar
1116fb6351 More 1.5 work 2013-03-04 22:18:15 -05:00
pahimar
e3f6491c4f More 1.5 port work (and general cleanup). Still doesn't build yet. 2013-03-04 16:02:24 -05:00
pahimar
e43ba7463b Initial bit of work on 1.5 compatibility 2013-03-04 11:40:40 -05:00
pahimar
87c0dfea75 Lots of work on various things 2013-02-26 16:08:43 -05:00
pahimar
676200a1d5 Alchemical Chest lid functions properly, and shift click functionality 2013-02-25 22:00:57 -05:00
pahimar
0f53144c8f Alchemical Chests have a working inventory/gui now, but still needs the render finished. Alchemical Bags have a half completed inventory/gui (still needs UUIDs and bag data). Commiting for the night because I'm tired :) 2013-02-24 23:03:45 -05:00
pahimar
dc74e1cf7b Lots of work! 2013-02-18 20:13:24 -05:00
pahimar
4192236cd8 Some more rendering work on the new block, and a simplification to the Calcinator model 2013-02-18 18:00:25 -05:00
pahimar
214bb9e7d5 More work on the new block! 2013-02-18 13:55:57 -05:00
pahimar
0a5f552deb Some work on a new EE machine! 2013-02-17 21:30:11 -05:00
pahimar
3be4bc05eb Small changes 2013-02-16 17:49:33 -05:00
pahimar
ca8d51a5a3 Re-worked the version check to only nag the player in game once per newly detected version. Still need to massage the text a bit and work out how to pull down a changelog. 2013-02-16 15:10:28 -05:00
Vazkii
8cc805ca4d Make GeneralHelper.isHostileEntity apply to all mobs
Not all mobs extend EntityMob (e.g. Ghasts), the interface IMob, trough, encompasses all mobs.
2013-02-02 20:55:01 +00:00