pahimar
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163083bc89
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Some work on a blacklist to prevent items from receiving EMC values
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2013-05-26 18:37:08 -04:00 |
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pahimar
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521982bed9
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Some work on a simple itemstack wrapper
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2013-05-23 16:07:07 -04:00 |
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pahimar
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ea1c022498
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Messy attempt at a blacklist to avoid the possibility of assigning emc values to unavailable ids
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2013-05-23 00:00:31 -04:00 |
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pahimar
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156c146220
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Some renaming of classes, automated itemstack discovery
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2013-05-22 00:08:53 -04:00 |
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pahimar
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37533a949f
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Some name changes, getting rid of some code warnings, and removing the reconstructive recipes to avoid exploits
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2013-05-20 14:26:26 -04:00 |
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pahimar
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ad4fb23535
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Renamed the helper package to util, and work on better recipe inspection and result collation.
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2013-05-20 00:19:26 -04:00 |
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pahimar
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d6367c90fd
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Primitive first pass at a ItemStack comparator, and some more functionality for the RecipeHelper
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2013-05-18 00:33:23 -04:00 |
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pahimar
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97f9daccc9
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Helper methods for getting the inputs of a given IRecipe
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2013-05-16 16:07:39 -04:00 |
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pahimar
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d841fbef4f
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Work on Glass Bell & Aludel interaction :)
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2013-05-12 22:08:11 -04:00 |
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pahimar
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435cbc9164
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Light update network syncs properly now, and some code style cleanup
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2013-05-12 20:30:23 -04:00 |
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pahimar
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dbf52792b3
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Net sync for item rendering in the Glass Bell. Light levels still not immediately synced though. Working on that.
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2013-05-07 15:44:39 -04:00 |
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pahimar
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4b64ffc4f7
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Renaming the Aludel block to Aludel Base
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2013-05-02 21:16:10 -04:00 |
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pahimar
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b7bac517c2
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Add crafting recipe for the Glass Bell, and remove an old debug print statement
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2013-04-27 13:17:25 -04:00 |
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pahimar
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a1de8c660f
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Transmutation overly no longer will render when the game is paused or the GUI turned off (nice screenshots possible again :) )
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2013-04-27 12:34:23 -04:00 |
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pahimar
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76dde33ae1
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Some work on the rendering of the Glass Bell
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2013-04-25 22:54:37 -04:00 |
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pahimar
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390a637b89
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It's amazing how much you have to change when you want to rename something :-p
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2013-04-19 11:34:45 -04:00 |
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pahimar
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ab60c1c28f
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More work on making the items in the Glass Dome render "better," still more to do. Also stripped out owner from TileEE data since we don't have a use for it right now.
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2013-04-17 00:02:48 -04:00 |
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pahimar
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a057b88c3d
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Working on a new block, the Glass Dome
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2013-04-16 16:06:30 -04:00 |
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pahimar
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ced91d5bf2
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Added in support for auto-incrementing build numbers into the build script (and code). A nicer way to track what version folks have :)
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2013-04-12 13:01:37 -04:00 |
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pahimar
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fea6200564
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Removing my Wavefront Object loader now that it is working properly in Forge 650+
Modifying model classes to use the new Forge model loader
Set a dependency that EE3 requires Forge 650 and higher
Cleaning up source code/formatting
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2013-04-10 21:04:31 -04:00 |
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pahimar
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9ab2420425
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Merge pull request #288 from DarkTrollRises/master
Transformation bug involving metadata
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2013-04-02 12:56:28 -07:00 |
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pahimar
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e5228cb697
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Removing the now unnecessary CustomItemRarity piece
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2013-04-02 15:51:27 -04:00 |
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DarkTrollRises
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a40b1a208f
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Transmutation bug involving metadata fixed
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2013-03-31 09:48:55 +02:00 |
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ChrRaz
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c1557d4b72
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Fixed a crash involving kills by arrows
I've fixed a crash, occurring when a mob was shot with a bow, by a player.
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2013-03-29 22:59:38 +01:00 |
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pahimar
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83051d7705
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Update EE3 to MC 1.5.1, and more work on the OBJ importer (almost done with it!). My first MC update outside of Canada :)
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2013-03-21 19:44:21 -04:00 |
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pahimar
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e118cb78a7
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Reverting back the version check mechanic I was trying out (different release streams), and some source code cleanup
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2013-03-19 12:15:09 -04:00 |
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pahimar
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f0ac7a41fc
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Testing some new Version Check mechanics
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2013-03-19 10:42:28 -04:00 |
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pahimar
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3a3afc4651
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Fix import
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2013-03-18 20:42:05 -04:00 |
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aginsun
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27962c6351
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Letting arrow death work
makes it so that when mobs killed with a bow have a chance of dropping minium shards.
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2013-03-16 12:50:54 +01:00 |
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pahimar
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3ea9614926
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Fix the Transmutation Overlay to work with MC 1.5, and temporarily storing some classes I'm working on for OBJ model loading in MCForge
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2013-03-14 22:14:02 -04:00 |
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pahimar
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811bbfe9f7
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Not all of this will make sense; working on implementing custom models from Wavefront OBJ model files.
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2013-03-10 22:26:55 -04:00 |
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pahimar
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4e7c8ebdc5
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Javadoc related updates and code cleanup
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2013-03-08 13:40:59 -05:00 |
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pahimar
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7326032b24
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TileEE's properly synch custom NBT data, and Alchemical Chests properly display custom inventory names.
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2013-03-07 16:12:19 -05:00 |
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pahimar
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ec7c35e604
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Work on enabling custom inventory names
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2013-03-06 21:46:19 -05:00 |
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pahimar
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30d3e3aef5
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Standardize "alchemical" over "alchemy" for names, get all the items rendering again as they were prior to MC 1.5
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2013-03-06 18:46:19 -05:00 |
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pahimar
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c9cb29ede5
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Fix up more of the rendering stuff for 1.5
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2013-03-05 16:17:54 -05:00 |
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pahimar
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148bbacade
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Fix a fringe case with the Version Checker, finally figured out why some item textures weren't working, and got sounds working too
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2013-03-04 23:26:26 -05:00 |
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pahimar
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1116fb6351
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More 1.5 work
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2013-03-04 22:18:15 -05:00 |
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pahimar
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e3f6491c4f
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More 1.5 port work (and general cleanup). Still doesn't build yet.
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2013-03-04 16:02:24 -05:00 |
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pahimar
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e43ba7463b
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Initial bit of work on 1.5 compatibility
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2013-03-04 11:40:40 -05:00 |
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pahimar
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87c0dfea75
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Lots of work on various things
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2013-02-26 16:08:43 -05:00 |
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pahimar
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676200a1d5
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Alchemical Chest lid functions properly, and shift click functionality
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2013-02-25 22:00:57 -05:00 |
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pahimar
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0f53144c8f
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Alchemical Chests have a working inventory/gui now, but still needs the render finished. Alchemical Bags have a half completed inventory/gui (still needs UUIDs and bag data). Commiting for the night because I'm tired :)
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2013-02-24 23:03:45 -05:00 |
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pahimar
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dc74e1cf7b
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Lots of work!
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2013-02-18 20:13:24 -05:00 |
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pahimar
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4192236cd8
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Some more rendering work on the new block, and a simplification to the Calcinator model
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2013-02-18 18:00:25 -05:00 |
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pahimar
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214bb9e7d5
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More work on the new block!
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2013-02-18 13:55:57 -05:00 |
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pahimar
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0a5f552deb
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Some work on a new EE machine!
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2013-02-17 21:30:11 -05:00 |
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pahimar
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3be4bc05eb
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Small changes
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2013-02-16 17:49:33 -05:00 |
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pahimar
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ca8d51a5a3
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Re-worked the version check to only nag the player in game once per newly detected version. Still need to massage the text a bit and work out how to pull down a changelog.
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2013-02-16 15:10:28 -05:00 |
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Vazkii
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8cc805ca4d
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Make GeneralHelper.isHostileEntity apply to all mobs
Not all mobs extend EntityMob (e.g. Ghasts), the interface IMob, trough, encompasses all mobs.
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2013-02-02 20:55:01 +00:00 |
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