pahimar
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3ea9614926
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Fix the Transmutation Overlay to work with MC 1.5, and temporarily storing some classes I'm working on for OBJ model loading in MCForge
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2013-03-14 22:14:02 -04:00 |
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pahimar
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2a4d2eedcb
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Code cleanup
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2013-03-11 23:24:05 -04:00 |
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pahimar
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bfc28d6597
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Working implementation of custom models for the Calcinator and Aludel (Requires OBJ Loader lib)
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2013-03-11 23:23:06 -04:00 |
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pahimar
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811bbfe9f7
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Not all of this will make sense; working on implementing custom models from Wavefront OBJ model files.
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2013-03-10 22:26:55 -04:00 |
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pahimar
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4e7c8ebdc5
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Javadoc related updates and code cleanup
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2013-03-08 13:40:59 -05:00 |
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pahimar
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509cc8f6ca
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Calcinator and Aludel now support custom names, some work on getting Alchemical Bags to support being dyed
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2013-03-07 21:26:42 -05:00 |
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pahimar
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ec7c35e604
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Work on enabling custom inventory names
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2013-03-06 21:46:19 -05:00 |
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pahimar
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30d3e3aef5
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Standardize "alchemical" over "alchemy" for names, get all the items rendering again as they were prior to MC 1.5
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2013-03-06 18:46:19 -05:00 |
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pahimar
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c9cb29ede5
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Fix up more of the rendering stuff for 1.5
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2013-03-05 16:17:54 -05:00 |
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pahimar
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e3f6491c4f
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More 1.5 port work (and general cleanup). Still doesn't build yet.
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2013-03-04 16:02:24 -05:00 |
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pahimar
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e43ba7463b
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Initial bit of work on 1.5 compatibility
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2013-03-04 11:40:40 -05:00 |
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pahimar
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87c0dfea75
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Lots of work on various things
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2013-02-26 16:08:43 -05:00 |
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pahimar
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3c4c6a60f8
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Alchemical Chest renders in world now, only thing remaining is TE data on the lid angle. Will handle in the morning.
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2013-02-25 00:33:21 -05:00 |
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pahimar
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0f53144c8f
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Alchemical Chests have a working inventory/gui now, but still needs the render finished. Alchemical Bags have a half completed inventory/gui (still needs UUIDs and bag data). Commiting for the night because I'm tired :)
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2013-02-24 23:03:45 -05:00 |
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pahimar
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df33604c43
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Some sided work, and the skin for the alchemical chest
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2013-02-23 20:25:04 -05:00 |
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pahimar
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dc74e1cf7b
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Lots of work!
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2013-02-18 20:13:24 -05:00 |
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pahimar
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4192236cd8
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Some more rendering work on the new block, and a simplification to the Calcinator model
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2013-02-18 18:00:25 -05:00 |
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pahimar
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214bb9e7d5
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More work on the new block!
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2013-02-18 13:55:57 -05:00 |
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pahimar
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0a5f552deb
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Some work on a new EE machine!
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2013-02-17 21:30:11 -05:00 |
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pahimar
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e8c31c468a
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Move around some sprites
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2013-02-13 15:52:00 -05:00 |
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pahimar
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113e36572f
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Some more portable transmutation work, added a new NBT tag for it and refactored the existing one. GUI/Container for it still to be finished
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2013-01-29 22:15:59 -05:00 |
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pahimar
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6a0329f73a
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Some work on the portable transmutation mode for the transmutation stones
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2013-01-28 15:52:28 -05:00 |
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pahimar
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b63c9dfb46
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EE3 transmutation stones now properly take durability damage when used for portable crafting
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2013-01-22 15:40:15 -05:00 |
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pahimar
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4b9c42f3c4
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Fixed the double packet bug thanks to @cpw
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2013-01-03 21:43:30 -05:00 |
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pahimar
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cd5f58196e
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Player specific sound options, and various other things
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2013-01-03 21:17:49 -05:00 |
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pahimar
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6bc714a704
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Transmutation target block overlay (the spinny thing) can now be placed in any of the four corners of the screen, and the beginnings of a /ee3 command system
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2012-12-20 16:45:50 -05:00 |
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pahimar
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38b2efa70c
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Clean up unused imports and some formatting
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2012-12-19 13:09:56 -05:00 |
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pahimar
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d6aca678d5
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Update to MC 1.4.6
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2012-12-18 08:41:49 -05:00 |
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pahimar
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e03797f1ca
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Repackaging EE3 packages/classes to better match up with the MC repackaging
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2012-12-17 15:21:53 -05:00 |
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