Commit graph

42 commits

Author SHA1 Message Date
pahimar
dbf52792b3 Net sync for item rendering in the Glass Bell. Light levels still not immediately synced though. Working on that. 2013-05-07 15:44:39 -04:00
pahimar
390a637b89 It's amazing how much you have to change when you want to rename something :-p 2013-04-19 11:34:45 -04:00
pahimar
fea6200564 Removing my Wavefront Object loader now that it is working properly in Forge 650+
Modifying model classes to use the new Forge model loader
Set a dependency that EE3 requires Forge 650 and higher
Cleaning up source code/formatting
2013-04-10 21:04:31 -04:00
pahimar
30a8bdcb94 Goofed up the colours for these two guys 2013-04-02 15:57:47 -04:00
pahimar
e5228cb697 Removing the now unnecessary CustomItemRarity piece 2013-04-02 15:51:27 -04:00
pahimar
83051d7705 Update EE3 to MC 1.5.1, and more work on the OBJ importer (almost done with it!). My first MC update outside of Canada :) 2013-03-21 19:44:21 -04:00
pahimar
e118cb78a7 Reverting back the version check mechanic I was trying out (different release streams), and some source code cleanup 2013-03-19 12:15:09 -04:00
pahimar
2a4d2eedcb Code cleanup 2013-03-11 23:24:05 -04:00
pahimar
4e7c8ebdc5 Javadoc related updates and code cleanup 2013-03-08 13:40:59 -05:00
pahimar
6a8098ecbc Alchemical Bags can now be dyed 2013-03-07 22:45:55 -05:00
pahimar
509cc8f6ca Calcinator and Aludel now support custom names, some work on getting Alchemical Bags to support being dyed 2013-03-07 21:26:42 -05:00
pahimar
72830edbaa Suppress some warnings we can't do anything about right now 2013-03-06 21:52:30 -05:00
pahimar
30d3e3aef5 Standardize "alchemical" over "alchemy" for names, get all the items rendering again as they were prior to MC 1.5 2013-03-06 18:46:19 -05:00
pahimar
148bbacade Fix a fringe case with the Version Checker, finally figured out why some item textures weren't working, and got sounds working too 2013-03-04 23:26:26 -05:00
pahimar
0b49a57a19 More work on renders 2013-03-04 22:26:17 -05:00
pahimar
1116fb6351 More 1.5 work 2013-03-04 22:18:15 -05:00
pahimar
e3f6491c4f More 1.5 port work (and general cleanup). Still doesn't build yet. 2013-03-04 16:02:24 -05:00
pahimar
e43ba7463b Initial bit of work on 1.5 compatibility 2013-03-04 11:40:40 -05:00
pahimar
87c0dfea75 Lots of work on various things 2013-02-26 16:08:43 -05:00
pahimar
dc74e1cf7b Lots of work! 2013-02-18 20:13:24 -05:00
pahimar
455307b193 Some more work on the calcinator 2013-02-12 21:47:17 -05:00
pahimar
d24b4d1b45 Packetized charging sounds for the PStone (got missed before) 2013-02-04 08:03:10 -05:00
pahimar
113e36572f Some more portable transmutation work, added a new NBT tag for it and refactored the existing one. GUI/Container for it still to be finished 2013-01-29 22:15:59 -05:00
pahimar
b63c9dfb46 EE3 transmutation stones now properly take durability damage when used for portable crafting 2013-01-22 15:40:15 -05:00
pahimar
3ae9ae154d Some work on getting Portable Crafting to properly damage transmutuation stones, finishing this up tomorrow 2013-01-21 22:15:51 -05:00
pahimar
56edefb8d2 Stones make the "break" noise when they are used up during world block transmutation 2013-01-18 16:12:27 -05:00
pahimar
9d7eb635e5 Localization support for the ee3 command, fix a bug with the minium stone in SMP, and a stub to remind me to make the charging/decharging of the pstone fire packets for sounds as opposed to directly playing them for all 2013-01-04 18:53:34 -05:00
pahimar
4b9c42f3c4 Fixed the double packet bug thanks to @cpw 2013-01-03 21:43:30 -05:00
pahimar
cd5f58196e Player specific sound options, and various other things 2013-01-03 21:17:49 -05:00
NeverCast
c6e8ccb39a Added code for minium stone also 2012-12-31 17:06:31 +13:00
NeverCast
96639ee9d0 Added previousBlock helper methods
You can reverse cycle with crouch+g key
2012-12-31 17:04:34 +13:00
pahimar
db2891c508 Fixed a big bug that prevented in world transmutation working in SMP environments (sorry guys), and fixed the ability to cycle through transmutation options while in SMP (half-assed, will revisit) 2012-12-30 22:03:12 -05:00
pahimar
aee18dfa79 Discovered that in world transmutation isn't exactly great, have to come up with a good resolution 2012-12-21 14:01:23 -05:00
pahimar
6bc714a704 Transmutation target block overlay (the spinny thing) can now be placed in any of the four corners of the screen, and the beginnings of a /ee3 command system 2012-12-20 16:45:50 -05:00
pahimar
46d95ca362 Some tweaks, some fixes, some removals of redundancies 2012-12-19 16:56:49 -05:00
pahimar
38b2efa70c Clean up unused imports and some formatting 2012-12-19 13:09:56 -05:00
pahimar
c6a5774867 Multiblock in world transmutation almost done 2012-12-18 21:57:38 -05:00
pahimar
21020bce90 Some more control for the user to say what they want a block to transmute into 2012-12-18 17:06:00 -05:00
pahimar
112b74dd30 Generalize more of the events, add the ability to have events fire before/after the action proposed 2012-12-18 13:05:04 -05:00
pahimar
d6aca678d5 Update to MC 1.4.6 2012-12-18 08:41:49 -05:00
pahimar
24ab86083f Some abstractions/etc related to action events and request events 2012-12-17 16:38:56 -05:00
pahimar
e03797f1ca Repackaging EE3 packages/classes to better match up with the MC repackaging 2012-12-17 15:21:53 -05:00