pahimar
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dbf52792b3
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Net sync for item rendering in the Glass Bell. Light levels still not immediately synced though. Working on that.
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2013-05-07 15:44:39 -04:00 |
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pahimar
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390a637b89
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It's amazing how much you have to change when you want to rename something :-p
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2013-04-19 11:34:45 -04:00 |
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pahimar
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fea6200564
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Removing my Wavefront Object loader now that it is working properly in Forge 650+
Modifying model classes to use the new Forge model loader
Set a dependency that EE3 requires Forge 650 and higher
Cleaning up source code/formatting
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2013-04-10 21:04:31 -04:00 |
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pahimar
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30a8bdcb94
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Goofed up the colours for these two guys
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2013-04-02 15:57:47 -04:00 |
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pahimar
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e5228cb697
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Removing the now unnecessary CustomItemRarity piece
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2013-04-02 15:51:27 -04:00 |
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pahimar
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83051d7705
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Update EE3 to MC 1.5.1, and more work on the OBJ importer (almost done with it!). My first MC update outside of Canada :)
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2013-03-21 19:44:21 -04:00 |
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pahimar
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e118cb78a7
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Reverting back the version check mechanic I was trying out (different release streams), and some source code cleanup
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2013-03-19 12:15:09 -04:00 |
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pahimar
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2a4d2eedcb
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Code cleanup
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2013-03-11 23:24:05 -04:00 |
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pahimar
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4e7c8ebdc5
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Javadoc related updates and code cleanup
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2013-03-08 13:40:59 -05:00 |
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pahimar
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6a8098ecbc
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Alchemical Bags can now be dyed
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2013-03-07 22:45:55 -05:00 |
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pahimar
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509cc8f6ca
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Calcinator and Aludel now support custom names, some work on getting Alchemical Bags to support being dyed
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2013-03-07 21:26:42 -05:00 |
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pahimar
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72830edbaa
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Suppress some warnings we can't do anything about right now
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2013-03-06 21:52:30 -05:00 |
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pahimar
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30d3e3aef5
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Standardize "alchemical" over "alchemy" for names, get all the items rendering again as they were prior to MC 1.5
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2013-03-06 18:46:19 -05:00 |
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pahimar
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148bbacade
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Fix a fringe case with the Version Checker, finally figured out why some item textures weren't working, and got sounds working too
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2013-03-04 23:26:26 -05:00 |
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pahimar
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0b49a57a19
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More work on renders
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2013-03-04 22:26:17 -05:00 |
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pahimar
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1116fb6351
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More 1.5 work
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2013-03-04 22:18:15 -05:00 |
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pahimar
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e3f6491c4f
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More 1.5 port work (and general cleanup). Still doesn't build yet.
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2013-03-04 16:02:24 -05:00 |
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pahimar
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e43ba7463b
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Initial bit of work on 1.5 compatibility
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2013-03-04 11:40:40 -05:00 |
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pahimar
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87c0dfea75
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Lots of work on various things
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2013-02-26 16:08:43 -05:00 |
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pahimar
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dc74e1cf7b
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Lots of work!
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2013-02-18 20:13:24 -05:00 |
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pahimar
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455307b193
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Some more work on the calcinator
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2013-02-12 21:47:17 -05:00 |
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pahimar
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d24b4d1b45
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Packetized charging sounds for the PStone (got missed before)
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2013-02-04 08:03:10 -05:00 |
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pahimar
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113e36572f
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Some more portable transmutation work, added a new NBT tag for it and refactored the existing one. GUI/Container for it still to be finished
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2013-01-29 22:15:59 -05:00 |
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pahimar
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b63c9dfb46
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EE3 transmutation stones now properly take durability damage when used for portable crafting
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2013-01-22 15:40:15 -05:00 |
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pahimar
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3ae9ae154d
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Some work on getting Portable Crafting to properly damage transmutuation stones, finishing this up tomorrow
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2013-01-21 22:15:51 -05:00 |
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pahimar
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56edefb8d2
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Stones make the "break" noise when they are used up during world block transmutation
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2013-01-18 16:12:27 -05:00 |
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pahimar
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9d7eb635e5
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Localization support for the ee3 command, fix a bug with the minium stone in SMP, and a stub to remind me to make the charging/decharging of the pstone fire packets for sounds as opposed to directly playing them for all
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2013-01-04 18:53:34 -05:00 |
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pahimar
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4b9c42f3c4
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Fixed the double packet bug thanks to @cpw
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2013-01-03 21:43:30 -05:00 |
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pahimar
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cd5f58196e
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Player specific sound options, and various other things
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2013-01-03 21:17:49 -05:00 |
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NeverCast
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c6e8ccb39a
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Added code for minium stone also
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2012-12-31 17:06:31 +13:00 |
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NeverCast
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96639ee9d0
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Added previousBlock helper methods
You can reverse cycle with crouch+g key
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2012-12-31 17:04:34 +13:00 |
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pahimar
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db2891c508
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Fixed a big bug that prevented in world transmutation working in SMP environments (sorry guys), and fixed the ability to cycle through transmutation options while in SMP (half-assed, will revisit)
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2012-12-30 22:03:12 -05:00 |
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pahimar
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aee18dfa79
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Discovered that in world transmutation isn't exactly great, have to come up with a good resolution
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2012-12-21 14:01:23 -05:00 |
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pahimar
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6bc714a704
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Transmutation target block overlay (the spinny thing) can now be placed in any of the four corners of the screen, and the beginnings of a /ee3 command system
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2012-12-20 16:45:50 -05:00 |
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pahimar
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46d95ca362
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Some tweaks, some fixes, some removals of redundancies
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2012-12-19 16:56:49 -05:00 |
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pahimar
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38b2efa70c
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Clean up unused imports and some formatting
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2012-12-19 13:09:56 -05:00 |
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pahimar
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c6a5774867
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Multiblock in world transmutation almost done
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2012-12-18 21:57:38 -05:00 |
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pahimar
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21020bce90
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Some more control for the user to say what they want a block to transmute into
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2012-12-18 17:06:00 -05:00 |
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pahimar
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112b74dd30
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Generalize more of the events, add the ability to have events fire before/after the action proposed
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2012-12-18 13:05:04 -05:00 |
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pahimar
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d6aca678d5
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Update to MC 1.4.6
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2012-12-18 08:41:49 -05:00 |
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pahimar
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24ab86083f
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Some abstractions/etc related to action events and request events
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2012-12-17 16:38:56 -05:00 |
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pahimar
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e03797f1ca
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Repackaging EE3 packages/classes to better match up with the MC repackaging
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2012-12-17 15:21:53 -05:00 |
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