pahimar
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48a16c676e
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Initial port to MC 1.6.2, some things are still broke
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2013-07-15 15:31:25 -04:00 |
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pahimar
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b92834ec71
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Dropping the decoding of NBT from string (really complex)
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2013-07-12 15:47:48 -04:00 |
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pahimar
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dbad459d90
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More work on DynEMC and EMC values
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2013-07-11 15:41:10 -04:00 |
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pahimar
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7da16caa44
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More work on IMC stuffs
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2013-07-10 21:04:18 -04:00 |
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pahimar
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32ff63be6b
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More work on IMC
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2013-07-10 16:01:04 -04:00 |
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pahimar
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f8e79bbcba
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Move around some NBT related stuff
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2013-07-04 15:48:31 -04:00 |
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pahimar
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c1efbe06a7
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Clean out the old transmutation stone recipes (obsolete once DynEMC is finished), fix up discovering all recipeless items
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2013-07-03 18:57:58 -04:00 |
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pahimar
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9a482adcff
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Changes to RecipeHelper to solve the case where recipes have individual item stacks with a stack size > 1, and a general method to ensure items without recipes (but that are accessibly via the vanilla Items list) are added to the recipe registry as having no recipe
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2013-07-03 16:13:38 -04:00 |
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pahimar
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1591f537c3
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Organizing imports, cleaning up formatting, and lots of work on recipe registry in prep for building the new DynEMC graph structure
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2013-07-03 14:36:35 -04:00 |
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pahimar
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bdb138cf17
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Vanilla smelting "recipes" now also provide output that can be consumed by the DynEMC system
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2013-06-28 15:27:21 -04:00 |
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pahimar
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5f7ea23a4f
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Blargh
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2013-06-21 13:04:55 -04:00 |
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pahimar
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9ac6722860
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Some more work on DynEMC
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2013-06-18 22:20:50 -04:00 |
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pahimar
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87f1108632
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Simplify the custom wrapped stack wrapper, and workon a RecipeManager
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2013-06-12 16:01:45 -04:00 |
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pahimar
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c8b4c4e642
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Renaming some stuff, adding more functionality to the LogHelper, and ItemStack wild card detection for the vanilla Crafting Manager
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2013-06-11 14:11:56 -04:00 |
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pahimar
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81e594dec3
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Getting started with an IMC system
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2013-06-07 15:57:31 -04:00 |
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pahimar
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d8e80366e1
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Fix edge weights not getting assigned properly, still some edge exceptions to handle in the graph construction
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2013-06-01 21:49:21 -04:00 |
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pahimar
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0c35d8cf24
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Still a small bug (not the error), but yeah, getting there
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2013-05-31 21:04:36 -04:00 |
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pahimar
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16b632acfb
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Now the fun and painful part - building the relational graph. LOTS of work to do here, expect many things being changed in the near future
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2013-05-31 15:47:56 -04:00 |
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pahimar
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163083bc89
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Some work on a blacklist to prevent items from receiving EMC values
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2013-05-26 18:37:08 -04:00 |
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pahimar
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521982bed9
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Some work on a simple itemstack wrapper
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2013-05-23 16:07:07 -04:00 |
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pahimar
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ea1c022498
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Messy attempt at a blacklist to avoid the possibility of assigning emc values to unavailable ids
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2013-05-23 00:00:31 -04:00 |
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pahimar
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156c146220
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Some renaming of classes, automated itemstack discovery
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2013-05-22 00:08:53 -04:00 |
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pahimar
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37533a949f
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Some name changes, getting rid of some code warnings, and removing the reconstructive recipes to avoid exploits
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2013-05-20 14:26:26 -04:00 |
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pahimar
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ad4fb23535
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Renamed the helper package to util, and work on better recipe inspection and result collation.
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2013-05-20 00:19:26 -04:00 |
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pahimar
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d6367c90fd
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Primitive first pass at a ItemStack comparator, and some more functionality for the RecipeHelper
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2013-05-18 00:33:23 -04:00 |
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pahimar
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97f9daccc9
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Helper methods for getting the inputs of a given IRecipe
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2013-05-16 16:07:39 -04:00 |
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pahimar
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d841fbef4f
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Work on Glass Bell & Aludel interaction :)
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2013-05-12 22:08:11 -04:00 |
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pahimar
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435cbc9164
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Light update network syncs properly now, and some code style cleanup
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2013-05-12 20:30:23 -04:00 |
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pahimar
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dbf52792b3
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Net sync for item rendering in the Glass Bell. Light levels still not immediately synced though. Working on that.
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2013-05-07 15:44:39 -04:00 |
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pahimar
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4b64ffc4f7
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Renaming the Aludel block to Aludel Base
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2013-05-02 21:16:10 -04:00 |
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pahimar
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b7bac517c2
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Add crafting recipe for the Glass Bell, and remove an old debug print statement
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2013-04-27 13:17:25 -04:00 |
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pahimar
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a1de8c660f
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Transmutation overly no longer will render when the game is paused or the GUI turned off (nice screenshots possible again :) )
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2013-04-27 12:34:23 -04:00 |
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pahimar
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76dde33ae1
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Some work on the rendering of the Glass Bell
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2013-04-25 22:54:37 -04:00 |
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pahimar
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390a637b89
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It's amazing how much you have to change when you want to rename something :-p
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2013-04-19 11:34:45 -04:00 |
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pahimar
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ab60c1c28f
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More work on making the items in the Glass Dome render "better," still more to do. Also stripped out owner from TileEE data since we don't have a use for it right now.
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2013-04-17 00:02:48 -04:00 |
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pahimar
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a057b88c3d
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Working on a new block, the Glass Dome
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2013-04-16 16:06:30 -04:00 |
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pahimar
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ced91d5bf2
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Added in support for auto-incrementing build numbers into the build script (and code). A nicer way to track what version folks have :)
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2013-04-12 13:01:37 -04:00 |
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pahimar
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fea6200564
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Removing my Wavefront Object loader now that it is working properly in Forge 650+
Modifying model classes to use the new Forge model loader
Set a dependency that EE3 requires Forge 650 and higher
Cleaning up source code/formatting
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2013-04-10 21:04:31 -04:00 |
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pahimar
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9ab2420425
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Merge pull request #288 from DarkTrollRises/master
Transformation bug involving metadata
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2013-04-02 12:56:28 -07:00 |
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pahimar
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e5228cb697
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Removing the now unnecessary CustomItemRarity piece
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2013-04-02 15:51:27 -04:00 |
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DarkTrollRises
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a40b1a208f
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Transmutation bug involving metadata fixed
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2013-03-31 09:48:55 +02:00 |
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ChrRaz
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c1557d4b72
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Fixed a crash involving kills by arrows
I've fixed a crash, occurring when a mob was shot with a bow, by a player.
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2013-03-29 22:59:38 +01:00 |
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pahimar
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83051d7705
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Update EE3 to MC 1.5.1, and more work on the OBJ importer (almost done with it!). My first MC update outside of Canada :)
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2013-03-21 19:44:21 -04:00 |
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pahimar
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e118cb78a7
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Reverting back the version check mechanic I was trying out (different release streams), and some source code cleanup
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2013-03-19 12:15:09 -04:00 |
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pahimar
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f0ac7a41fc
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Testing some new Version Check mechanics
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2013-03-19 10:42:28 -04:00 |
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pahimar
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3a3afc4651
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Fix import
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2013-03-18 20:42:05 -04:00 |
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aginsun
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27962c6351
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Letting arrow death work
makes it so that when mobs killed with a bow have a chance of dropping minium shards.
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2013-03-16 12:50:54 +01:00 |
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pahimar
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3ea9614926
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Fix the Transmutation Overlay to work with MC 1.5, and temporarily storing some classes I'm working on for OBJ model loading in MCForge
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2013-03-14 22:14:02 -04:00 |
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pahimar
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811bbfe9f7
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Not all of this will make sense; working on implementing custom models from Wavefront OBJ model files.
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2013-03-10 22:26:55 -04:00 |
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pahimar
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4e7c8ebdc5
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Javadoc related updates and code cleanup
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2013-03-08 13:40:59 -05:00 |
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