Commit graph

11 commits

Author SHA1 Message Date
pahimar
ea9aa06d44 Working on more OBJ stuff 2013-03-31 15:29:39 -04:00
pahimar
4fed6ca22d Only calculate normals as many times as needed, add support for specifying the glDrawingMode (if desired) 2013-03-28 00:02:15 -04:00
WORMSS
585ab86566 Reduced amount of computations of Face.getFaceNormal() during a Face.render() 2013-03-27 11:37:34 +00:00
pahimar
bbf22cace7 Finished up writing our own method of parsing WavefrontOBJ model files into a useable object. Proper documentation is still needed, as is some more validation stuff, and the load should throw an exception in the event that it can't load the model properly from file. 2013-03-21 09:55:28 -04:00
pahimar
4da1c0e455 The start of some comments, and writing my own Wavefront OBJ parser (the one from the lib was needlessly complex) 2013-03-19 15:21:10 -04:00
pahimar
e118cb78a7 Reverting back the version check mechanic I was trying out (different release streams), and some source code cleanup 2013-03-19 12:15:09 -04:00
pahimar
bf864e3f88 Simplify some stuff related to the new OBJ loading 2013-03-18 22:37:03 -04:00
pahimar
fe153ca8bb Cleanup 2013-03-15 15:20:17 -04:00
pahimar
1f9f579663 More pruning 2013-03-15 15:18:01 -04:00
pahimar
51df757c9c Faces now store the GL drawing mode for them, and updated the Models of EE3 to reflect this (it simplifies things). More work still coming on the OBJ stuff before its ready for MCForge 2013-03-14 22:31:47 -04:00
pahimar
3ea9614926 Fix the Transmutation Overlay to work with MC 1.5, and temporarily storing some classes I'm working on for OBJ model loading in MCForge 2013-03-14 22:14:02 -04:00