Pahimar
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6fc59ede05
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Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays
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2014-10-21 15:59:00 -04:00 |
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Pahimar
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0ee2d07b3a
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Add in (working) validation in TileEntityAlchemyArray that all of the expected dummy blocks are where they should be and set correctly. Also added protection in ItemChalk to prevent Chalk from overwriting existing alchemy arrays
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2014-10-17 21:32:35 -04:00 |
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Pahimar
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5cb00bf3d4
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Add in some basic validation checks from the Alchemy Array tile entity to verify that all of the dummy blocks that should be there are actually there, and pointing to the correct central array
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2014-10-17 16:16:14 -04:00 |
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Pahimar
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f539472174
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Intelligently determine the render bounding box for an alchemy array based off of it's orientation and largest glyph size
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2014-10-17 15:43:18 -04:00 |
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Pahimar
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674aac188d
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What a dummy (block)!
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2014-10-16 16:26:11 -04:00 |
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Pahimar
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42534f3509
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More glyph work - glyphs should now render as you expect in game (for the most part)
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2014-10-15 15:51:23 -04:00 |
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Pahimar
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4b3dce914f
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Switching PCs
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2014-10-14 21:11:54 -04:00 |
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Pahimar
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5a73736076
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More glyph work. Always glyph work.
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2014-10-14 16:08:12 -04:00 |
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Pahimar
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75eeda6cf9
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More glyph work
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2014-10-10 14:54:07 -04:00 |
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Pahimar
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6e727a5a7f
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More glyph work
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2014-10-07 16:20:41 -04:00 |
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Pahimar
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b41d4bf055
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Just a whack of work, nothing to see here
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2014-10-03 15:55:22 -04:00 |
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Pahimar
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731ec0fc77
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Some WAILA work, some Glyph work
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2014-10-02 00:16:47 -04:00 |
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Pahimar
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21368b49f5
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Work on Alchemy Arrays and getting symbols to render in the TE
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2014-09-25 16:23:45 -04:00 |
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Pahimar
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745098665c
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Dear lord its been awhile since I've done rendering
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2014-09-24 16:02:45 -04:00 |
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Pahimar
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48db29113b
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Rethought the ideas - alchemy arrays it is!
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2014-09-18 22:38:14 -04:00 |
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