Commit graph

108 commits

Author SHA1 Message Date
pahimar
71b9d9a184 Optimize some code, and fix up dust stack rendering (colour) once and for all 2014-01-16 11:21:28 -05:00
pahimar
20b23ee923 More work on getting the dusts rendering properly (using @psxlover's suggestion) 2014-01-13 14:47:39 -05:00
pahimar
4381b89b9f Merge pull request #574 from SoldierW518/patch-1
Update ConfigurationSettings.java
2014-01-13 06:18:18 -08:00
pahimar
eac7f32e2b In light of now knowing the blockEvent data payloads are limited to a byte in size, changed up the network communication for dust updates 2014-01-12 22:14:24 -05:00
SoldierW518
1a03cb8c45 Update ConfigurationSettings.java
That should say mob not block.
2014-01-12 15:38:44 -05:00
pahimar
025bb567fb Noting the bug in the coden 2014-01-12 13:54:12 -05:00
pahimar
d81d5594e2 Fixing a sided error, but also discovering a dust stack colour bug in SMP 2014-01-12 13:52:52 -05:00
pahimar
58bd0a1dca Just cleaning up some stuff 2014-01-12 12:42:41 -05:00
ganymedes01
f27b580e01 Fix for calcinator light level update
Force a light level update every time the tile entity state is changed.
Could also be done by sending an eventId == 6 and make that update the light level, but I think this way is simpler and it makes sure the light level is updated only after the state is changed
2014-01-12 16:50:24 +00:00
pahimar
cea970194e Short of a light update bug, I think the Calcinator is done! 2014-01-12 10:51:26 -05:00
pahimar
07bd30b254 Just about done with the Calcinator 2014-01-11 18:47:17 -05:00
pahimar
f56791ee08 Calcinator network work 2014-01-11 17:41:28 -05:00
pahimar
a328988b28 Calcinator network work 2014-01-10 23:54:39 -05:00
pahimar
fa7df500f6 Aludel recipes whilst watching Netflix. Guess what won? :-p 2014-01-10 22:03:49 -05:00
pahimar
e40e0f1396 More work on the Aludel recipe manager 2014-01-09 22:47:26 -05:00
pahimar
9602bbf353 Aludel work 2014-01-07 18:42:29 -05:00
pahimar
46057f06bb Remove the old method of getting minium shards 2014-01-06 20:15:37 -05:00
pahimar
846994f163 Remove a debug related string from the Alchemical Chest gui 2014-01-06 18:59:26 -05:00
ganymedes01
cca58c6797 Change event priority for tooltip event
Makes sure the event is called after (as much as possible of course) all other tool tip events, so that the EMC value is always the last thing on the item tool tip and avoids it ending up in between the tooltips added by two different mods.
2014-01-06 16:56:17 +00:00
pahimar
146dc0a1de Just some more Alchemical Chest stuff :) 2014-01-05 22:22:59 -05:00
pahimar
7c20a2db99 Condensed the Alchemical Chest GUI/inventory stuff 2014-01-05 19:41:27 -05:00
pahimar
5a580e9028 Merge pull request #558 from klmDF14J/master
Prevented crash when right-clicking the aludel
2014-01-05 13:25:16 -08:00
monster860
af0b4545ed Fixed #559 2014-01-05 14:14:23 -05:00
Mr KM
6fe08bee3b Prevented crash when right-clicking the aludel
Checks if the stack is null before attempting to get the item ID
2014-01-05 17:40:56 +00:00
pahimar
f8237d6c89 More Alchemical Chest/Inventory stuff 2014-01-05 12:16:48 -05:00
pahimar
be86ee89af The different sized Alchemical Chests aren't quite working yet, but loads of GUI work and textures and stuff tonight 2014-01-04 23:02:06 -05:00
pahimar
081730ad4b Lots more experimental changes :) 2014-01-04 18:38:42 -05:00
pahimar
2ad08cbdc5 Some very experimental stuff with "infused" blocks 2014-01-04 12:53:23 -05:00
pahimar
070528db9b Move away from serializing ItemStack directly. Instead, use a false ItemStack to store only the values we care about (solves Gson related issues with ItemStack in the mod) 2014-01-04 12:52:59 -05:00
pahimar
e3e6d533e2 Recipe for the Research Station 2014-01-02 23:52:18 -05:00
pahimar
0817d3cc51 Made it so you can more easily place a glass bell on an aludel base 2014-01-02 23:49:26 -05:00
pahimar
49e7bb97d8 Adding some preliminary work on the Research Station 2014-01-02 22:48:09 -05:00
pahimar
ad6e7f3f3a Keybinding optimization 2014-01-02 21:33:04 -05:00
pahimar
eb9205f189 Changing up how the EMC overlay works 2014-01-02 20:54:54 -05:00
pahimar
0f4746336d EmcValues 2014-01-02 20:35:21 -05:00
pahimar
e4b0f8a99c EmcValues 2014-01-02 20:32:28 -05:00
pahimar
6efe7ebe9a More optimization of the codebase 2014-01-02 16:09:59 -05:00
pahimar
8ed0f1ecdd Some optimizing of Item code 2014-01-02 03:55:01 -05:00
pahimar
391cd2b03d Block fixes 2014-01-02 03:19:19 -05:00
pahimar
df8aa8e7d9 Localization stuffs 2014-01-02 02:35:25 -05:00
pahimar
898e7b44f6 Optimizing a ton of stuff in the block classes 2014-01-02 02:21:46 -05:00
pahimar
2b66e13ff2 Just some stuff 2014-01-02 01:00:00 -05:00
pahimar
22170ede54 Fixed #550 2014-01-01 22:15:28 -05:00
pahimar
0114340844 Some preliminary work on transmutation squares 2014-01-01 21:18:10 -05:00
pahimar
8b17f1fa26 Playing around with some stuff 2014-01-01 18:18:59 -05:00
pahimar
4abd5b121a Reverting out last MCPC+ bugfix changes - looks like the bug is best resolved on MCPC+'s side (marking ItemStack.EntityItemFrame as transient, and so preventing gson'd ItemStacks from overflowing the stack) 2013-12-31 03:42:32 -05:00
pahimar
4caf4e1237 Another attempt at the MCPC+ bug 2013-12-31 03:23:06 -05:00
pahimar
3c3c17d18b Another attempt at the MCPC+ bug 2013-12-31 03:04:50 -05:00
pahimar
6728bd5871 Another attempt at the MCPC+ bug 2013-12-31 02:39:17 -05:00
pahimar
13f3ccd175 Another attempt at the MCPC+ bug 2013-12-31 02:30:41 -05:00