pahimar
71b9d9a184
Optimize some code, and fix up dust stack rendering (colour) once and for all
2014-01-16 11:21:28 -05:00
pahimar
20b23ee923
More work on getting the dusts rendering properly (using @psxlover's suggestion)
2014-01-13 14:47:39 -05:00
pahimar
4381b89b9f
Merge pull request #574 from SoldierW518/patch-1
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Update ConfigurationSettings.java
2014-01-13 06:18:18 -08:00
pahimar
eac7f32e2b
In light of now knowing the blockEvent data payloads are limited to a byte in size, changed up the network communication for dust updates
2014-01-12 22:14:24 -05:00
SoldierW518
1a03cb8c45
Update ConfigurationSettings.java
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That should say mob not block.
2014-01-12 15:38:44 -05:00
pahimar
025bb567fb
Noting the bug in the coden
2014-01-12 13:54:12 -05:00
pahimar
d81d5594e2
Fixing a sided error, but also discovering a dust stack colour bug in SMP
2014-01-12 13:52:52 -05:00
pahimar
58bd0a1dca
Just cleaning up some stuff
2014-01-12 12:42:41 -05:00
ganymedes01
f27b580e01
Fix for calcinator light level update
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Force a light level update every time the tile entity state is changed.
Could also be done by sending an eventId == 6 and make that update the light level, but I think this way is simpler and it makes sure the light level is updated only after the state is changed
2014-01-12 16:50:24 +00:00
pahimar
cea970194e
Short of a light update bug, I think the Calcinator is done!
2014-01-12 10:51:26 -05:00
pahimar
07bd30b254
Just about done with the Calcinator
2014-01-11 18:47:17 -05:00
pahimar
f56791ee08
Calcinator network work
2014-01-11 17:41:28 -05:00
pahimar
a328988b28
Calcinator network work
2014-01-10 23:54:39 -05:00
pahimar
fa7df500f6
Aludel recipes whilst watching Netflix. Guess what won? :-p
2014-01-10 22:03:49 -05:00
pahimar
e40e0f1396
More work on the Aludel recipe manager
2014-01-09 22:47:26 -05:00
pahimar
9602bbf353
Aludel work
2014-01-07 18:42:29 -05:00
pahimar
46057f06bb
Remove the old method of getting minium shards
2014-01-06 20:15:37 -05:00
pahimar
846994f163
Remove a debug related string from the Alchemical Chest gui
2014-01-06 18:59:26 -05:00
ganymedes01
cca58c6797
Change event priority for tooltip event
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Makes sure the event is called after (as much as possible of course) all other tool tip events, so that the EMC value is always the last thing on the item tool tip and avoids it ending up in between the tooltips added by two different mods.
2014-01-06 16:56:17 +00:00
pahimar
146dc0a1de
Just some more Alchemical Chest stuff :)
2014-01-05 22:22:59 -05:00
pahimar
7c20a2db99
Condensed the Alchemical Chest GUI/inventory stuff
2014-01-05 19:41:27 -05:00
pahimar
5a580e9028
Merge pull request #558 from klmDF14J/master
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Prevented crash when right-clicking the aludel
2014-01-05 13:25:16 -08:00
monster860
af0b4545ed
Fixed #559
2014-01-05 14:14:23 -05:00
Mr KM
6fe08bee3b
Prevented crash when right-clicking the aludel
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Checks if the stack is null before attempting to get the item ID
2014-01-05 17:40:56 +00:00
pahimar
f8237d6c89
More Alchemical Chest/Inventory stuff
2014-01-05 12:16:48 -05:00
pahimar
be86ee89af
The different sized Alchemical Chests aren't quite working yet, but loads of GUI work and textures and stuff tonight
2014-01-04 23:02:06 -05:00
pahimar
081730ad4b
Lots more experimental changes :)
2014-01-04 18:38:42 -05:00
pahimar
2ad08cbdc5
Some very experimental stuff with "infused" blocks
2014-01-04 12:53:23 -05:00
pahimar
070528db9b
Move away from serializing ItemStack directly. Instead, use a false ItemStack to store only the values we care about (solves Gson related issues with ItemStack in the mod)
2014-01-04 12:52:59 -05:00
pahimar
e3e6d533e2
Recipe for the Research Station
2014-01-02 23:52:18 -05:00
pahimar
0817d3cc51
Made it so you can more easily place a glass bell on an aludel base
2014-01-02 23:49:26 -05:00
pahimar
49e7bb97d8
Adding some preliminary work on the Research Station
2014-01-02 22:48:09 -05:00
pahimar
ad6e7f3f3a
Keybinding optimization
2014-01-02 21:33:04 -05:00
pahimar
eb9205f189
Changing up how the EMC overlay works
2014-01-02 20:54:54 -05:00
pahimar
0f4746336d
EmcValues
2014-01-02 20:35:21 -05:00
pahimar
e4b0f8a99c
EmcValues
2014-01-02 20:32:28 -05:00
pahimar
6efe7ebe9a
More optimization of the codebase
2014-01-02 16:09:59 -05:00
pahimar
8ed0f1ecdd
Some optimizing of Item code
2014-01-02 03:55:01 -05:00
pahimar
391cd2b03d
Block fixes
2014-01-02 03:19:19 -05:00
pahimar
df8aa8e7d9
Localization stuffs
2014-01-02 02:35:25 -05:00
pahimar
898e7b44f6
Optimizing a ton of stuff in the block classes
2014-01-02 02:21:46 -05:00
pahimar
2b66e13ff2
Just some stuff
2014-01-02 01:00:00 -05:00
pahimar
22170ede54
Fixed #550
2014-01-01 22:15:28 -05:00
pahimar
0114340844
Some preliminary work on transmutation squares
2014-01-01 21:18:10 -05:00
pahimar
8b17f1fa26
Playing around with some stuff
2014-01-01 18:18:59 -05:00
pahimar
4abd5b121a
Reverting out last MCPC+ bugfix changes - looks like the bug is best resolved on MCPC+'s side (marking ItemStack.EntityItemFrame as transient, and so preventing gson'd ItemStacks from overflowing the stack)
2013-12-31 03:42:32 -05:00
pahimar
4caf4e1237
Another attempt at the MCPC+ bug
2013-12-31 03:23:06 -05:00
pahimar
3c3c17d18b
Another attempt at the MCPC+ bug
2013-12-31 03:04:50 -05:00
pahimar
6728bd5871
Another attempt at the MCPC+ bug
2013-12-31 02:39:17 -05:00
pahimar
13f3ccd175
Another attempt at the MCPC+ bug
2013-12-31 02:30:41 -05:00