Commit graph

88 commits

Author SHA1 Message Date
Pahimar
e4c6183083 A lot of various things done, including fixing derpy bounding boxes/etc 2015-06-09 23:25:40 -04:00
Pahimar
38e9f313c5 Fix GUIs not closing when the TileEntity is removed/destroyed 2015-05-27 21:37:55 -04:00
pahimar
a46b8db610 Prelim API changes 2015-05-07 13:45:06 -04:00
Pahimar
bd06adddc2 Stuff that isn't complete 2015-04-02 01:26:01 -04:00
Pahimar
68c89ae7b5 Misc fixes, and fixing a derp where a tome doesn't open the knowledge of the person who owns it 2015-03-24 17:45:14 -04:00
pahimar
aeb617d22c Another whack of stuff with varying levels of won't break 2015-03-23 19:10:46 -04:00
pahimar
91c6b6de6d Another whack of stuff with varying levels of won't break 2015-03-23 11:07:47 -04:00
Pahimar
a9bf0e6bea Add some more functionality to sending sounds, and some preliminary work on an abstract way to spawn particles from the server side 2015-03-22 18:52:04 -04:00
pahimar
bef720c614 Another push before I go to bed! 2015-03-21 22:02:35 -04:00
pahimar
ad045755f6 Another push before I go to bed! 2015-03-18 23:33:09 -04:00
pahimar
b1448e29eb Took the Transmutation Tablet block out of the creative inventory, and fixed the name for the Research Station 2015-03-18 22:22:13 -04:00
pahimar
48dbea7901 Various states of things working, getting close now 2015-03-18 21:52:53 -04:00
pahimar
6f94c5a6f1 Lots of stuff before going on the cruise - various states of things 2015-03-11 16:34:37 -04:00
pahimar
2ff0e1c74d Bit more stuff working before boarding the plane :) 2015-03-05 14:01:11 -05:00
pahimar
c66dc875b4 Dat big commit of partially working stuff before taking the laptop to PAX East and having no assurances that the code will survive the trip 2015-03-04 23:31:43 -05:00
pahimar
a530b67e91 Various states of working. Lots of things happening. 2015-02-25 00:03:59 -05:00
pahimar
d33c0acaef Big broken commit with a ton of stuff that got done/started in Newfoundland 2015-01-03 17:53:10 -05:00
Pahimar
6fc59ede05 Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays 2014-10-21 15:59:00 -04:00
Pahimar
0ee2d07b3a Add in (working) validation in TileEntityAlchemyArray that all of the expected dummy blocks are where they should be and set correctly. Also added protection in ItemChalk to prevent Chalk from overwriting existing alchemy arrays 2014-10-17 21:32:35 -04:00
Pahimar
38e2f64022 More Glyph work, not much left in terms of placement/rendering/etc logic on the blocks themselves 2014-10-17 15:04:47 -04:00
Pahimar
674aac188d What a dummy (block)! 2014-10-16 16:26:11 -04:00
Pahimar
42534f3509 More glyph work - glyphs should now render as you expect in game (for the most part) 2014-10-15 15:51:23 -04:00
Pahimar
5a73736076 More glyph work. Always glyph work. 2014-10-14 16:08:12 -04:00
Pahimar
75eeda6cf9 More glyph work 2014-10-10 14:54:07 -04:00
Pahimar
528e79ac1c Holy moley more glyph work 2014-10-09 16:13:06 -04:00
Pahimar
6e727a5a7f More glyph work 2014-10-07 16:20:41 -04:00
Pahimar
a1e502c295 Fixed block bounds depending on orientation 2014-10-07 00:18:11 -04:00
Pahimar
bce498695e More glyph stuff 2014-10-05 19:29:54 -04:00
Pahimar
b41d4bf055 Just a whack of work, nothing to see here 2014-10-03 15:55:22 -04:00
Pahimar
21368b49f5 Work on Alchemy Arrays and getting symbols to render in the TE 2014-09-25 16:23:45 -04:00
Pahimar
83945f1102 Proper resolution to #726 2014-09-23 14:18:45 -04:00
Pahimar
8f5ea0a2b5 Work work work 2014-09-19 15:55:28 -04:00
Pahimar
48db29113b Rethought the ideas - alchemy arrays it is! 2014-09-18 22:38:14 -04:00
Pahimar
07fd936081 Getting ready for transmutation and alchemy squares 2014-09-16 22:58:54 -04:00
Pahimar
95d67e1f05 Working on dem trans squares :) 2014-09-16 15:36:11 -04:00
Pahimar
740c60763f Some more work on commands. Not long now and set-energy-value will be working and admins can change values on the fly :) 2014-09-09 15:59:07 -04:00
Pahimar
c8ae0b29d6 Now that the Research Station is working well, time to make a stab at transmutation 2014-08-01 16:04:11 -04:00
Pahimar
2093c485a0 Committing (you guessed it) a whack of stuff 2014-07-17 15:20:53 -04:00
pahimar
1d02efa0e6 Fix GuiIds now that they are an enum 2014-07-15 19:39:21 -04:00
Pahimar
71b9699497 Some more work related to the EnergyValueRegistry API, should definitely work now 2014-07-14 12:04:20 -04:00
Pahimar
dc90ee2ada Let's give the Research Station some loving, eh? 2014-07-06 21:47:57 -04:00
Pahimar
469fa9f5d2 Add back in that you don't need to Shift place Glass Bells on top of Aludel's 2014-07-04 16:16:11 -04:00
Pahimar
c8b510f90f More work on the Aludel 2014-07-04 16:11:39 -04:00
pahimar
7bd8adf478 Working keybinding listener, and first stab at the ObjectHolder (some more learning necessary it seems, so commented out at the moment) 2014-05-25 09:55:50 -05:00
pahimar
cf1dcfa1a0 Merge remote-tracking branch 'origin/master' 2014-04-30 18:03:22 -04:00
pahimar
5a8665a581 Fixes chest lids in MP 2014-04-30 18:01:35 -04:00
pahimar
3362621750 Moving the intialization of items and blocks to the init package, and simplifying things and removing the infused blocks (Aludel recipes will take their place) 2014-04-29 22:26:30 -04:00
pahimar
ac207393fe Managed to get a few things done today 2014-04-29 21:46:59 -04:00
pahimar
664387f063 Machines: Getting them to render in world. Still not functional. 2014-04-11 16:01:11 -04:00
pahimar
ac14fe32ab Machines: Getting more of the machines implemented, still a WIP 2014-04-11 07:06:32 -04:00