Pahimar
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7244bdedf6
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Servers now sync their EnergyValue mappings to clients when they join. This means clients don't have to change their configs when joining servers (different servers can have different values)
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2014-09-04 11:30:22 -04:00 |
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pahimar
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8a0da1b572
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Add in a template system for player transmutation knowledge
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2014-07-19 18:15:40 -04:00 |
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Pahimar
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b82bb5b4b0
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Add in Augmentation Table GUI xcf, add some more NBT name constants, implement a basic PlayerKnowledge object for storing transmutation data, and add in a basic save handler for the PlayerKnowledge
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2014-07-18 12:58:35 -04:00 |
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Pahimar
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8a2226d483
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When player data is loaded from disk, store the location it's reading the data from. Also, create a file for the player should one not already exist.
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2014-06-26 15:19:59 -04:00 |
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Pahimar
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5bfe76336c
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Add in some more testing with the Player load/save events (discovered a possible bug with the event for the loading of player data in a single player world)
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2014-06-22 14:03:30 -04:00 |
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Pahimar
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82f82862a4
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Add a very basic PlayerEventHandler to test the new events
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2014-06-22 10:50:31 -04:00 |
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