Commit graph

11 commits

Author SHA1 Message Date
LordMZTE 97a3dc12a6
chore: format code 2023-01-03 17:47:36 +01:00
Pahimar e4c6183083 A lot of various things done, including fixing derpy bounding boxes/etc 2015-06-09 23:25:40 -04:00
Pahimar 38e9f313c5 Fix GUIs not closing when the TileEntity is removed/destroyed 2015-05-27 21:37:55 -04:00
pahimar 6f94c5a6f1 Lots of stuff before going on the cruise - various states of things 2015-03-11 16:34:37 -04:00
pahimar 2ff0e1c74d Bit more stuff working before boarding the plane :) 2015-03-05 14:01:11 -05:00
pahimar c66dc875b4 Dat big commit of partially working stuff before taking the laptop to PAX East and having no assurances that the code will survive the trip 2015-03-04 23:31:43 -05:00
pahimar a530b67e91 Various states of working. Lots of things happening. 2015-02-25 00:03:59 -05:00
pahimar d33c0acaef Big broken commit with a ton of stuff that got done/started in Newfoundland 2015-01-03 17:53:10 -05:00
Pahimar 6fc59ede05 Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays 2014-10-21 15:59:00 -04:00
Pahimar 0ee2d07b3a Add in (working) validation in TileEntityAlchemyArray that all of the expected dummy blocks are where they should be and set correctly. Also added protection in ItemChalk to prevent Chalk from overwriting existing alchemy arrays 2014-10-17 21:32:35 -04:00
Pahimar 38e2f64022 More Glyph work, not much left in terms of placement/rendering/etc logic on the blocks themselves 2014-10-17 15:04:47 -04:00