pahimar
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51df757c9c
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Faces now store the GL drawing mode for them, and updated the Models of EE3 to reflect this (it simplifies things). More work still coming on the OBJ stuff before its ready for MCForge
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2013-03-14 22:31:47 -04:00 |
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pahimar
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d27009d621
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Source cleanup pass
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2013-03-14 22:23:02 -04:00 |
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pahimar
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164affe403
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Shrink the block boundaries of the Calcinator to match its model, clean up the WavefrontObject class some more
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2013-03-14 22:22:01 -04:00 |
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pahimar
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3ea9614926
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Fix the Transmutation Overlay to work with MC 1.5, and temporarily storing some classes I'm working on for OBJ model loading in MCForge
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2013-03-14 22:14:02 -04:00 |
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pahimar
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80c7d7fdb4
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Merge pull request #253 from Kehlim/master
(Correction) Updated german translation
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2013-03-13 04:44:24 -07:00 |
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Kehlim
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db37134dd5
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Updated german translation
alright! now with new localization and correct tags.
I changed the translation of the inert stone to the correct german word
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2013-03-12 22:05:22 +01:00 |
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pahimar
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c5763a0ac4
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Merge pull request #251 from mnn/master
Updated czech translation file
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2013-03-12 08:17:05 -07:00 |
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pahimar
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3aa77ce260
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Merge pull request #252 from pupaxxo/patch-5
Update it_IT.xml now correct :)
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2013-03-12 08:16:26 -07:00 |
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Andrea Ruggiero
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4962a72f71
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Update it_IT.xml
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2013-03-12 16:09:33 +01:00 |
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moen
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f47daba3c3
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Merge branch 'master' of github.com:mnn/Equivalent-Exchange-3
Conflicts:
resources/com/pahimar/ee3/lang/cs_CZ.xml
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2013-03-12 14:08:32 +01:00 |
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moen
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d787bb8159
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Updated czech translation to 1.5.
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2013-03-12 14:02:52 +01:00 |
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pahimar
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b429a76b48
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Merge pull request #247 from walle1357/patch-1
Pull request on behalf of @anonymouspineapple
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2013-03-12 05:36:21 -07:00 |
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pahimar
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ae0742a0fc
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Merge pull request #249 from RedRoserade/master
Updated European Portuguese translation file
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2013-03-12 05:35:29 -07:00 |
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pahimar
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d9bfd83223
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Swap out the old with the new
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2013-03-11 23:32:53 -04:00 |
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pahimar
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2a4d2eedcb
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Code cleanup
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2013-03-11 23:24:05 -04:00 |
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pahimar
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bfc28d6597
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Working implementation of custom models for the Calcinator and Aludel (Requires OBJ Loader lib)
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2013-03-11 23:23:06 -04:00 |
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RedRoserade
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6f41bea733
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Updated European Portuguese Language file
Reflects latest upstream changes.
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2013-03-11 22:48:13 +00:00 |
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RedRoserade
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c4b81daca5
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Merge remote-tracking branch 'upstream/master'
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2013-03-11 14:15:10 +00:00 |
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pahimar
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811bbfe9f7
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Not all of this will make sense; working on implementing custom models from Wavefront OBJ model files.
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2013-03-10 22:26:55 -04:00 |
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walle1357
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9c0c36ee46
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On behalf of @anonymouspineapple
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2013-03-10 20:57:40 -03:00 |
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pahimar
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2d7987cd9b
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Whitespace derp
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2013-03-09 15:27:31 -05:00 |
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pahimar
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f58258f8f0
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Merge branch 'refs/heads/snapshot_1_5'
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2013-03-09 15:23:09 -05:00 |
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pahimar
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af59bc543c
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Models
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2013-03-09 15:21:11 -05:00 |
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pahimar
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4e7c8ebdc5
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Javadoc related updates and code cleanup
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2013-03-08 13:40:59 -05:00 |
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pahimar
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6a8098ecbc
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Alchemical Bags can now be dyed
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2013-03-07 22:45:55 -05:00 |
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pahimar
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509cc8f6ca
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Calcinator and Aludel now support custom names, some work on getting Alchemical Bags to support being dyed
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2013-03-07 21:26:42 -05:00 |
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pahimar
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7326032b24
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TileEE's properly synch custom NBT data, and Alchemical Chests properly display custom inventory names.
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2013-03-07 16:12:19 -05:00 |
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pahimar
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72830edbaa
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Suppress some warnings we can't do anything about right now
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2013-03-06 21:52:30 -05:00 |
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pahimar
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ec7c35e604
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Work on enabling custom inventory names
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2013-03-06 21:46:19 -05:00 |
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pahimar
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a1733467d3
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The Aludel, Alchemical Chest, and Calcinator all render again in MC 1.5
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2013-03-06 19:02:12 -05:00 |
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pahimar
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30d3e3aef5
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Standardize "alchemical" over "alchemy" for names, get all the items rendering again as they were prior to MC 1.5
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2013-03-06 18:46:19 -05:00 |
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pahimar
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987689d193
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Fix saving of configuration related changes
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2013-03-05 23:51:29 -05:00 |
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pahimar
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c9cb29ede5
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Fix up more of the rendering stuff for 1.5
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2013-03-05 16:17:54 -05:00 |
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moen
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ce1e12c781
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Updated czech translation.
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2013-03-05 19:37:26 +01:00 |
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pahimar
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f580e4646f
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Add the logo xcf file, and update the path to the image in the mcmod.info
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2013-03-04 23:48:47 -05:00 |
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pahimar
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148bbacade
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Fix a fringe case with the Version Checker, finally figured out why some item textures weren't working, and got sounds working too
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2013-03-04 23:26:26 -05:00 |
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pahimar
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0b49a57a19
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More work on renders
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2013-03-04 22:26:17 -05:00 |
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pahimar
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1116fb6351
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More 1.5 work
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2013-03-04 22:18:15 -05:00 |
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pahimar
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e3f6491c4f
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More 1.5 port work (and general cleanup). Still doesn't build yet.
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2013-03-04 16:02:24 -05:00 |
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pahimar
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1a1aa173c3
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Unstitching sprite sheets, and reorganizing resources to work with MC 1.5
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2013-03-04 13:21:29 -05:00 |
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pahimar
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e43ba7463b
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Initial bit of work on 1.5 compatibility
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2013-03-04 11:40:40 -05:00 |
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RedRoserade
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ab2ac0c064
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Minor changes
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2013-02-28 14:22:20 +00:00 |
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André Carvalho
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e9dc07aade
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Updated European Portuguese Localization.
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2013-02-28 14:14:18 +00:00 |
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pahimar
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87c0dfea75
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Lots of work on various things
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2013-02-26 16:08:43 -05:00 |
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pahimar
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77697c78b2
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Fixes Issue #230
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2013-02-26 11:43:40 -05:00 |
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pahimar
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676200a1d5
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Alchemical Chest lid functions properly, and shift click functionality
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2013-02-25 22:00:57 -05:00 |
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pahimar
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c012aab4a9
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A little extra work on getting the lid working :)
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2013-02-25 16:03:45 -05:00 |
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pahimar
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3c4c6a60f8
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Alchemical Chest renders in world now, only thing remaining is TE data on the lid angle. Will handle in the morning.
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2013-02-25 00:33:21 -05:00 |
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pahimar
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0f53144c8f
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Alchemical Chests have a working inventory/gui now, but still needs the render finished. Alchemical Bags have a half completed inventory/gui (still needs UUIDs and bag data). Commiting for the night because I'm tired :)
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2013-02-24 23:03:45 -05:00 |
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pahimar
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df33604c43
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Some sided work, and the skin for the alchemical chest
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2013-02-23 20:25:04 -05:00 |
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