Commit graph

815 commits

Author SHA1 Message Date
pahimar
51df757c9c Faces now store the GL drawing mode for them, and updated the Models of EE3 to reflect this (it simplifies things). More work still coming on the OBJ stuff before its ready for MCForge 2013-03-14 22:31:47 -04:00
pahimar
d27009d621 Source cleanup pass 2013-03-14 22:23:02 -04:00
pahimar
164affe403 Shrink the block boundaries of the Calcinator to match its model, clean up the WavefrontObject class some more 2013-03-14 22:22:01 -04:00
pahimar
3ea9614926 Fix the Transmutation Overlay to work with MC 1.5, and temporarily storing some classes I'm working on for OBJ model loading in MCForge 2013-03-14 22:14:02 -04:00
pahimar
80c7d7fdb4 Merge pull request #253 from Kehlim/master
(Correction) Updated german translation
2013-03-13 04:44:24 -07:00
Kehlim
db37134dd5 Updated german translation
alright! now with new localization and correct tags.
I changed the translation of the inert stone to the correct german word
2013-03-12 22:05:22 +01:00
pahimar
c5763a0ac4 Merge pull request #251 from mnn/master
Updated czech translation file
2013-03-12 08:17:05 -07:00
pahimar
3aa77ce260 Merge pull request #252 from pupaxxo/patch-5
Update it_IT.xml now correct :)
2013-03-12 08:16:26 -07:00
Andrea Ruggiero
4962a72f71 Update it_IT.xml 2013-03-12 16:09:33 +01:00
moen
f47daba3c3 Merge branch 'master' of github.com:mnn/Equivalent-Exchange-3
Conflicts:
	resources/com/pahimar/ee3/lang/cs_CZ.xml
2013-03-12 14:08:32 +01:00
moen
d787bb8159 Updated czech translation to 1.5. 2013-03-12 14:02:52 +01:00
pahimar
b429a76b48 Merge pull request #247 from walle1357/patch-1
Pull request on behalf of @anonymouspineapple
2013-03-12 05:36:21 -07:00
pahimar
ae0742a0fc Merge pull request #249 from RedRoserade/master
Updated European Portuguese translation file
2013-03-12 05:35:29 -07:00
pahimar
d9bfd83223 Swap out the old with the new 2013-03-11 23:32:53 -04:00
pahimar
2a4d2eedcb Code cleanup 2013-03-11 23:24:05 -04:00
pahimar
bfc28d6597 Working implementation of custom models for the Calcinator and Aludel (Requires OBJ Loader lib) 2013-03-11 23:23:06 -04:00
RedRoserade
6f41bea733 Updated European Portuguese Language file
Reflects latest upstream changes.
2013-03-11 22:48:13 +00:00
RedRoserade
c4b81daca5 Merge remote-tracking branch 'upstream/master' 2013-03-11 14:15:10 +00:00
pahimar
811bbfe9f7 Not all of this will make sense; working on implementing custom models from Wavefront OBJ model files. 2013-03-10 22:26:55 -04:00
walle1357
9c0c36ee46 On behalf of @anonymouspineapple 2013-03-10 20:57:40 -03:00
pahimar
2d7987cd9b Whitespace derp 2013-03-09 15:27:31 -05:00
pahimar
f58258f8f0 Merge branch 'refs/heads/snapshot_1_5' 2013-03-09 15:23:09 -05:00
pahimar
af59bc543c Models 2013-03-09 15:21:11 -05:00
pahimar
4e7c8ebdc5 Javadoc related updates and code cleanup 2013-03-08 13:40:59 -05:00
pahimar
6a8098ecbc Alchemical Bags can now be dyed 2013-03-07 22:45:55 -05:00
pahimar
509cc8f6ca Calcinator and Aludel now support custom names, some work on getting Alchemical Bags to support being dyed 2013-03-07 21:26:42 -05:00
pahimar
7326032b24 TileEE's properly synch custom NBT data, and Alchemical Chests properly display custom inventory names. 2013-03-07 16:12:19 -05:00
pahimar
72830edbaa Suppress some warnings we can't do anything about right now 2013-03-06 21:52:30 -05:00
pahimar
ec7c35e604 Work on enabling custom inventory names 2013-03-06 21:46:19 -05:00
pahimar
a1733467d3 The Aludel, Alchemical Chest, and Calcinator all render again in MC 1.5 2013-03-06 19:02:12 -05:00
pahimar
30d3e3aef5 Standardize "alchemical" over "alchemy" for names, get all the items rendering again as they were prior to MC 1.5 2013-03-06 18:46:19 -05:00
pahimar
987689d193 Fix saving of configuration related changes 2013-03-05 23:51:29 -05:00
pahimar
c9cb29ede5 Fix up more of the rendering stuff for 1.5 2013-03-05 16:17:54 -05:00
moen
ce1e12c781 Updated czech translation. 2013-03-05 19:37:26 +01:00
pahimar
f580e4646f Add the logo xcf file, and update the path to the image in the mcmod.info 2013-03-04 23:48:47 -05:00
pahimar
148bbacade Fix a fringe case with the Version Checker, finally figured out why some item textures weren't working, and got sounds working too 2013-03-04 23:26:26 -05:00
pahimar
0b49a57a19 More work on renders 2013-03-04 22:26:17 -05:00
pahimar
1116fb6351 More 1.5 work 2013-03-04 22:18:15 -05:00
pahimar
e3f6491c4f More 1.5 port work (and general cleanup). Still doesn't build yet. 2013-03-04 16:02:24 -05:00
pahimar
1a1aa173c3 Unstitching sprite sheets, and reorganizing resources to work with MC 1.5 2013-03-04 13:21:29 -05:00
pahimar
e43ba7463b Initial bit of work on 1.5 compatibility 2013-03-04 11:40:40 -05:00
RedRoserade
ab2ac0c064 Minor changes 2013-02-28 14:22:20 +00:00
André Carvalho
e9dc07aade Updated European Portuguese Localization. 2013-02-28 14:14:18 +00:00
pahimar
87c0dfea75 Lots of work on various things 2013-02-26 16:08:43 -05:00
pahimar
77697c78b2 Fixes Issue #230 2013-02-26 11:43:40 -05:00
pahimar
676200a1d5 Alchemical Chest lid functions properly, and shift click functionality 2013-02-25 22:00:57 -05:00
pahimar
c012aab4a9 A little extra work on getting the lid working :) 2013-02-25 16:03:45 -05:00
pahimar
3c4c6a60f8 Alchemical Chest renders in world now, only thing remaining is TE data on the lid angle. Will handle in the morning. 2013-02-25 00:33:21 -05:00
pahimar
0f53144c8f Alchemical Chests have a working inventory/gui now, but still needs the render finished. Alchemical Bags have a half completed inventory/gui (still needs UUIDs and bag data). Commiting for the night because I'm tired :) 2013-02-24 23:03:45 -05:00
pahimar
df33604c43 Some sided work, and the skin for the alchemical chest 2013-02-23 20:25:04 -05:00