Commit graph

105 commits

Author SHA1 Message Date
pahimar
2c35d3adca Just some bleary eyed, crack of dawn, coding 2013-07-22 06:48:31 -04:00
pahimar
48a16c676e Initial port to MC 1.6.2, some things are still broke 2013-07-15 15:31:25 -04:00
pahimar
b92834ec71 Dropping the decoding of NBT from string (really complex) 2013-07-12 15:47:48 -04:00
pahimar
dbad459d90 More work on DynEMC and EMC values 2013-07-11 15:41:10 -04:00
pahimar
7da16caa44 More work on IMC stuffs 2013-07-10 21:04:18 -04:00
pahimar
32ff63be6b More work on IMC 2013-07-10 16:01:04 -04:00
pahimar
f8e79bbcba Move around some NBT related stuff 2013-07-04 15:48:31 -04:00
pahimar
c1efbe06a7 Clean out the old transmutation stone recipes (obsolete once DynEMC is finished), fix up discovering all recipeless items 2013-07-03 18:57:58 -04:00
pahimar
9a482adcff Changes to RecipeHelper to solve the case where recipes have individual item stacks with a stack size > 1, and a general method to ensure items without recipes (but that are accessibly via the vanilla Items list) are added to the recipe registry as having no recipe 2013-07-03 16:13:38 -04:00
pahimar
1591f537c3 Organizing imports, cleaning up formatting, and lots of work on recipe registry in prep for building the new DynEMC graph structure 2013-07-03 14:36:35 -04:00
pahimar
bdb138cf17 Vanilla smelting "recipes" now also provide output that can be consumed by the DynEMC system 2013-06-28 15:27:21 -04:00
pahimar
5f7ea23a4f Blargh 2013-06-21 13:04:55 -04:00
pahimar
9ac6722860 Some more work on DynEMC 2013-06-18 22:20:50 -04:00
pahimar
87f1108632 Simplify the custom wrapped stack wrapper, and workon a RecipeManager 2013-06-12 16:01:45 -04:00
pahimar
c8b4c4e642 Renaming some stuff, adding more functionality to the LogHelper, and ItemStack wild card detection for the vanilla Crafting Manager 2013-06-11 14:11:56 -04:00
pahimar
81e594dec3 Getting started with an IMC system 2013-06-07 15:57:31 -04:00
pahimar
d8e80366e1 Fix edge weights not getting assigned properly, still some edge exceptions to handle in the graph construction 2013-06-01 21:49:21 -04:00
pahimar
0c35d8cf24 Still a small bug (not the error), but yeah, getting there 2013-05-31 21:04:36 -04:00
pahimar
16b632acfb Now the fun and painful part - building the relational graph. LOTS of work to do here, expect many things being changed in the near future 2013-05-31 15:47:56 -04:00
pahimar
163083bc89 Some work on a blacklist to prevent items from receiving EMC values 2013-05-26 18:37:08 -04:00
pahimar
521982bed9 Some work on a simple itemstack wrapper 2013-05-23 16:07:07 -04:00
pahimar
ea1c022498 Messy attempt at a blacklist to avoid the possibility of assigning emc values to unavailable ids 2013-05-23 00:00:31 -04:00
pahimar
156c146220 Some renaming of classes, automated itemstack discovery 2013-05-22 00:08:53 -04:00
pahimar
37533a949f Some name changes, getting rid of some code warnings, and removing the reconstructive recipes to avoid exploits 2013-05-20 14:26:26 -04:00
pahimar
ad4fb23535 Renamed the helper package to util, and work on better recipe inspection and result collation. 2013-05-20 00:19:26 -04:00
pahimar
d6367c90fd Primitive first pass at a ItemStack comparator, and some more functionality for the RecipeHelper 2013-05-18 00:33:23 -04:00
pahimar
97f9daccc9 Helper methods for getting the inputs of a given IRecipe 2013-05-16 16:07:39 -04:00
pahimar
d841fbef4f Work on Glass Bell & Aludel interaction :) 2013-05-12 22:08:11 -04:00
pahimar
435cbc9164 Light update network syncs properly now, and some code style cleanup 2013-05-12 20:30:23 -04:00
pahimar
dbf52792b3 Net sync for item rendering in the Glass Bell. Light levels still not immediately synced though. Working on that. 2013-05-07 15:44:39 -04:00
pahimar
4b64ffc4f7 Renaming the Aludel block to Aludel Base 2013-05-02 21:16:10 -04:00
pahimar
b7bac517c2 Add crafting recipe for the Glass Bell, and remove an old debug print statement 2013-04-27 13:17:25 -04:00
pahimar
a1de8c660f Transmutation overly no longer will render when the game is paused or the GUI turned off (nice screenshots possible again :) ) 2013-04-27 12:34:23 -04:00
pahimar
76dde33ae1 Some work on the rendering of the Glass Bell 2013-04-25 22:54:37 -04:00
pahimar
390a637b89 It's amazing how much you have to change when you want to rename something :-p 2013-04-19 11:34:45 -04:00
pahimar
ab60c1c28f More work on making the items in the Glass Dome render "better," still more to do. Also stripped out owner from TileEE data since we don't have a use for it right now. 2013-04-17 00:02:48 -04:00
pahimar
a057b88c3d Working on a new block, the Glass Dome 2013-04-16 16:06:30 -04:00
pahimar
ced91d5bf2 Added in support for auto-incrementing build numbers into the build script (and code). A nicer way to track what version folks have :) 2013-04-12 13:01:37 -04:00
pahimar
fea6200564 Removing my Wavefront Object loader now that it is working properly in Forge 650+
Modifying model classes to use the new Forge model loader
Set a dependency that EE3 requires Forge 650 and higher
Cleaning up source code/formatting
2013-04-10 21:04:31 -04:00
pahimar
9ab2420425 Merge pull request #288 from DarkTrollRises/master
Transformation bug involving metadata
2013-04-02 12:56:28 -07:00
pahimar
e5228cb697 Removing the now unnecessary CustomItemRarity piece 2013-04-02 15:51:27 -04:00
DarkTrollRises
a40b1a208f Transmutation bug involving metadata fixed 2013-03-31 09:48:55 +02:00
ChrRaz
c1557d4b72 Fixed a crash involving kills by arrows
I've fixed a crash, occurring when a mob was shot with a bow, by a player.
2013-03-29 22:59:38 +01:00
pahimar
83051d7705 Update EE3 to MC 1.5.1, and more work on the OBJ importer (almost done with it!). My first MC update outside of Canada :) 2013-03-21 19:44:21 -04:00
pahimar
e118cb78a7 Reverting back the version check mechanic I was trying out (different release streams), and some source code cleanup 2013-03-19 12:15:09 -04:00
pahimar
f0ac7a41fc Testing some new Version Check mechanics 2013-03-19 10:42:28 -04:00
pahimar
3a3afc4651 Fix import 2013-03-18 20:42:05 -04:00
aginsun
27962c6351 Letting arrow death work
makes it so that when mobs killed with a bow have a chance of dropping minium shards.
2013-03-16 12:50:54 +01:00
pahimar
3ea9614926 Fix the Transmutation Overlay to work with MC 1.5, and temporarily storing some classes I'm working on for OBJ model loading in MCForge 2013-03-14 22:14:02 -04:00
pahimar
811bbfe9f7 Not all of this will make sense; working on implementing custom models from Wavefront OBJ model files. 2013-03-10 22:26:55 -04:00