pahimar
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bbf22cace7
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Finished up writing our own method of parsing WavefrontOBJ model files into a useable object. Proper documentation is still needed, as is some more validation stuff, and the load should throw an exception in the event that it can't load the model properly from file.
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2013-03-21 09:55:28 -04:00 |
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pahimar
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4da1c0e455
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The start of some comments, and writing my own Wavefront OBJ parser (the one from the lib was needlessly complex)
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2013-03-19 15:21:10 -04:00 |
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pahimar
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e118cb78a7
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Reverting back the version check mechanic I was trying out (different release streams), and some source code cleanup
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2013-03-19 12:15:09 -04:00 |
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pahimar
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f0ac7a41fc
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Testing some new Version Check mechanics
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2013-03-19 10:42:28 -04:00 |
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pahimar
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bf864e3f88
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Simplify some stuff related to the new OBJ loading
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2013-03-18 22:37:03 -04:00 |
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pahimar
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3a3afc4651
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Fix import
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2013-03-18 20:42:05 -04:00 |
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aginsun
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27962c6351
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Letting arrow death work
makes it so that when mobs killed with a bow have a chance of dropping minium shards.
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2013-03-16 12:50:54 +01:00 |
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pahimar
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1f9f579663
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More pruning
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2013-03-15 15:18:01 -04:00 |
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pahimar
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51df757c9c
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Faces now store the GL drawing mode for them, and updated the Models of EE3 to reflect this (it simplifies things). More work still coming on the OBJ stuff before its ready for MCForge
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2013-03-14 22:31:47 -04:00 |
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pahimar
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d27009d621
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Source cleanup pass
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2013-03-14 22:23:02 -04:00 |
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pahimar
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164affe403
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Shrink the block boundaries of the Calcinator to match its model, clean up the WavefrontObject class some more
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2013-03-14 22:22:01 -04:00 |
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pahimar
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3ea9614926
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Fix the Transmutation Overlay to work with MC 1.5, and temporarily storing some classes I'm working on for OBJ model loading in MCForge
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2013-03-14 22:14:02 -04:00 |
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pahimar
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2a4d2eedcb
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Code cleanup
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2013-03-11 23:24:05 -04:00 |
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pahimar
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bfc28d6597
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Working implementation of custom models for the Calcinator and Aludel (Requires OBJ Loader lib)
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2013-03-11 23:23:06 -04:00 |
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pahimar
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811bbfe9f7
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Not all of this will make sense; working on implementing custom models from Wavefront OBJ model files.
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2013-03-10 22:26:55 -04:00 |
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pahimar
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af59bc543c
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Models
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2013-03-09 15:21:11 -05:00 |
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pahimar
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4e7c8ebdc5
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Javadoc related updates and code cleanup
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2013-03-08 13:40:59 -05:00 |
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pahimar
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6a8098ecbc
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Alchemical Bags can now be dyed
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2013-03-07 22:45:55 -05:00 |
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pahimar
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509cc8f6ca
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Calcinator and Aludel now support custom names, some work on getting Alchemical Bags to support being dyed
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2013-03-07 21:26:42 -05:00 |
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pahimar
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7326032b24
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TileEE's properly synch custom NBT data, and Alchemical Chests properly display custom inventory names.
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2013-03-07 16:12:19 -05:00 |
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pahimar
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72830edbaa
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Suppress some warnings we can't do anything about right now
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2013-03-06 21:52:30 -05:00 |
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pahimar
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ec7c35e604
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Work on enabling custom inventory names
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2013-03-06 21:46:19 -05:00 |
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pahimar
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a1733467d3
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The Aludel, Alchemical Chest, and Calcinator all render again in MC 1.5
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2013-03-06 19:02:12 -05:00 |
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pahimar
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30d3e3aef5
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Standardize "alchemical" over "alchemy" for names, get all the items rendering again as they were prior to MC 1.5
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2013-03-06 18:46:19 -05:00 |
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pahimar
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987689d193
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Fix saving of configuration related changes
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2013-03-05 23:51:29 -05:00 |
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pahimar
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c9cb29ede5
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Fix up more of the rendering stuff for 1.5
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2013-03-05 16:17:54 -05:00 |
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pahimar
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148bbacade
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Fix a fringe case with the Version Checker, finally figured out why some item textures weren't working, and got sounds working too
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2013-03-04 23:26:26 -05:00 |
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pahimar
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0b49a57a19
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More work on renders
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2013-03-04 22:26:17 -05:00 |
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pahimar
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1116fb6351
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More 1.5 work
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2013-03-04 22:18:15 -05:00 |
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pahimar
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e3f6491c4f
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More 1.5 port work (and general cleanup). Still doesn't build yet.
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2013-03-04 16:02:24 -05:00 |
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pahimar
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e43ba7463b
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Initial bit of work on 1.5 compatibility
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2013-03-04 11:40:40 -05:00 |
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pahimar
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87c0dfea75
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Lots of work on various things
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2013-02-26 16:08:43 -05:00 |
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pahimar
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77697c78b2
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Fixes Issue #230
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2013-02-26 11:43:40 -05:00 |
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pahimar
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676200a1d5
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Alchemical Chest lid functions properly, and shift click functionality
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2013-02-25 22:00:57 -05:00 |
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pahimar
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c012aab4a9
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A little extra work on getting the lid working :)
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2013-02-25 16:03:45 -05:00 |
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pahimar
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3c4c6a60f8
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Alchemical Chest renders in world now, only thing remaining is TE data on the lid angle. Will handle in the morning.
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2013-02-25 00:33:21 -05:00 |
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pahimar
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0f53144c8f
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Alchemical Chests have a working inventory/gui now, but still needs the render finished. Alchemical Bags have a half completed inventory/gui (still needs UUIDs and bag data). Commiting for the night because I'm tired :)
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2013-02-24 23:03:45 -05:00 |
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pahimar
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df33604c43
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Some sided work, and the skin for the alchemical chest
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2013-02-23 20:25:04 -05:00 |
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pahimar
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dc74e1cf7b
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Lots of work!
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2013-02-18 20:13:24 -05:00 |
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pahimar
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4192236cd8
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Some more rendering work on the new block, and a simplification to the Calcinator model
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2013-02-18 18:00:25 -05:00 |
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pahimar
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214bb9e7d5
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More work on the new block!
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2013-02-18 13:55:57 -05:00 |
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pahimar
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0a5f552deb
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Some work on a new EE machine!
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2013-02-17 21:30:11 -05:00 |
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pahimar
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223f42a07c
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Some starting work on the alchemical bag/chest gui
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2013-02-17 08:53:35 -05:00 |
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pahimar
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3be4bc05eb
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Small changes
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2013-02-16 17:49:33 -05:00 |
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pahimar
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ca8d51a5a3
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Re-worked the version check to only nag the player in game once per newly detected version. Still need to massage the text a bit and work out how to pull down a changelog.
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2013-02-16 15:10:28 -05:00 |
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pahimar
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e8c31c468a
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Move around some sprites
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2013-02-13 15:52:00 -05:00 |
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pahimar
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455307b193
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Some more work on the calcinator
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2013-02-12 21:47:17 -05:00 |
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pahimar
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79abcd0991
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Some brief Calcinator work, continuing more tonight
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2013-02-12 16:02:40 -05:00 |
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pahimar
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f6e5e2fdbf
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Merge remote-tracking branch 'origin/master'
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2013-02-04 08:03:21 -05:00 |
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pahimar
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d24b4d1b45
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Packetized charging sounds for the PStone (got missed before)
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2013-02-04 08:03:10 -05:00 |
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