Pahimar
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ca4bef505f
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Rename method names because OCD
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2015-02-05 21:20:27 -05:00 |
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Pahimar
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444a9d6b06
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Rename method names because OCD
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2015-02-05 21:20:05 -05:00 |
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Pahimar
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927facc9fa
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More command auto completion stuff!
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2015-02-05 21:03:08 -05:00 |
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Pahimar
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0ee0ac5995
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Get tab auto completion suggestions working for some more commands
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2015-02-05 20:52:12 -05:00 |
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Pahimar
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fdd4d6162b
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Make the template-forget-everything command work
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2015-02-05 20:39:33 -05:00 |
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Pahimar
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292f78ee49
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Move the Transmutation Knowledge template file from the playerdata/ directory to the data/ directory (more appropriate to keep non-player data in a non-player data spot)
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2015-02-05 20:39:04 -05:00 |
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pahimar
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0695041e65
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Fixes #762
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2015-02-05 16:52:29 -05:00 |
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Pahimar
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1988ba49c1
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More work on commands for the knowledge system
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2015-02-05 14:34:22 -05:00 |
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Pahimar
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c5b10343b7
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Slow morning
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2015-02-05 10:15:27 -05:00 |
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Pahimar
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0d0fe18a9d
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Whole whackload of stuff. More to come in the morning Vike
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2015-02-04 23:48:07 -05:00 |
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pahimar
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4230e77806
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Merge remote-tracking branch 'origin/master'
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2015-02-02 23:12:29 -05:00 |
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pahimar
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de22edc3eb
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Re-jigging how modders can set things as being learnable/not learnable, and recoverable/not recoverable
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2015-02-02 23:12:08 -05:00 |
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Pahimar
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383acdc967
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Testing abstracting out the release type to build.properties
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2015-02-01 22:17:51 -05:00 |
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pahimar
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f77b24278a
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Lots of stuff in various stages of working
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2015-01-31 23:47:45 -05:00 |
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pahimar
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8c503ffec7
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One more changelog CurseForge test
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2015-01-30 23:34:44 -05:00 |
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pahimar
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80b718db37
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Stuff and things
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2015-01-29 23:38:10 -05:00 |
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Pahimar
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b2581ac65c
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More incomplete stuff
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2015-01-29 22:57:59 -05:00 |
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Pahimar
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89c5bf4f33
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More incomplete stuff
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2015-01-29 10:50:38 -05:00 |
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Pahimar
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8671984507
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Checking in some progress on a more unified way of serializing data to disk. Should really help in the future.
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2015-01-26 23:17:32 -05:00 |
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Pahimar
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dc01ec4a91
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Won't crash, but definitely not working properly
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2015-01-19 11:39:04 -05:00 |
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Pahimar
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7cecdce85e
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Won't crash, but definitely not working properly
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2015-01-11 15:36:41 -05:00 |
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pahimar
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d33c0acaef
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Big broken commit with a ton of stuff that got done/started in Newfoundland
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2015-01-03 17:53:10 -05:00 |
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Pahimar
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d60199e0fb
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Some GUI work. Some things will be broke.
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2014-12-09 09:11:31 -05:00 |
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Pahimar
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cc39e5f07a
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Some GUI work. Some things will be broke.
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2014-12-08 15:23:27 -05:00 |
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Pahimar
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2f9d29d703
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Some GUI work
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2014-11-21 10:26:12 -05:00 |
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Pahimar
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966b6a6200
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Repacking portions of CoFHLib into EE3 so as not to have a hard dependency on CoFHLib. This is with permission from KingLemming, and eventually will have supporting documentation to indicate proper ownership/etc
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2014-11-14 22:37:30 -05:00 |
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Pahimar
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bb2de5e967
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Merge pull request #750 from iTitus/master
NEI recipe handlers for the Calcinator and the Aludel
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2014-11-10 19:52:36 -05:00 |
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Weissmoon
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3ed70766b4
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Reduce sent network packets.
Check if pressed key is irrelevant to EE.
Current code send packet when pressing any key.
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2014-11-10 01:18:12 -08:00 |
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iTitus
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08a4e1b886
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NEI recipe handlers for the Calcinator and the Aludel
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2014-11-04 18:22:32 +01:00 |
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Pahimar
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a24c2c7f6c
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Changing up how glyphs are stored for alchemy arrays - this will make more sense soon
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2014-10-23 16:28:31 -04:00 |
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Pahimar
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6fc59ede05
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Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays
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2014-10-21 15:59:00 -04:00 |
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Pahimar
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bbfb204472
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Fix offset calculation (logic derp)
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2014-10-21 15:05:11 -04:00 |
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Pahimar
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1a6698c073
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Switching computers
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2014-10-19 17:23:00 -04:00 |
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Pahimar
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0ee2d07b3a
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Add in (working) validation in TileEntityAlchemyArray that all of the expected dummy blocks are where they should be and set correctly. Also added protection in ItemChalk to prevent Chalk from overwriting existing alchemy arrays
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2014-10-17 21:32:35 -04:00 |
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Pahimar
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d656bc6dcd
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Fix Research Station GUI/Container for BigBadChris' new epic texture
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2014-10-17 21:31:33 -04:00 |
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Pahimar
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5cb00bf3d4
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Add in some basic validation checks from the Alchemy Array tile entity to verify that all of the dummy blocks that should be there are actually there, and pointing to the correct central array
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2014-10-17 16:16:14 -04:00 |
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Pahimar
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f539472174
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Intelligently determine the render bounding box for an alchemy array based off of it's orientation and largest glyph size
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2014-10-17 15:43:18 -04:00 |
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Pahimar
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38e2f64022
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More Glyph work, not much left in terms of placement/rendering/etc logic on the blocks themselves
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2014-10-17 15:04:47 -04:00 |
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Pahimar
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f1c513768e
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Merge pull request #741 from Dynious/master
Fixed #735, #733, #731
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2014-10-17 10:04:43 -04:00 |
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Pahimar
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674aac188d
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What a dummy (block)!
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2014-10-16 16:26:11 -04:00 |
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Pahimar
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42534f3509
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More glyph work - glyphs should now render as you expect in game (for the most part)
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2014-10-15 15:51:23 -04:00 |
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Pahimar
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4b3dce914f
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Switching PCs
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2014-10-14 21:11:54 -04:00 |
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Pahimar
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5a73736076
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More glyph work. Always glyph work.
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2014-10-14 16:08:12 -04:00 |
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Pahimar
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c65214958a
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More textures from BigBadChris
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2014-10-14 10:21:03 -04:00 |
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Pahimar
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75eeda6cf9
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More glyph work
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2014-10-10 14:54:07 -04:00 |
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Pahimar
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528e79ac1c
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Holy moley more glyph work
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2014-10-09 16:13:06 -04:00 |
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Dynious
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5189da9612
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Fixed #731, render Glass Bell issues
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2014-10-09 21:10:36 +02:00 |
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Dynious
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17833c0eaa
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Fixed #733, server side crash when opening Alchemical Tome
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2014-10-09 20:50:44 +02:00 |
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Dynious
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83f9a5a999
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Fixed #735, shift-clicking in Augmentation Table
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2014-10-09 20:50:11 +02:00 |
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Pahimar
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c141fe39bc
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More glyph work
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2014-10-07 23:11:54 -04:00 |
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