Commit graph

270 commits

Author SHA1 Message Date
pahimar
d27009d621 Source cleanup pass 2013-03-14 22:23:02 -04:00
pahimar
164affe403 Shrink the block boundaries of the Calcinator to match its model, clean up the WavefrontObject class some more 2013-03-14 22:22:01 -04:00
pahimar
3ea9614926 Fix the Transmutation Overlay to work with MC 1.5, and temporarily storing some classes I'm working on for OBJ model loading in MCForge 2013-03-14 22:14:02 -04:00
pahimar
2a4d2eedcb Code cleanup 2013-03-11 23:24:05 -04:00
pahimar
bfc28d6597 Working implementation of custom models for the Calcinator and Aludel (Requires OBJ Loader lib) 2013-03-11 23:23:06 -04:00
pahimar
811bbfe9f7 Not all of this will make sense; working on implementing custom models from Wavefront OBJ model files. 2013-03-10 22:26:55 -04:00
pahimar
af59bc543c Models 2013-03-09 15:21:11 -05:00
pahimar
4e7c8ebdc5 Javadoc related updates and code cleanup 2013-03-08 13:40:59 -05:00
pahimar
6a8098ecbc Alchemical Bags can now be dyed 2013-03-07 22:45:55 -05:00
pahimar
509cc8f6ca Calcinator and Aludel now support custom names, some work on getting Alchemical Bags to support being dyed 2013-03-07 21:26:42 -05:00
pahimar
7326032b24 TileEE's properly synch custom NBT data, and Alchemical Chests properly display custom inventory names. 2013-03-07 16:12:19 -05:00
pahimar
72830edbaa Suppress some warnings we can't do anything about right now 2013-03-06 21:52:30 -05:00
pahimar
ec7c35e604 Work on enabling custom inventory names 2013-03-06 21:46:19 -05:00
pahimar
a1733467d3 The Aludel, Alchemical Chest, and Calcinator all render again in MC 1.5 2013-03-06 19:02:12 -05:00
pahimar
30d3e3aef5 Standardize "alchemical" over "alchemy" for names, get all the items rendering again as they were prior to MC 1.5 2013-03-06 18:46:19 -05:00
pahimar
987689d193 Fix saving of configuration related changes 2013-03-05 23:51:29 -05:00
pahimar
c9cb29ede5 Fix up more of the rendering stuff for 1.5 2013-03-05 16:17:54 -05:00
pahimar
f580e4646f Add the logo xcf file, and update the path to the image in the mcmod.info 2013-03-04 23:48:47 -05:00
pahimar
148bbacade Fix a fringe case with the Version Checker, finally figured out why some item textures weren't working, and got sounds working too 2013-03-04 23:26:26 -05:00
pahimar
0b49a57a19 More work on renders 2013-03-04 22:26:17 -05:00
pahimar
1116fb6351 More 1.5 work 2013-03-04 22:18:15 -05:00
pahimar
e3f6491c4f More 1.5 port work (and general cleanup). Still doesn't build yet. 2013-03-04 16:02:24 -05:00
pahimar
e43ba7463b Initial bit of work on 1.5 compatibility 2013-03-04 11:40:40 -05:00
pahimar
87c0dfea75 Lots of work on various things 2013-02-26 16:08:43 -05:00
pahimar
77697c78b2 Fixes Issue #230 2013-02-26 11:43:40 -05:00
pahimar
676200a1d5 Alchemical Chest lid functions properly, and shift click functionality 2013-02-25 22:00:57 -05:00
pahimar
c012aab4a9 A little extra work on getting the lid working :) 2013-02-25 16:03:45 -05:00
pahimar
3c4c6a60f8 Alchemical Chest renders in world now, only thing remaining is TE data on the lid angle. Will handle in the morning. 2013-02-25 00:33:21 -05:00
pahimar
0f53144c8f Alchemical Chests have a working inventory/gui now, but still needs the render finished. Alchemical Bags have a half completed inventory/gui (still needs UUIDs and bag data). Commiting for the night because I'm tired :) 2013-02-24 23:03:45 -05:00
pahimar
df33604c43 Some sided work, and the skin for the alchemical chest 2013-02-23 20:25:04 -05:00
pahimar
dc74e1cf7b Lots of work! 2013-02-18 20:13:24 -05:00
pahimar
4192236cd8 Some more rendering work on the new block, and a simplification to the Calcinator model 2013-02-18 18:00:25 -05:00
pahimar
214bb9e7d5 More work on the new block! 2013-02-18 13:55:57 -05:00
pahimar
0a5f552deb Some work on a new EE machine! 2013-02-17 21:30:11 -05:00
pahimar
223f42a07c Some starting work on the alchemical bag/chest gui 2013-02-17 08:53:35 -05:00
pahimar
3be4bc05eb Small changes 2013-02-16 17:49:33 -05:00
pahimar
ca8d51a5a3 Re-worked the version check to only nag the player in game once per newly detected version. Still need to massage the text a bit and work out how to pull down a changelog. 2013-02-16 15:10:28 -05:00
pahimar
e8c31c468a Move around some sprites 2013-02-13 15:52:00 -05:00
pahimar
455307b193 Some more work on the calcinator 2013-02-12 21:47:17 -05:00
pahimar
79abcd0991 Some brief Calcinator work, continuing more tonight 2013-02-12 16:02:40 -05:00
pahimar
f6e5e2fdbf Merge remote-tracking branch 'origin/master' 2013-02-04 08:03:21 -05:00
pahimar
d24b4d1b45 Packetized charging sounds for the PStone (got missed before) 2013-02-04 08:03:10 -05:00
Vazkii
8cc805ca4d Make GeneralHelper.isHostileEntity apply to all mobs
Not all mobs extend EntityMob (e.g. Ghasts), the interface IMob, trough, encompasses all mobs.
2013-02-02 20:55:01 +00:00
pahimar
113e36572f Some more portable transmutation work, added a new NBT tag for it and refactored the existing one. GUI/Container for it still to be finished 2013-01-29 22:15:59 -05:00
pahimar
6a0329f73a Some work on the portable transmutation mode for the transmutation stones 2013-01-28 15:52:28 -05:00
pahimar
b63c9dfb46 EE3 transmutation stones now properly take durability damage when used for portable crafting 2013-01-22 15:40:15 -05:00
pahimar
3ae9ae154d Some work on getting Portable Crafting to properly damage transmutuation stones, finishing this up tomorrow 2013-01-21 22:15:51 -05:00
pahimar
56edefb8d2 Stones make the "break" noise when they are used up during world block transmutation 2013-01-18 16:12:27 -05:00
pahimar
d16887932e Solved Minium/Philosopher stone taking damage on world block transmutation, while also respecting EE3 world block protection. Yay! 2013-01-17 22:36:35 -05:00
pahimar
647f600cba Fixed a logic derp in the version checker, and hopefully fixed positioning of the overlay for all possible positions. 2013-01-14 14:57:12 -05:00