pahimar
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d27009d621
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Source cleanup pass
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2013-03-14 22:23:02 -04:00 |
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pahimar
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164affe403
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Shrink the block boundaries of the Calcinator to match its model, clean up the WavefrontObject class some more
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2013-03-14 22:22:01 -04:00 |
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pahimar
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3ea9614926
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Fix the Transmutation Overlay to work with MC 1.5, and temporarily storing some classes I'm working on for OBJ model loading in MCForge
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2013-03-14 22:14:02 -04:00 |
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pahimar
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2a4d2eedcb
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Code cleanup
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2013-03-11 23:24:05 -04:00 |
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pahimar
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bfc28d6597
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Working implementation of custom models for the Calcinator and Aludel (Requires OBJ Loader lib)
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2013-03-11 23:23:06 -04:00 |
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pahimar
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811bbfe9f7
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Not all of this will make sense; working on implementing custom models from Wavefront OBJ model files.
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2013-03-10 22:26:55 -04:00 |
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pahimar
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af59bc543c
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Models
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2013-03-09 15:21:11 -05:00 |
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pahimar
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4e7c8ebdc5
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Javadoc related updates and code cleanup
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2013-03-08 13:40:59 -05:00 |
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pahimar
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6a8098ecbc
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Alchemical Bags can now be dyed
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2013-03-07 22:45:55 -05:00 |
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pahimar
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509cc8f6ca
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Calcinator and Aludel now support custom names, some work on getting Alchemical Bags to support being dyed
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2013-03-07 21:26:42 -05:00 |
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pahimar
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7326032b24
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TileEE's properly synch custom NBT data, and Alchemical Chests properly display custom inventory names.
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2013-03-07 16:12:19 -05:00 |
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pahimar
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72830edbaa
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Suppress some warnings we can't do anything about right now
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2013-03-06 21:52:30 -05:00 |
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pahimar
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ec7c35e604
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Work on enabling custom inventory names
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2013-03-06 21:46:19 -05:00 |
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pahimar
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a1733467d3
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The Aludel, Alchemical Chest, and Calcinator all render again in MC 1.5
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2013-03-06 19:02:12 -05:00 |
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pahimar
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30d3e3aef5
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Standardize "alchemical" over "alchemy" for names, get all the items rendering again as they were prior to MC 1.5
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2013-03-06 18:46:19 -05:00 |
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pahimar
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987689d193
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Fix saving of configuration related changes
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2013-03-05 23:51:29 -05:00 |
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pahimar
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c9cb29ede5
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Fix up more of the rendering stuff for 1.5
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2013-03-05 16:17:54 -05:00 |
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pahimar
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f580e4646f
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Add the logo xcf file, and update the path to the image in the mcmod.info
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2013-03-04 23:48:47 -05:00 |
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pahimar
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148bbacade
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Fix a fringe case with the Version Checker, finally figured out why some item textures weren't working, and got sounds working too
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2013-03-04 23:26:26 -05:00 |
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pahimar
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0b49a57a19
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More work on renders
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2013-03-04 22:26:17 -05:00 |
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pahimar
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1116fb6351
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More 1.5 work
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2013-03-04 22:18:15 -05:00 |
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pahimar
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e3f6491c4f
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More 1.5 port work (and general cleanup). Still doesn't build yet.
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2013-03-04 16:02:24 -05:00 |
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pahimar
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e43ba7463b
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Initial bit of work on 1.5 compatibility
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2013-03-04 11:40:40 -05:00 |
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pahimar
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87c0dfea75
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Lots of work on various things
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2013-02-26 16:08:43 -05:00 |
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pahimar
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77697c78b2
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Fixes Issue #230
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2013-02-26 11:43:40 -05:00 |
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pahimar
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676200a1d5
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Alchemical Chest lid functions properly, and shift click functionality
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2013-02-25 22:00:57 -05:00 |
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pahimar
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c012aab4a9
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A little extra work on getting the lid working :)
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2013-02-25 16:03:45 -05:00 |
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pahimar
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3c4c6a60f8
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Alchemical Chest renders in world now, only thing remaining is TE data on the lid angle. Will handle in the morning.
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2013-02-25 00:33:21 -05:00 |
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pahimar
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0f53144c8f
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Alchemical Chests have a working inventory/gui now, but still needs the render finished. Alchemical Bags have a half completed inventory/gui (still needs UUIDs and bag data). Commiting for the night because I'm tired :)
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2013-02-24 23:03:45 -05:00 |
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pahimar
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df33604c43
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Some sided work, and the skin for the alchemical chest
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2013-02-23 20:25:04 -05:00 |
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pahimar
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dc74e1cf7b
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Lots of work!
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2013-02-18 20:13:24 -05:00 |
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pahimar
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4192236cd8
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Some more rendering work on the new block, and a simplification to the Calcinator model
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2013-02-18 18:00:25 -05:00 |
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pahimar
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214bb9e7d5
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More work on the new block!
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2013-02-18 13:55:57 -05:00 |
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pahimar
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0a5f552deb
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Some work on a new EE machine!
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2013-02-17 21:30:11 -05:00 |
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pahimar
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223f42a07c
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Some starting work on the alchemical bag/chest gui
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2013-02-17 08:53:35 -05:00 |
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pahimar
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3be4bc05eb
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Small changes
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2013-02-16 17:49:33 -05:00 |
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pahimar
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ca8d51a5a3
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Re-worked the version check to only nag the player in game once per newly detected version. Still need to massage the text a bit and work out how to pull down a changelog.
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2013-02-16 15:10:28 -05:00 |
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pahimar
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e8c31c468a
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Move around some sprites
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2013-02-13 15:52:00 -05:00 |
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pahimar
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455307b193
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Some more work on the calcinator
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2013-02-12 21:47:17 -05:00 |
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pahimar
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79abcd0991
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Some brief Calcinator work, continuing more tonight
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2013-02-12 16:02:40 -05:00 |
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pahimar
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f6e5e2fdbf
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Merge remote-tracking branch 'origin/master'
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2013-02-04 08:03:21 -05:00 |
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pahimar
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d24b4d1b45
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Packetized charging sounds for the PStone (got missed before)
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2013-02-04 08:03:10 -05:00 |
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Vazkii
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8cc805ca4d
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Make GeneralHelper.isHostileEntity apply to all mobs
Not all mobs extend EntityMob (e.g. Ghasts), the interface IMob, trough, encompasses all mobs.
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2013-02-02 20:55:01 +00:00 |
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pahimar
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113e36572f
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Some more portable transmutation work, added a new NBT tag for it and refactored the existing one. GUI/Container for it still to be finished
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2013-01-29 22:15:59 -05:00 |
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pahimar
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6a0329f73a
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Some work on the portable transmutation mode for the transmutation stones
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2013-01-28 15:52:28 -05:00 |
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pahimar
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b63c9dfb46
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EE3 transmutation stones now properly take durability damage when used for portable crafting
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2013-01-22 15:40:15 -05:00 |
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pahimar
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3ae9ae154d
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Some work on getting Portable Crafting to properly damage transmutuation stones, finishing this up tomorrow
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2013-01-21 22:15:51 -05:00 |
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pahimar
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56edefb8d2
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Stones make the "break" noise when they are used up during world block transmutation
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2013-01-18 16:12:27 -05:00 |
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pahimar
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d16887932e
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Solved Minium/Philosopher stone taking damage on world block transmutation, while also respecting EE3 world block protection. Yay!
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2013-01-17 22:36:35 -05:00 |
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pahimar
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647f600cba
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Fixed a logic derp in the version checker, and hopefully fixed positioning of the overlay for all possible positions.
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2013-01-14 14:57:12 -05:00 |
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