pahimar
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d9bfd83223
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Swap out the old with the new
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2013-03-11 23:32:53 -04:00 |
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pahimar
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bfc28d6597
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Working implementation of custom models for the Calcinator and Aludel (Requires OBJ Loader lib)
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2013-03-11 23:23:06 -04:00 |
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pahimar
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811bbfe9f7
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Not all of this will make sense; working on implementing custom models from Wavefront OBJ model files.
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2013-03-10 22:26:55 -04:00 |
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pahimar
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2d7987cd9b
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Whitespace derp
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2013-03-09 15:27:31 -05:00 |
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pahimar
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af59bc543c
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Models
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2013-03-09 15:21:11 -05:00 |
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pahimar
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ec7c35e604
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Work on enabling custom inventory names
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2013-03-06 21:46:19 -05:00 |
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pahimar
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a1733467d3
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The Aludel, Alchemical Chest, and Calcinator all render again in MC 1.5
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2013-03-06 19:02:12 -05:00 |
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pahimar
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30d3e3aef5
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Standardize "alchemical" over "alchemy" for names, get all the items rendering again as they were prior to MC 1.5
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2013-03-06 18:46:19 -05:00 |
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pahimar
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c9cb29ede5
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Fix up more of the rendering stuff for 1.5
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2013-03-05 16:17:54 -05:00 |
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pahimar
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f580e4646f
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Add the logo xcf file, and update the path to the image in the mcmod.info
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2013-03-04 23:48:47 -05:00 |
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pahimar
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148bbacade
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Fix a fringe case with the Version Checker, finally figured out why some item textures weren't working, and got sounds working too
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2013-03-04 23:26:26 -05:00 |
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pahimar
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0b49a57a19
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More work on renders
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2013-03-04 22:26:17 -05:00 |
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pahimar
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1116fb6351
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More 1.5 work
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2013-03-04 22:18:15 -05:00 |
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pahimar
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1a1aa173c3
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Unstitching sprite sheets, and reorganizing resources to work with MC 1.5
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2013-03-04 13:21:29 -05:00 |
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