pahimar
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e8e18fede1
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Work on serializing/deserializing abilities to disk (cause why not give map makers more power?)
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2015-02-07 23:12:25 -05:00 |
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pahimar
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15fded2a64
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More command stuff, ugh command stuff...
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2015-02-05 23:06:53 -05:00 |
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Pahimar
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0d0fe18a9d
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Whole whackload of stuff. More to come in the morning Vike
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2015-02-04 23:48:07 -05:00 |
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pahimar
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de22edc3eb
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Re-jigging how modders can set things as being learnable/not learnable, and recoverable/not recoverable
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2015-02-02 23:12:08 -05:00 |
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pahimar
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d33c0acaef
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Big broken commit with a ton of stuff that got done/started in Newfoundland
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2015-01-03 17:53:10 -05:00 |
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Pahimar
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a24c2c7f6c
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Changing up how glyphs are stored for alchemy arrays - this will make more sense soon
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2014-10-23 16:28:31 -04:00 |
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Pahimar
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6fc59ede05
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Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays
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2014-10-21 15:59:00 -04:00 |
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Pahimar
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0ee2d07b3a
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Add in (working) validation in TileEntityAlchemyArray that all of the expected dummy blocks are where they should be and set correctly. Also added protection in ItemChalk to prevent Chalk from overwriting existing alchemy arrays
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2014-10-17 21:32:35 -04:00 |
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Pahimar
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38e2f64022
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More Glyph work, not much left in terms of placement/rendering/etc logic on the blocks themselves
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2014-10-17 15:04:47 -04:00 |
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Pahimar
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5a73736076
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More glyph work. Always glyph work.
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2014-10-14 16:08:12 -04:00 |
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Pahimar
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75eeda6cf9
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More glyph work
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2014-10-10 14:54:07 -04:00 |
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Pahimar
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528e79ac1c
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Holy moley more glyph work
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2014-10-09 16:13:06 -04:00 |
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Pahimar
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6e727a5a7f
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More glyph work
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2014-10-07 16:20:41 -04:00 |
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Pahimar
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bce498695e
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More glyph stuff
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2014-10-05 19:29:54 -04:00 |
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Pahimar
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b41d4bf055
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Just a whack of work, nothing to see here
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2014-10-03 15:55:22 -04:00 |
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Pahimar
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07fd936081
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Getting ready for transmutation and alchemy squares
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2014-09-16 22:58:54 -04:00 |
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Pahimar
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87ad5984c5
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Added in support for reading in custom pre/post value assignments from json files. More coming documentation/command wise to support this
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2014-09-12 16:11:18 -04:00 |
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Pahimar
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740c60763f
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Some more work on commands. Not long now and set-energy-value will be working and admins can change values on the fly :)
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2014-09-09 15:59:07 -04:00 |
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Pahimar
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fe7afe15d4
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Serialize computed EnergyValues to disk after the initial computation. If mods change, or the file is not found, the values are computed again. Should significantly improve start up times when many mods are present. Closes #724
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2014-08-29 16:25:31 -04:00 |
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Pahimar
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b49df1901f
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Make sure that the registry proxy classes in the API are final, and expose more API functionality to the skill registry proxy
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2014-07-31 08:37:20 -04:00 |
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Pahimar
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4372294d61
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Added in some debug configuration for helping mods interacting with EE3 (more debug options to come as API matures)
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2014-07-24 22:03:36 -04:00 |
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Pahimar
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ed2be79ec2
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Some work on skills
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2014-07-24 21:05:04 -04:00 |
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Pahimar
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644f07dd20
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Commmitting another whack of code
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2014-07-24 16:01:42 -04:00 |
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Pahimar
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3de8b57202
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Managed to get a tiny bit of work done at work today (yay lunch breaks!)
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2014-07-22 15:56:39 -04:00 |
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Pahimar
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ad8f6d5a3d
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Too distracted to code, so committing a whack of stuff
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2014-07-20 21:32:23 -04:00 |
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Pahimar
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385ee4d8ea
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Fully implement getStacksInRange, documentation needed still
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2014-07-14 18:37:50 -04:00 |
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Pahimar
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3b938c4622
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Stub in a method in the API for returning a list of ItemStacks (may change to Objects) that have an Energy Value between the two parameters
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2014-07-14 14:39:23 -04:00 |
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Pahimar
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1221fc1163
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Fix support for IEnergyValueProviders - to use implement the interface on your Items!
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2014-07-14 14:30:50 -04:00 |
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Pahimar
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4bdc313237
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Small refactor of EnergyValue
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2014-07-14 14:12:14 -04:00 |
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Pahimar
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a659aabd8b
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Mark EnergyValueRegistryProxy as final
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2014-07-14 06:52:08 -04:00 |
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Pahimar
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cb47b5a81f
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More API work
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2014-07-14 06:51:35 -04:00 |
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Pahimar
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03e0897c15
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Rework the EnergyValueRegistry to be more friendly with the API
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2014-07-13 22:05:27 -04:00 |
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Pahimar
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32bbca53cb
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More API related shenanigans, MUCH more to come (provide comments on your API related needs to pahimar@gmail.com)
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2014-07-07 15:31:10 -04:00 |
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Pahimar
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a1dc2d2130
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A lot of refactoring in an attempt to get a proper API package. Do not consider this done or safe at all - pushing so that saner men/women than I can critique it
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2014-07-07 11:22:21 -04:00 |
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Pahimar
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6a9e14449f
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Why don't we give this fancy @API thinger a try?
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2014-07-02 21:36:25 -04:00 |
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pahimar
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4410c25bd6
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Don't be scared - it's easier to start from the bottom. There's also still the MC 1.6.4 branch :)
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2014-03-28 15:54:15 -04:00 |
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pahimar
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9f56070058
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First initial pass of 1.7 update
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2014-03-27 21:34:47 -04:00 |
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pahimar
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ce822d0ebb
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Make it so you can "upgrade" existing Chests/Alchemical Chests with the Aludel
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2014-03-11 21:09:52 -04:00 |
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Dynious
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42eb7336d6
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Better handling of null WrappedStack input in RecipeMapping.
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2014-02-14 14:06:23 +01:00 |
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RedmenNL
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048204c145
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Fixed NBTTagged Itemstack crashing GSON (de)serialization
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2014-01-23 19:16:26 +01:00 |
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pahimar
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9602bbf353
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Aludel work
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2014-01-07 18:42:29 -05:00 |
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pahimar
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070528db9b
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Move away from serializing ItemStack directly. Instead, use a false ItemStack to store only the values we care about (solves Gson related issues with ItemStack in the mod)
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2014-01-04 12:52:59 -05:00 |
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pahimar
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4abd5b121a
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Reverting out last MCPC+ bugfix changes - looks like the bug is best resolved on MCPC+'s side (marking ItemStack.EntityItemFrame as transient, and so preventing gson'd ItemStacks from overflowing the stack)
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2013-12-31 03:42:32 -05:00 |
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pahimar
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4caf4e1237
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Another attempt at the MCPC+ bug
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2013-12-31 03:23:06 -05:00 |
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pahimar
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3c3c17d18b
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Another attempt at the MCPC+ bug
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2013-12-31 03:04:50 -05:00 |
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pahimar
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6728bd5871
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Another attempt at the MCPC+ bug
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2013-12-31 02:39:17 -05:00 |
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pahimar
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13f3ccd175
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Another attempt at the MCPC+ bug
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2013-12-31 02:30:41 -05:00 |
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pahimar
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5dc0d1a973
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Another attempt at the MCPC+ bug
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2013-12-31 02:07:23 -05:00 |
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pahimar
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fa283b24eb
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Seems like it worked for WrappedStack! Now to fix RecipeMapping
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2013-12-31 01:56:15 -05:00 |
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pahimar
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ebccba0d3b
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Another attempt at the MCPC+ bug
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2013-12-31 01:50:47 -05:00 |
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