package ee3.client.render; import org.lwjgl.opengl.GL11; import ee3.common.lib.Reference; import net.minecraft.src.ModelBase; import net.minecraft.src.ModelRenderer; import net.minecraft.src.Tessellator; import net.minecraft.src.TileEntity; import net.minecraft.src.TileEntitySpecialRenderer; import net.minecraftforge.client.ForgeHooksClient; public class RenderCalcinator extends TileEntitySpecialRenderer { private ModelBase model = new ModelBase() {}; static final float factor = (float) (1.0 / 16.0); /* The four support legs of the Calcinator */ private final ModelRenderer[] legs = new ModelRenderer[4]; /* The four support arms for the fire plateof the Calcinator */ private final ModelRenderer[] supportArms = new ModelRenderer[4]; /* The five faces (four sides and the bottom) of the Calcinator bowl */ private final ModelRenderer[] bowlParts = new ModelRenderer[5]; /* */ private final ModelRenderer firePlate; private final ModelRenderer ashLayer; public RenderCalcinator() { legs[0] = new ModelRenderer(model, 0, 0); legs[0].addBox(-1F, -8F, -1F, 2, 8, 2).setRotationPoint(2, 8, 2); legs[0].rotateAngleY = ((float)Math.PI / 4F); legs[1] = new ModelRenderer(model, 0, 0); legs[1].addBox(-1F, -8F, -1F, 2, 8, 2).setRotationPoint(2, 8, 14); legs[1].rotateAngleY = ((float)Math.PI / 4F); legs[2] = new ModelRenderer(model, 0, 0); legs[2].addBox(-1F, -8F, -1F, 2, 8, 2).setRotationPoint(14, 8, 2); legs[2].rotateAngleY = ((float)Math.PI / 4F); legs[3] = new ModelRenderer(model, 0, 0); legs[3].addBox(-1F, -8F, -1F, 2, 8, 2).setRotationPoint(14, 8, 14); legs[3].rotateAngleY = ((float)Math.PI / 4F); firePlate = new ModelRenderer(model, 0, 0); firePlate.addBox(-3.5F, -1F, -3.5F, 8, 2, 8).setRotationPoint(8, 3, 8); firePlate.rotateAngleY = ((float)Math.PI / 4F); supportArms[0] = new ModelRenderer(model, 0, 0); supportArms[0].addBox(-5F, -1F, -1F, 4, 2, 2).setRotationPoint(2, 3, 2); supportArms[0].rotateAngleY = ((float)Math.PI * 3 / 4F); supportArms[1] = new ModelRenderer(model, 0, 0); supportArms[1].addBox(-5F, -1F, -1F, 4, 2, 2).setRotationPoint(14, 3, 2); supportArms[1].rotateAngleY = ((float)Math.PI / 4F); supportArms[2] = new ModelRenderer(model, 0, 0); supportArms[2].addBox(-5F, -1F, -1F, 4, 2, 2).setRotationPoint(14, 3, 14); supportArms[2].rotateAngleY = ((float)Math.PI * 7 / 4F); supportArms[3] = new ModelRenderer(model, 0, 0); supportArms[3].addBox(-5F, -1F, -1F, 4, 2, 2).setRotationPoint(2, 3, 14); supportArms[3].rotateAngleY = ((float)Math.PI * 5 / 4F); bowlParts[0] = new ModelRenderer(model, 0, 0); bowlParts[0].addBox(-8F, -4F, -1F, 16, 8, 2).setRotationPoint(8, 12, 1); bowlParts[1] = new ModelRenderer(model, 0, 0); bowlParts[1].addBox(-8F, -4F, -1F, 16, 8, 2).setRotationPoint(8, 12, 15); bowlParts[2] = new ModelRenderer(model, 0, 0); bowlParts[2].addBox(-1F, -4F, -6F, 2, 8, 12).setRotationPoint(1, 12, 8); bowlParts[3] = new ModelRenderer(model, 0, 0); bowlParts[3].addBox(-1F, -4F, -6F, 2, 8, 12).setRotationPoint(15, 12, 8); bowlParts[4] = new ModelRenderer(model, 0, 0); bowlParts[4].addBox(-6F, -1F, -6F, 12, 1, 12).setRotationPoint(8, 9, 8); ashLayer = new ModelRenderer(model, 0, 0); ashLayer.addBox(-6F, 0F, -6F, 12, 1, 12).setRotationPoint(8, 9, 8); } @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { render(x, y, z); } private void render(double x, double y, double z) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_LIGHTING); GL11.glTranslated(x, y, z); ForgeHooksClient.bindTexture(Reference.SPRITE_SHEET_LOCATION + "calcinator.png", 0); firePlate.render(factor); for (ModelRenderer leg : legs) { leg.render(factor); } for (ModelRenderer supportArm : supportArms) { supportArm.render(factor); } for (ModelRenderer bowlPart : bowlParts) { bowlPart.render(factor); } ashLayer.render(factor); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } }