package com.pahimar.ee3.client.renderer; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.ItemStack; import net.minecraftforge.client.ForgeHooksClient; import net.minecraftforge.client.IItemRenderer; import org.lwjgl.opengl.GL11; import com.pahimar.ee3.client.model.ModelCalcinator; import com.pahimar.ee3.lib.Sprites; /** * RenderItemCalcinator * * Renders the Calcinator in game as an item (in hand, on the ground, and in * inventory) * * @author pahimar * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) * */ public class ItemCalcinatorRenderer implements IItemRenderer { private ModelCalcinator calcinatorModel; public ItemCalcinatorRenderer() { calcinatorModel = new ModelCalcinator(1 / 16F); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return true; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch (type) { case ENTITY: { renderCalcinator(-0.5F, 0F, -0.5F); break; } case EQUIPPED: { renderCalcinator(0F, 0.4F, 0F); break; } case INVENTORY: { renderCalcinator(1F, 0.65F, 1F); break; } default: break; } } private void renderCalcinator(float x, float y, float z) { Tessellator tesselator = Tessellator.instance; ForgeHooksClient.bindTexture(Sprites.MODEL_CALCINATOR, 0); GL11.glPushMatrix(); //start GL11.glTranslatef(x, y, z); //size calcinatorModel.render(0.0625F); GL11.glPopMatrix(); //end } }