package ee3.client.render; import org.lwjgl.opengl.GL11; import ee3.common.lib.Reference; import ee3.common.lib.Sprites; import net.minecraft.src.ItemStack; import net.minecraft.src.Tessellator; import net.minecraftforge.client.ForgeHooksClient; import net.minecraftforge.client.IItemRenderer; /** * RenderItemCalcinator * * Renders the Calcinator in game as an item (in hand, on the ground, and in inventory) * * @author pahimar * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) * */ public class RenderItemCalcinator implements IItemRenderer { private ModelCalcinator calcinatorModel; public RenderItemCalcinator() { calcinatorModel = new ModelCalcinator(1/16F); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return true; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch (type) { case ENTITY: renderCalcinator(-0.5F, 0F, -0.5F); break; case EQUIPPED: renderCalcinator(0F, 0.4F, 0F); break; case INVENTORY: renderCalcinator(1F, 0.65F, 1F); break; default: break; } } private void renderCalcinator(float x, float y, float z) { Tessellator tesselator = Tessellator.instance; ForgeHooksClient.bindTexture(Sprites.SPRITE_SHEET_LOCATION + Sprites.CALCINATOR_MODEL_TEXTURE, 0); GL11.glPushMatrix(); //start GL11.glTranslatef(x, y, z); //size calcinatorModel.render(0.0625F); GL11.glPopMatrix(); //end } }