package com.pahimar.ee3.inventory; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import com.pahimar.ee3.tileentity.TileAlchemicalChest; /** * Equivalent-Exchange-3 * * ContainerAlchemicalChest * * @author pahimar * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) * */ public class ContainerAlchemicalChest extends Container { private TileAlchemicalChest tileAlchemicalChest; private final int CHEST_INVENTORY_ROWS = 4; private final int CHEST_INVENTORY_COLUMNS = 13; private final int PLAYER_INVENTORY_ROWS = 3; private final int PLAYER_INVENTORY_COLUMNS = 9; public ContainerAlchemicalChest(InventoryPlayer inventoryPlayer, TileAlchemicalChest tileAlchemicalChest) { this.tileAlchemicalChest = tileAlchemicalChest; tileAlchemicalChest.openChest(); // Add the Alchemical Chest slots to the container for (int chestRowIndex = 0; chestRowIndex < CHEST_INVENTORY_ROWS; ++chestRowIndex) { for (int chestColumnIndex = 0; chestColumnIndex < CHEST_INVENTORY_COLUMNS; ++chestColumnIndex) { this.addSlotToContainer(new Slot(tileAlchemicalChest, chestColumnIndex + chestRowIndex * 13, 8 + chestColumnIndex * 18, 18 + chestRowIndex * 18)); } } // Add the player's inventory slots to the container for (int inventoryRowIndex = 0; inventoryRowIndex < PLAYER_INVENTORY_ROWS; ++inventoryRowIndex) { for (int inventoryColumnIndex = 0; inventoryColumnIndex < PLAYER_INVENTORY_COLUMNS; ++inventoryColumnIndex) { this.addSlotToContainer(new Slot(inventoryPlayer, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 44 + inventoryColumnIndex * 18, 104 + inventoryRowIndex * 18)); } } // Add the player's action bar slots to the container for (int actionBarSlotIndex = 0; actionBarSlotIndex < PLAYER_INVENTORY_COLUMNS; ++actionBarSlotIndex) { this.addSlotToContainer(new Slot(inventoryPlayer, actionBarSlotIndex, 44 + actionBarSlotIndex * 18, 162)); } } @Override public boolean canInteractWith(EntityPlayer var1) { return true; } /** * Callback for when the crafting gui is closed. */ @Override public void onContainerClosed(EntityPlayer entityPlayer) { super.onContainerClosed(entityPlayer); tileAlchemicalChest.closeChest(); } @Override public ItemStack transferStackInSlot(EntityPlayer entityPlayer, int slotIndex) { ItemStack newItemStack = null; Slot slot = (Slot) inventorySlots.get(slotIndex); if (slot != null && slot.getHasStack()) { ItemStack itemStack = slot.getStack(); newItemStack = itemStack.copy(); if (slotIndex < CHEST_INVENTORY_ROWS * CHEST_INVENTORY_COLUMNS) { if (!this.mergeItemStack(itemStack, CHEST_INVENTORY_ROWS * CHEST_INVENTORY_COLUMNS, inventorySlots.size(), false)) return null; } else if (!this.mergeItemStack(itemStack, 0, CHEST_INVENTORY_ROWS * CHEST_INVENTORY_COLUMNS, false)) return null; if (itemStack.stackSize == 0) { slot.putStack((ItemStack) null); } else { slot.onSlotChanged(); } } return newItemStack; } }