package com.pahimar.ee3.inventory; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntityFurnace; import com.pahimar.ee3.item.ItemAlchemicalDust; import com.pahimar.ee3.tileentity.TileAludel; /** * Equivalent-Exchange-3 * * ContainerAludel * * @author pahimar * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) * */ public class ContainerAludel extends Container { private final int PLAYER_INVENTORY_ROWS = 3; private final int PLAYER_INVENTORY_COLUMNS = 9; public ContainerAludel(InventoryPlayer inventoryPlayer, TileAludel tileAludel) { this.addSlotToContainer(new Slot(tileAludel, TileAludel.FUEL_INVENTORY_INDEX, 44, 74)); this.addSlotToContainer(new Slot(tileAludel, TileAludel.INPUT_INVENTORY_INDEX, 44, 18)); this.addSlotToContainer(new Slot(tileAludel, TileAludel.DUST_INVENTORY_INDEX, 44, 39)); this.addSlotToContainer(new Slot(tileAludel, TileAludel.OUTPUT_INVENTORY_INDEX, 120, 39)); // Add the player's inventory slots to the container for (int inventoryRowIndex = 0; inventoryRowIndex < PLAYER_INVENTORY_ROWS; ++inventoryRowIndex) { for (int inventoryColumnIndex = 0; inventoryColumnIndex < PLAYER_INVENTORY_COLUMNS; ++inventoryColumnIndex) { this.addSlotToContainer(new Slot(inventoryPlayer, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 8 + inventoryColumnIndex * 18, 106 + inventoryRowIndex * 18)); } } // Add the player's action bar slots to the container for (int actionBarSlotIndex = 0; actionBarSlotIndex < PLAYER_INVENTORY_COLUMNS; ++actionBarSlotIndex) { this.addSlotToContainer(new Slot(inventoryPlayer, actionBarSlotIndex, 8 + actionBarSlotIndex * 18, 164)); } } @Override public boolean canInteractWith(EntityPlayer var1) { return true; } @Override public ItemStack transferStackInSlot(EntityPlayer entityPlayer, int slotIndex) { ItemStack itemStack = null; Slot slot = (Slot) inventorySlots.get(slotIndex); if (slot != null && slot.getHasStack()) { ItemStack slotItemStack = slot.getStack(); itemStack = slotItemStack.copy(); /** * If we are shift-clicking an item out of the Aludel's container, * attempt to put it in the first available slot in the player's * inventory */ if (slotIndex < TileAludel.INVENTORY_SIZE) { if (!this.mergeItemStack(slotItemStack, TileAludel.INVENTORY_SIZE, inventorySlots.size(), false)) { return null; } } else { /** * If the stack being shift-clicked into the Aludel's container * is a fuel, first try to put it in the fuel slot. If it cannot * be merged into the fuel slot, try to put it in the input * slot. */ if (TileEntityFurnace.isItemFuel(slotItemStack)) { if (!this.mergeItemStack(slotItemStack, TileAludel.FUEL_INVENTORY_INDEX, TileAludel.INPUT_INVENTORY_INDEX, false)) { return null; } } /** * If the stack being shift-clicked into the Aludel's container * is a dust, first try to put it in the dust slot. If it cannot * be merged into the dust slot, try to put it in the input * slot. */ else if (slotItemStack.getItem() instanceof ItemAlchemicalDust) { if (!this.mergeItemStack(slotItemStack, TileAludel.DUST_INVENTORY_INDEX, TileAludel.OUTPUT_INVENTORY_INDEX, false)) { return null; } } /** * Finally, attempt to put stack into the input slot */ else if (!this.mergeItemStack(slotItemStack, TileAludel.INPUT_INVENTORY_INDEX, TileAludel.DUST_INVENTORY_INDEX, false)) { return null; } } if (slotItemStack.stackSize == 0) { slot.putStack((ItemStack) null); } else { slot.onSlotChanged(); } } return itemStack; } }