package com.pahimar.ee3.block; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import com.pahimar.ee3.lib.BlockIds; import com.pahimar.ee3.lib.Strings; import cpw.mods.fml.common.registry.GameRegistry; /** * Equivalent-Exchange-3 * * ModBlocks * * @author pahimar * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) * */ public class ModBlocks { /* Mod block instances */ public static Block calcinator; public static Block aludelBase; public static Block alchemicalChest; public static Block glassBell; public static Block alchemyTable; public static Block renderingTank; public static Block redWaterStill; public static Block redWaterFlowing; public static void init() { calcinator = new BlockCalcinator(BlockIds.CALCINATOR); aludelBase = new BlockAludelBase(BlockIds.ALUDEL_BASE); alchemicalChest = new BlockAlchemicalChest(BlockIds.ALCHEMICAL_CHEST); glassBell = new BlockGlassBell(BlockIds.GLASS_BELL); alchemyTable = new BlockAlchemyTable(BlockIds.ALCHEMY_TABLE); renderingTank = new BlockRenderingTank(BlockIds.RENDERING_TANK); redWaterStill = new BlockRedWaterStill(BlockIds.RED_WATER_STILL); redWaterFlowing = new BlockRedWaterFlowing(BlockIds.RED_WATER_STILL - 1); GameRegistry.registerBlock(calcinator, Strings.CALCINATOR_NAME); GameRegistry.registerBlock(aludelBase, Strings.ALUDEL_NAME); GameRegistry.registerBlock(alchemicalChest, Strings.ALCHEMICAL_CHEST_NAME); GameRegistry.registerBlock(glassBell, Strings.GLASS_BELL_NAME); GameRegistry.registerBlock(alchemyTable, Strings.ALCHEMY_TABLE_NAME); GameRegistry.registerBlock(renderingTank, Strings.RENDERING_TANK_NAME); //GameRegistry.registerBlock(redWaterStill, Strings.RED_WATER_STILL_NAME); //GameRegistry.registerBlock(redWaterFlowing, Strings.RED_WATER_FLOWING_NAME); initBlockRecipes(); } private static void initBlockRecipes() { GameRegistry.addRecipe(new ItemStack(glassBell), new Object[] { "iii", "i i", "i i", Character.valueOf('i'), Block.glass }); GameRegistry.addRecipe(new ItemStack(aludelBase), new Object[] { "iii", "sis", "iii", Character.valueOf('i'), Item.ingotIron, Character.valueOf('s'), Block.stone }); } }