package com.pahimar.ee3.block; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; import com.pahimar.ee3.EquivalentExchange3; import com.pahimar.ee3.lib.GuiIds; import com.pahimar.ee3.lib.RenderIds; import com.pahimar.ee3.lib.Strings; import com.pahimar.ee3.tileentity.TileAludel; import com.pahimar.ee3.tileentity.TileEE; import com.pahimar.ee3.tileentity.TileGlassBell; public class BlockGlassBell extends BlockEE { /** * Is the random generator used by glass bell to drop the inventory contents * in random directions. */ private Random rand = new Random(); public BlockGlassBell(int id) { super(id, Material.glass); this.setUnlocalizedName(Strings.GLASS_BELL_NAME); this.setCreativeTab(EquivalentExchange3.tabsEE3); this.setHardness(1.0F); } @Override public String getUnlocalizedName() { StringBuilder unlocalizedName = new StringBuilder(); unlocalizedName.append("tile."); unlocalizedName.append(Strings.RESOURCE_PREFIX); unlocalizedName.append(Strings.GLASS_BELL_NAME); return unlocalizedName.toString(); } @Override public TileEntity createNewTileEntity(World world) { return new TileGlassBell(); } @Override public boolean renderAsNormalBlock() { return false; } @Override public boolean isOpaqueCube() { return false; } @Override public int getRenderType() { return RenderIds.glassBell; } @Override public void breakBlock(World world, int x, int y, int z, int id, int meta) { dropInventory(world, x, y, z); super.breakBlock(world, x, y, z, id, meta); } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9) { if (player.isSneaking()) return false; else { if (!world.isRemote) { TileEntity tileEntityGlassBell = world.getBlockTileEntity(x, y, z); TileEntity tileEntityAludel = world.getBlockTileEntity(x, y - 1, z); if (tileEntityAludel instanceof TileAludel && tileEntityGlassBell instanceof TileGlassBell) { player.openGui(EquivalentExchange3.instance, GuiIds.ALUDEL, world, x, y - 1, z); return true; } if (tileEntityGlassBell != null) { player.openGui(EquivalentExchange3.instance, GuiIds.GLASS_BELL, world, x, y, z); } } return true; } } @Override public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entityLiving, ItemStack itemStack) { if (itemStack.hasDisplayName()) { ((TileEE) world.getBlockTileEntity(x, y, z)).setCustomName(itemStack.getDisplayName()); } if (world.getBlockTileEntity(x, y - 1, z) != null && world.getBlockTileEntity(x, y - 1, z) instanceof TileAludel) { ((TileEE) world.getBlockTileEntity(x, y, z)).setOrientation(ForgeDirection.UP); } else { ((TileEE) world.getBlockTileEntity(x, y, z)).setOrientation(world.getBlockMetadata(x, y, z)); } world.setBlockMetadataWithNotify(x, y, z, 0, 3); } @Override public int onBlockPlaced(World world, int x, int y, int z, int sideHit, float hitX, float hitY, float hitZ, int metaData) { return sideHit; } /** * Ray traces through the blocks collision from start vector to end vector * returning a ray trace hit. Args: world, x, y, z, startVec, endVec */ @Override public MovingObjectPosition collisionRayTrace(World world, int x, int y, int z, Vec3 startVec, Vec3 endVec) { TileEntity tileEntity = world.getBlockTileEntity(x, y, z); if (tileEntity != null) { if (tileEntity instanceof TileGlassBell) { TileGlassBell tileGlassBell = (TileGlassBell) tileEntity; switch (tileGlassBell.getOrientation()) { case DOWN: { this.setBlockBounds(0.125F, 0.33F, 0.125F, 0.875F, 1.0F, 0.875F); break; } case UP: { this.setBlockBounds(0.125F, 0.0F, 0.125F, 0.875F, 0.66F, 0.875F); break; } case NORTH: { this.setBlockBounds(0.125F, 0.125F, 0.33F, 0.875F, 0.875F, 1.0F); break; } case SOUTH: { this.setBlockBounds(0.125F, 0.125F, 0.0F, 0.875F, 0.875F, 0.66F); break; } case EAST: { this.setBlockBounds(0.0F, 0.125F, 0.125F, 0.66F, 0.875F, 0.875F); break; } case WEST: { this.setBlockBounds(0.33F, 0.125F, 0.125F, 1.0F, 0.875F, 0.875F); break; } case UNKNOWN: { break; } } } } return super.collisionRayTrace(world, x, y, z, startVec, endVec); } @Override public int getLightValue(IBlockAccess world, int x, int y, int z) { ItemStack itemStack; if (world.getBlockTileEntity(x, y, z) instanceof TileGlassBell) { TileGlassBell tileGlassBell = (TileGlassBell) world.getBlockTileEntity(x, y, z); if (world.getBlockTileEntity(x, y - 1, z) instanceof TileAludel) { TileAludel tileAludel = (TileAludel) world.getBlockTileEntity(x, y - 1, z); itemStack = tileAludel.getStackInSlot(TileAludel.INPUT_INVENTORY_INDEX); if (itemStack != null && itemStack.itemID < 4096) return Block.lightValue[itemStack.itemID]; } itemStack = tileGlassBell.getStackInSlot(TileGlassBell.DISPLAY_SLOT_INVENTORY_INDEX); if (itemStack != null && itemStack.itemID < 4096) return Block.lightValue[itemStack.itemID]; } return 0; } private void dropInventory(World world, int x, int y, int z) { TileEntity tileEntity = world.getBlockTileEntity(x, y, z); if (!(tileEntity instanceof IInventory)) return; IInventory inventory = (IInventory) tileEntity; for (int i = 0; i < inventory.getSizeInventory(); i++) { ItemStack itemStack = inventory.getStackInSlot(i); if (itemStack != null && itemStack.stackSize > 0) { float dX = rand.nextFloat() * 0.8F + 0.1F; float dY = rand.nextFloat() * 0.8F + 0.1F; float dZ = rand.nextFloat() * 0.8F + 0.1F; EntityItem entityItem = new EntityItem(world, x + dX, y + dY, z + dZ, new ItemStack(itemStack.itemID, itemStack.stackSize, itemStack.getItemDamage())); if (itemStack.hasTagCompound()) { entityItem.getEntityItem().setTagCompound((NBTTagCompound) itemStack.getTagCompound().copy()); } float factor = 0.05F; entityItem.motionX = rand.nextGaussian() * factor; entityItem.motionY = rand.nextGaussian() * factor + 0.2F; entityItem.motionZ = rand.nextGaussian() * factor; world.spawnEntityInWorld(entityItem); itemStack.stackSize = 0; } } } }