package com.pahimar.ee3.block; import com.pahimar.ee3.init.Glyphs; import com.pahimar.ee3.reference.Names; import com.pahimar.ee3.reference.RenderIds; import com.pahimar.ee3.tileentity.TileEntityAlchemyArray; import com.pahimar.ee3.tileentity.TileEntityEE; import net.minecraft.block.ITileEntityProvider; import net.minecraft.block.material.Material; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class BlockAlchemyArray extends BlockEE implements ITileEntityProvider { public BlockAlchemyArray() { super(Material.circuits); this.setCreativeTab(null); this.setBlockName(Names.Blocks.ALCHEMY_ARRAY); } @Override public boolean renderAsNormalBlock() { return false; } @Override public boolean isOpaqueCube() { return false; } @Override public int getRenderType() { return RenderIds.alchemyArray; } /** * Returns a new instance of a block's tile entity class. Called on placing the block. * * @param world * @param metaData */ @Override public TileEntity createNewTileEntity(World world, int metaData) { return new TileEntityAlchemyArray(); } @Override public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entityLiving, ItemStack itemStack) { int facing = MathHelper.floor_double(entityLiving.rotationYaw * 4.0F / 360.0F + 0.5D) & 3; ((TileEntityEE) world.getTileEntity(x, y, z)).setOrientation(world.getBlockMetadata(x, y, z)); if (world.getTileEntity(x, y, z) instanceof TileEntityAlchemyArray) { // TODO: Place the first glyph of the alchemy glyphs from the player's currently selected glyph ((TileEntityAlchemyArray) world.getTileEntity(x, y, z)).addGlyphToAlchemyArray(Glyphs.BASE_CIRCLE, 3, facing); ((TileEntityAlchemyArray) world.getTileEntity(x, y, z)).addGlyphToAlchemyArray(Glyphs.BASE_CIRCLE, 2, facing); ((TileEntityAlchemyArray) world.getTileEntity(x, y, z)).addGlyphToAlchemyArray(Glyphs.BASE_CIRCLE, 1, facing); ((TileEntityAlchemyArray) world.getTileEntity(x, y, z)).addGlyphToAlchemyArray(Glyphs.TRIANGLE, 1, facing); ((TileEntityAlchemyArray) world.getTileEntity(x, y, z)).addGlyphToAlchemyArray(Glyphs.TRIANGLE, 2); ((TileEntityAlchemyArray) world.getTileEntity(x, y, z)).addGlyphToAlchemyArray(Glyphs.TRIANGLE, 3); } } @Override public int onBlockPlaced(World world, int x, int y, int z, int sideHit, float hitX, float hitY, float hitZ, int metaData) { return sideHit; } @Override public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z) { return null; } /** * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, * x, y, z, startVec, endVec */ @Override public MovingObjectPosition collisionRayTrace(World world, int x, int y, int z, Vec3 startVec, Vec3 endVec) { if (world.getTileEntity(x, y, z) instanceof TileEntityAlchemyArray) { TileEntityAlchemyArray tileEntityAlchemyArray = (TileEntityAlchemyArray) world.getTileEntity(x, y, z); int largestGlyphSize = tileEntityAlchemyArray.getAlchemyArray().getLargestGlyphSize(); switch (tileEntityAlchemyArray.getOrientation()) { case DOWN: { this.setBlockBounds(0f, 1f, 0f, 1f, 1 - 0.0625f, 1f); break; } case UP: { this.setBlockBounds(0 - (largestGlyphSize - 1) / 2, 0f, 0 - (largestGlyphSize - 1) / 2, 1 + (largestGlyphSize - 1) / 2, 0.0625f, 1 + (largestGlyphSize - 1) / 2); break; } case NORTH: { this.setBlockBounds(0f, 0f, 1 - 0.0625f, 1f, 1f, 1f); break; } case SOUTH: { this.setBlockBounds(0f, 0f, 0f, 1f, 1f, 0.0625f); break; } case EAST: { this.setBlockBounds(0f, 0f, 0f, 0.0625f, 1f, 1f); break; } case WEST: { this.setBlockBounds(1f, 0f, 0f, 1 - 0.0625f, 1f, 1f); break; } case UNKNOWN: { break; } } } return super.collisionRayTrace(world, x, y, z, startVec, endVec); } }