package com.pahimar.ee3.tileentity; import com.pahimar.ee3.init.ModBlocks; import com.pahimar.ee3.inventory.ContainerAlchemicalChest; import com.pahimar.ee3.reference.Names; import com.pahimar.ee3.reference.Sounds; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; public class TileEntityAlchemicalChest extends TileEntityEE implements IInventory { /** * The current angle of the chest lid (between 0 and 1) */ public float lidAngle; /** * The angle of the chest lid last tick */ public float prevLidAngle; /** * The number of players currently using this chest */ public int numUsingPlayers; /** * Server sync counter (once per 20 ticks) */ private int ticksSinceSync; /** * The ItemStacks that hold the items currently being used in the Alchemical Chest */ private ItemStack[] inventory; public TileEntityAlchemicalChest(int metaData) { super(); this.state = (byte) metaData; if (metaData == 0) { inventory = new ItemStack[ContainerAlchemicalChest.SMALL_INVENTORY_SIZE]; } else if (metaData == 1) { inventory = new ItemStack[ContainerAlchemicalChest.MEDIUM_INVENTORY_SIZE]; } else if (metaData == 2) { inventory = new ItemStack[ContainerAlchemicalChest.LARGE_INVENTORY_SIZE]; } } @Override public int getSizeInventory() { return inventory.length; } @Override public ItemStack getStackInSlot(int slotIndex) { return inventory[slotIndex]; } @Override public ItemStack decrStackSize(int slotIndex, int decrementAmount) { ItemStack itemStack = getStackInSlot(slotIndex); if (itemStack != null) { if (itemStack.stackSize <= decrementAmount) { setInventorySlotContents(slotIndex, null); } else { itemStack = itemStack.splitStack(decrementAmount); if (itemStack.stackSize == 0) { setInventorySlotContents(slotIndex, null); } } } return itemStack; } @Override public ItemStack getStackInSlotOnClosing(int slotIndex) { if (inventory[slotIndex] != null) { ItemStack itemStack = inventory[slotIndex]; inventory[slotIndex] = null; return itemStack; } else { return null; } } @Override public void setInventorySlotContents(int slotIndex, ItemStack itemStack) { inventory[slotIndex] = itemStack; if (itemStack != null && itemStack.stackSize > this.getInventoryStackLimit()) { itemStack.stackSize = this.getInventoryStackLimit(); } this.markDirty(); } @Override public String getInventoryName() { return this.hasCustomName() ? this.getCustomName() : Names.Containers.ALCHEMICAL_CHEST; } @Override public boolean hasCustomInventoryName() { return this.hasCustomName(); } @Override public int getInventoryStackLimit() { return 64; } /** * Do not make give this method the name canInteractWith because it clashes with Container * * @param entityplayer The player we are checking to see if they can use this chest */ @Override public boolean isUseableByPlayer(EntityPlayer entityplayer) { return true; } /** * Called when a client event is received with the event number and argument, see World.sendClientEvent */ @Override public boolean receiveClientEvent(int eventID, int numUsingPlayers) { if (eventID == 1) { this.numUsingPlayers = numUsingPlayers; return true; } else { return super.receiveClientEvent(eventID, numUsingPlayers); } } @Override public boolean isItemValidForSlot(int slotIndex, ItemStack itemStack) { return true; } @Override public void openInventory() { ++numUsingPlayers; worldObj.addBlockEvent(xCoord, yCoord, zCoord, ModBlocks.alchemicalChest, 1, numUsingPlayers); } @Override public void closeInventory() { --numUsingPlayers; worldObj.addBlockEvent(xCoord, yCoord, zCoord, ModBlocks.alchemicalChest, 1, numUsingPlayers); } @Override public void readFromNBT(NBTTagCompound nbtTagCompound) { super.readFromNBT(nbtTagCompound); // Read in the ItemStacks in the inventory from NBT NBTTagList tagList = nbtTagCompound.getTagList("Items", 10); inventory = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < tagList.tagCount(); ++i) { NBTTagCompound tagCompound = tagList.getCompoundTagAt(i); byte slotIndex = tagCompound.getByte("Slot"); if (slotIndex >= 0 && slotIndex < inventory.length) { inventory[slotIndex] = ItemStack.loadItemStackFromNBT(tagCompound); } } } @Override public void writeToNBT(NBTTagCompound nbtTagCompound) { super.writeToNBT(nbtTagCompound); // Write the ItemStacks in the inventory to NBT NBTTagList tagList = new NBTTagList(); for (int currentIndex = 0; currentIndex < inventory.length; ++currentIndex) { if (inventory[currentIndex] != null) { NBTTagCompound tagCompound = new NBTTagCompound(); tagCompound.setByte("Slot", (byte) currentIndex); inventory[currentIndex].writeToNBT(tagCompound); tagList.appendTag(tagCompound); } } nbtTagCompound.setTag("Items", tagList); } /** * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count * ticks and creates a new spawn inside its implementation. */ @Override public void updateEntity() { super.updateEntity(); if (++ticksSinceSync % 20 * 4 == 0) { worldObj.addBlockEvent(xCoord, yCoord, zCoord, ModBlocks.alchemicalChest, 1, numUsingPlayers); } prevLidAngle = lidAngle; float angleIncrement = 0.1F; double adjustedXCoord, adjustedZCoord; if (numUsingPlayers > 0 && lidAngle == 0.0F) { adjustedXCoord = xCoord + 0.5D; adjustedZCoord = zCoord + 0.5D; worldObj.playSoundEffect(adjustedXCoord, yCoord + 0.5D, adjustedZCoord, Sounds.CHEST_OPEN, 0.5F, worldObj.rand.nextFloat() * 0.1F + 0.9F); } if (numUsingPlayers == 0 && lidAngle > 0.0F || numUsingPlayers > 0 && lidAngle < 1.0F) { float var8 = lidAngle; if (numUsingPlayers > 0) { lidAngle += angleIncrement; } else { lidAngle -= angleIncrement; } if (lidAngle > 1.0F) { lidAngle = 1.0F; } if (lidAngle < 0.5F && var8 >= 0.5F) { adjustedXCoord = xCoord + 0.5D; adjustedZCoord = zCoord + 0.5D; worldObj.playSoundEffect(adjustedXCoord, yCoord + 0.5D, adjustedZCoord, Sounds.CHEST_CLOSE, 0.5F, worldObj.rand.nextFloat() * 0.1F + 0.9F); } if (lidAngle < 0.0F) { lidAngle = 0.0F; } } } }