package ee3.common.block; import ee3.common.EquivalentExchange3; import ee3.common.lib.Sprites; import ee3.common.lib.Strings; import net.minecraft.block.BlockStationary; import net.minecraft.block.material.Material; /** * BlockRedWaterFlowing * * Class for the still version of Red Water * * @author pahimar * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) * */ public class BlockRedWaterStill extends BlockStationary { protected BlockRedWaterStill(int id) { super(id, Material.water); this.blockHardness = 100F; this.setLightOpacity(3); this.setBlockName(Strings.RED_WATER_STILL_NAME); this.setCreativeTab(EquivalentExchange3.tabsEE3); this.disableStats(); this.setRequiresSelfNotify(); } @Override public String getTextureFile() { return Sprites.SPRITE_SHEET_LOCATION + Sprites.BLOCK_SPRITE_SHEET; } }