package com.pahimar.ee3.reference; public class Names { public static final class Blocks { public static final String CHALK = "chalkBlock"; public static final String ALCHEMICAL_CHEST = "alchemicalChest"; public static final String ALCHEMICAL_FUEL = "alchemicalFuelBlock"; public static final String ALUDEL = "aludel"; public static final String GLASS_BELL = "glassBell"; public static final String CALCINATOR = "calcinator"; public static final String RESEARCH_STATION = "researchStation"; } public static final class Items { public static final String ALCHEMICAL_BAG = "alchemicalBag"; public static final String ALCHEMICAL_DUST = "alchemicalDust"; public static final String[] ALCHEMICAL_DUST_SUBTYPES = {"ash", "verdant", "azure", "minium"}; public static final String ALCHEMICAL_FUEL = "alchemicalFuel"; public static final String ALCHEMICAL_COAL = "alchemicalCoal"; public static final String MOBIUS_FUEL = "mobiusFuel"; public static final String AETERNALIS_FUEL = "aeternalisFuel"; public static final String[] ALCHEMICAL_FUEL_SUBTYPES = {ALCHEMICAL_COAL, MOBIUS_FUEL, AETERNALIS_FUEL}; public static final String CHALK = "chalk"; public static final String INERT_STONE = "stoneInert"; public static final String MINIUM_SHARD = "shardMinium"; public static final String MINIUM_STONE = "stoneMinium"; public static final String PHILOSOPHERS_STONE = "stonePhilosophers"; public static final String ALCHEMICAL_UPGRADE = "alchemicalUpgrade"; public static final String[] ALCHEMICAL_UPGRADE_SUBTYPES = {"verdant", "azure", "minium"}; public static final String DIVINING_ROD = "diviningRod"; public static final String ALCHEMICAL_TOME = "alchemicalTome"; public static final String GUIDE = "guide"; public static final String MATTER = "matter"; public static final String[] MATTER_SUBTYPES = {"Dark", "Corporeal", "Kinetic", "Temporal", "Essentia", "Amorphous", "Void", "Omni"}; } public static final class Materials { public static final String DARK_MATTER = "matterDark"; } public static final class Tools { public static final String DARK_MATTER_PICKAXE = "pickaxeMatterDark"; } public static final class Armor { public static final String DARK_MATTER_ARMOR = "armorMatterDark"; public static final String CORPOREAL_MATTER_ARMOR = "armorMatterCorporeal"; public static final String KINETIC_MATTER_ARMOR = "armorMatterKinetic"; public static final String TEMPORAL_MATTER_ARMOR = "armorMatterTemporal"; public static final String ESSENTIA_MATTER_ARMOR = "armorMatterEssentia"; public static final String AMORPHOUS_MATTER_ARMOR = "armorMatterAmorphous"; public static final String VOID_MATTER_ARMOR = "armorMatterVoid"; public static final String OMNI_MATTER_ARMOR = "armorMatterOmni"; } public static final class NBT { public static final String CHARGE_LEVEL = "chargeLevel"; public static final String MODE = "mode"; public static final String CRAFTING_GUI_OPEN = "craftingGuiOpen"; public static final String TRANSMUTATION_GUI_OPEN = "transmutationGuiOpen"; public static final String ALCHEMICAL_BAG_GUI_OPEN = "alchemicalBagGuiOpen"; public static final String UUID_MOST_SIG = "UUIDMostSig"; public static final String UUID_LEAST_SIG = "UUIDLeastSig"; public static final String DISPLAY = "display"; public static final String COLOR = "color"; public static final String STATE = "teState"; public static final String CUSTOM_NAME = "CustomName"; public static final String DIRECTION = "teDirection"; public static final String OWNER = "owner"; public static final String OWNER_UUID_MOST_SIG = "ownerUUIDMostSig"; public static final String OWNER_UUID_LEAST_SIG = "ownerUUIDLeastSig"; } public static final class Containers { public static final String VANILLA_INVENTORY = "container.inventory"; public static final String VANILLA_CRAFTING = "container.crafting"; public static final String ALCHEMICAL_BAG = "container.ee3:" + Items.ALCHEMICAL_BAG; public static final String ALCHEMICAL_CHEST = "container.ee3:" + Blocks.ALCHEMICAL_CHEST; public static final String CALCINATOR = "container.ee3:" + Blocks.CALCINATOR; public static final String ALUDEL = "container.ee3:" + Blocks.ALUDEL; public static final String RESEARCH_STATION = "container.ee3:" + Blocks.RESEARCH_STATION; public static final String GLASS_BELL = "container.ee3:" + Blocks.GLASS_BELL; } public static final class Keys { public static final String CATEGORY = "key.categories.ee3"; public static final String CHARGE = "key.charge"; public static final String EXTRA = "key.extra"; public static final String RELEASE = "key.release"; public static final String TOGGLE = "key.toggle"; } }