package com.pahimar.ee3.inventory; import com.pahimar.ee3.tileentity.TileEntityAlchemicalChest; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerAlchemicalChest extends ContainerEE { // Small Chest public static final int SMALL_CHEST_INVENTORY_ROWS = 4; public static final int SMALL_CHEST_INVENTORY_COLUMNS = 12; public static final int SMALL_INVENTORY_SIZE = SMALL_CHEST_INVENTORY_ROWS * SMALL_CHEST_INVENTORY_COLUMNS; // Medium Chest public static final int MEDIUM_CHEST_INVENTORY_ROWS = 7; public static final int MEDIUM_CHEST_INVENTORY_COLUMNS = 12; public static final int MEDIUM_INVENTORY_SIZE = MEDIUM_CHEST_INVENTORY_ROWS * MEDIUM_CHEST_INVENTORY_COLUMNS; // Large Chest public static final int LARGE_CHEST_INVENTORY_ROWS = 9; public static final int LARGE_CHEST_INVENTORY_COLUMNS = 13; public static final int LARGE_INVENTORY_SIZE = LARGE_CHEST_INVENTORY_ROWS * LARGE_CHEST_INVENTORY_COLUMNS; private TileEntityAlchemicalChest tileEntityAlchemicalChest; private int chestInventoryRows; private int chestInventoryColumns; public ContainerAlchemicalChest(InventoryPlayer inventoryPlayer, TileEntityAlchemicalChest tileEntityAlchemicalChest) { this.tileEntityAlchemicalChest = tileEntityAlchemicalChest; tileEntityAlchemicalChest.openInventory(); if (this.tileEntityAlchemicalChest.getState() == 0) { chestInventoryRows = SMALL_CHEST_INVENTORY_ROWS; chestInventoryColumns = SMALL_CHEST_INVENTORY_COLUMNS; } else if (this.tileEntityAlchemicalChest.getState() == 1) { chestInventoryRows = MEDIUM_CHEST_INVENTORY_ROWS; chestInventoryColumns = MEDIUM_CHEST_INVENTORY_COLUMNS; } else if (this.tileEntityAlchemicalChest.getState() == 2) { chestInventoryRows = LARGE_CHEST_INVENTORY_ROWS; chestInventoryColumns = LARGE_CHEST_INVENTORY_COLUMNS; } // Add the Alchemical Chest slots to the container for (int chestRowIndex = 0; chestRowIndex < chestInventoryRows; ++chestRowIndex) { for (int chestColumnIndex = 0; chestColumnIndex < chestInventoryColumns; ++chestColumnIndex) { if (this.tileEntityAlchemicalChest.getState() == 0) { this.addSlotToContainer(new Slot(tileEntityAlchemicalChest, chestColumnIndex + chestRowIndex * chestInventoryColumns, 8 + chestColumnIndex * 18, 18 + chestRowIndex * 18)); } else if (this.tileEntityAlchemicalChest.getState() == 1) { this.addSlotToContainer(new Slot(tileEntityAlchemicalChest, chestColumnIndex + chestRowIndex * chestInventoryColumns, 8 + chestColumnIndex * 18, 18 + chestRowIndex * 18)); } else if (this.tileEntityAlchemicalChest.getState() == 2) { this.addSlotToContainer(new Slot(tileEntityAlchemicalChest, chestColumnIndex + chestRowIndex * chestInventoryColumns, 8 + chestColumnIndex * 18, 8 + chestRowIndex * 18)); } } } // Add the player's inventory slots to the container for (int inventoryRowIndex = 0; inventoryRowIndex < PLAYER_INVENTORY_ROWS; ++inventoryRowIndex) { for (int inventoryColumnIndex = 0; inventoryColumnIndex < PLAYER_INVENTORY_COLUMNS; ++inventoryColumnIndex) { if (this.tileEntityAlchemicalChest.getState() == 0) { this.addSlotToContainer(new Slot(inventoryPlayer, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 35 + inventoryColumnIndex * 18, 104 + inventoryRowIndex * 18)); } else if (this.tileEntityAlchemicalChest.getState() == 1) { this.addSlotToContainer(new Slot(inventoryPlayer, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 35 + inventoryColumnIndex * 18, 158 + inventoryRowIndex * 18)); } else if (this.tileEntityAlchemicalChest.getState() == 2) { this.addSlotToContainer(new Slot(inventoryPlayer, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 44 + inventoryColumnIndex * 18, 174 + inventoryRowIndex * 18)); } } } // Add the player's action bar slots to the container for (int actionBarSlotIndex = 0; actionBarSlotIndex < PLAYER_INVENTORY_COLUMNS; ++actionBarSlotIndex) { if (this.tileEntityAlchemicalChest.getState() == 0) { this.addSlotToContainer(new Slot(inventoryPlayer, actionBarSlotIndex, 35 + actionBarSlotIndex * 18, 162)); } else if (this.tileEntityAlchemicalChest.getState() == 1) { this.addSlotToContainer(new Slot(inventoryPlayer, actionBarSlotIndex, 35 + actionBarSlotIndex * 18, 216)); } else if (this.tileEntityAlchemicalChest.getState() == 2) { this.addSlotToContainer(new Slot(inventoryPlayer, actionBarSlotIndex, 44 + actionBarSlotIndex * 18, 232)); } } } /** * Callback for when the crafting gui is closed. */ @Override public void onContainerClosed(EntityPlayer entityPlayer) { super.onContainerClosed(entityPlayer); tileEntityAlchemicalChest.closeInventory(); } @Override public boolean canInteractWith(EntityPlayer entityPlayer) { return this.tileEntityAlchemicalChest.isUseableByPlayer(entityPlayer); } @Override public ItemStack transferStackInSlot(EntityPlayer entityPlayer, int slotIndex) { ItemStack newItemStack = null; Slot slot = (Slot) inventorySlots.get(slotIndex); if (slot != null && slot.getHasStack()) { ItemStack itemStack = slot.getStack(); newItemStack = itemStack.copy(); if (slotIndex < chestInventoryRows * chestInventoryColumns) { if (!this.mergeItemStack(itemStack, chestInventoryRows * chestInventoryColumns, inventorySlots.size(), false)) { return null; } } else if (!this.mergeItemStack(itemStack, 0, chestInventoryRows * chestInventoryColumns, false)) { return null; } if (itemStack.stackSize == 0) { slot.putStack(null); } else { slot.onSlotChanged(); } } return newItemStack; } }