package com.pahimar.ee3.inventory; import com.pahimar.ee3.item.ItemGem; import com.pahimar.ee3.item.ItemToolEE; import com.pahimar.ee3.tileentity.TileEntityAugmentationTable; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerAugmentationTable extends ContainerEE { private TileEntityAugmentationTable tileEntityAugmentationTable; public ContainerAugmentationTable(InventoryPlayer inventoryPlayer, TileEntityAugmentationTable tileEntityAugmentationTable) { this.tileEntityAugmentationTable = tileEntityAugmentationTable; this.addSlotToContainer(new Slot(tileEntityAugmentationTable, TileEntityAugmentationTable.INPUT_SLOT_INVENTORY_INDEX, 36, 50)); this.addSlotToContainer(new Slot(tileEntityAugmentationTable, TileEntityAugmentationTable.AUGMENT_SLOT_INVENTORY_INDEX, 72, 50)); this.addSlotToContainer(new Slot(tileEntityAugmentationTable, TileEntityAugmentationTable.OUTPUT_SLOT_INVENTORY_INDEX, 136, 50)); // Add the player's inventory slots to the container for (int inventoryRowIndex = 0; inventoryRowIndex < PLAYER_INVENTORY_ROWS; ++inventoryRowIndex) { for (int inventoryColumnIndex = 0; inventoryColumnIndex < PLAYER_INVENTORY_COLUMNS; ++inventoryColumnIndex) { this.addSlotToContainer(new Slot(inventoryPlayer, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 14 + inventoryColumnIndex * 18, 106 + inventoryRowIndex * 18)); } } // Add the player's action bar slots to the container for (int actionBarSlotIndex = 0; actionBarSlotIndex < PLAYER_INVENTORY_COLUMNS; ++actionBarSlotIndex) { this.addSlotToContainer(new Slot(inventoryPlayer, actionBarSlotIndex, 14 + actionBarSlotIndex * 18, 164)); } } @Override public ItemStack transferStackInSlot(EntityPlayer entityPlayer, int slotIndex) { ItemStack itemStack = null; Slot slot = (Slot) inventorySlots.get(slotIndex); if (slot != null && slot.getHasStack()) { ItemStack slotItemStack = slot.getStack(); itemStack = slotItemStack.copy(); /** * If we are shift-clicking an item out of the AugmentationTable's container, * attempt to put it in the first available slot in the player's * inventory */ if (slotIndex < TileEntityAugmentationTable.INVENTORY_SIZE) { if (!this.mergeItemStack(slotItemStack, TileEntityAugmentationTable.INVENTORY_SIZE, inventorySlots.size(), false)) { return null; } } else { /** * If the stack being shift-clicked into the AugmentationTable's container * is a tool(?), first try to put it in the tool slot. */ //TODO: create IAugmentable(?) interface if (slotItemStack.getItem() instanceof ItemToolEE) { if (!this.mergeItemStack(slotItemStack, TileEntityAugmentationTable.INPUT_SLOT_INVENTORY_INDEX, TileEntityAugmentationTable.AUGMENT_SLOT_INVENTORY_INDEX, false)) { return null; } } /** * If the stack being shift-clicked into the AugmentationTable's container * is an augment(?), try to put it in the augment slot. */ else if (slotItemStack.getItem() instanceof ItemGem) { if (!this.mergeItemStack(slotItemStack, TileEntityAugmentationTable.AUGMENT_SLOT_INVENTORY_INDEX, TileEntityAugmentationTable.OUTPUT_SLOT_INVENTORY_INDEX, false)) { return null; } } /** * If the stack is not augmentable or an augment don't add it in a slot */ else { return null; } } if (slotItemStack.stackSize == 0) { slot.putStack(null); } else { slot.onSlotChanged(); } } return itemStack; } @Override public boolean canInteractWith(EntityPlayer entityPlayer) { return this.tileEntityAugmentationTable.isUseableByPlayer(entityPlayer); } }