package com.pahimar.ee3.client.renderer.item; import com.pahimar.ee3.client.renderer.model.ModelGlassBell; import com.pahimar.ee3.reference.Textures; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class ItemRendererGlassBell implements IItemRenderer { private final ModelGlassBell modelGlassBell; public ItemRendererGlassBell() { modelGlassBell = new ModelGlassBell(); } @Override public boolean handleRenderType(ItemStack itemStack, ItemRenderType itemRenderType) { return true; } @Override public boolean shouldUseRenderHelper( ItemRenderType itemRenderType, ItemStack itemStack, ItemRendererHelper itemRendererHelper ) { return true; } @Override public void renderItem(ItemRenderType itemRenderType, ItemStack itemStack, Object... data) { switch (itemRenderType) { case ENTITY: { renderGlassBell(-0.5F, -1.2F, 0.5F); return; } case EQUIPPED: { renderGlassBell(-0.2F, -0.85F, 0.8F); return; } case EQUIPPED_FIRST_PERSON: { renderGlassBell(-0.2F, -0.85F, 0.8F); return; } case INVENTORY: { renderGlassBell(-1.0F, -1.675F, 0.0F); return; } default: { } } } private void renderGlassBell(float x, float y, float z) { GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glPushMatrix(); // Scale, Translate, Rotate GL11.glScalef(1.4F, 1.4F, 1.4F); GL11.glTranslatef(x, y, z); GL11.glRotatef(-90F, 1F, 0, 0); // Bind texture FMLClientHandler.instance().getClient().renderEngine.bindTexture( Textures.Model.GLASS_BELL ); // Render modelGlassBell.render(); GL11.glPopMatrix(); } }