package com.pahimar.ee3.tileentity; import net.minecraft.block.Block; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import com.pahimar.ee3.block.ModBlocks; import com.pahimar.ee3.lib.Sounds; import com.pahimar.ee3.lib.Strings; /** * Equivalent-Exchange-3 * * TileAlchemicalChest * * @author pahimar * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) * */ public class TileAlchemicalChest extends TileEE implements IInventory { /** The current angle of the chest lid (between 0 and 1) */ public float lidAngle; /** The angle of the chest lid last tick */ public float prevLidAngle; /** The number of players currently using this chest */ public int numUsingPlayers; /** Server sync counter (once per 20 ticks) */ private int ticksSinceSync; public static final int INVENTORY_SIZE = 13 * 4; /** * The ItemStacks that hold the items currently being used in the Alchemical * Chest */ private ItemStack[] inventory; public TileAlchemicalChest() { super(); inventory = new ItemStack[INVENTORY_SIZE]; } @Override public int getSizeInventory() { return inventory.length; } @Override public ItemStack getStackInSlot(int slotIndex) { return inventory[slotIndex]; } @Override public ItemStack decrStackSize(int slotIndex, int decrementAmount) { ItemStack itemStack = getStackInSlot(slotIndex); if (itemStack != null) { if (itemStack.stackSize <= decrementAmount) { setInventorySlotContents(slotIndex, null); } else { itemStack = itemStack.splitStack(decrementAmount); if (itemStack.stackSize == 0) { setInventorySlotContents(slotIndex, null); } } } return itemStack; } @Override public ItemStack getStackInSlotOnClosing(int slotIndex) { if (inventory[slotIndex] != null) { ItemStack itemStack = inventory[slotIndex]; inventory[slotIndex] = null; return itemStack; } else return null; } @Override public void setInventorySlotContents(int slotIndex, ItemStack itemStack) { inventory[slotIndex] = itemStack; if (itemStack != null && itemStack.stackSize > this.getInventoryStackLimit()) { itemStack.stackSize = this.getInventoryStackLimit(); } this.onInventoryChanged(); } @Override public String getInvName() { return this.hasCustomName() ? this.getCustomName() : Strings.CONTAINER_ALCHEMICAL_CHEST_NAME; } @Override public int getInventoryStackLimit() { return 64; } /** * Called when a client event is received with the event number and * argument, see World.sendClientEvent */ @Override public boolean receiveClientEvent(int eventID, int numUsingPlayers) { if (eventID == 1) { this.numUsingPlayers = numUsingPlayers; return true; } else return super.receiveClientEvent(eventID, numUsingPlayers); } @Override public void openChest() { ++numUsingPlayers; worldObj.addBlockEvent(xCoord, yCoord, zCoord, ModBlocks.alchemicalChest.blockID, 1, numUsingPlayers); } @Override public void closeChest() { --numUsingPlayers; worldObj.addBlockEvent(xCoord, yCoord, zCoord, ModBlocks.alchemicalChest.blockID, 1, numUsingPlayers); } /** * Allows the entity to update its state. Overridden in most subclasses, * e.g. the mob spawner uses this to count ticks and creates a new spawn * inside its implementation. */ @Override public void updateEntity() { super.updateEntity(); if (++ticksSinceSync % 20 * 4 == 0) { worldObj.addBlockEvent(xCoord, yCoord, zCoord, Block.enderChest.blockID, 1, numUsingPlayers); } prevLidAngle = lidAngle; float angleIncrement = 0.1F; double adjustedXCoord, adjustedZCoord; if (numUsingPlayers > 0 && lidAngle == 0.0F) { adjustedXCoord = xCoord + 0.5D; adjustedZCoord = zCoord + 0.5D; worldObj.playSoundEffect(adjustedXCoord, yCoord + 0.5D, adjustedZCoord, Sounds.CHEST_OPEN, 0.5F, worldObj.rand.nextFloat() * 0.1F + 0.9F); } if (numUsingPlayers == 0 && lidAngle > 0.0F || numUsingPlayers > 0 && lidAngle < 1.0F) { float var8 = lidAngle; if (numUsingPlayers > 0) { lidAngle += angleIncrement; } else { lidAngle -= angleIncrement; } if (lidAngle > 1.0F) { lidAngle = 1.0F; } if (lidAngle < 0.5F && var8 >= 0.5F) { adjustedXCoord = xCoord + 0.5D; adjustedZCoord = zCoord + 0.5D; worldObj.playSoundEffect(adjustedXCoord, yCoord + 0.5D, adjustedZCoord, Sounds.CHEST_CLOSE, 0.5F, worldObj.rand.nextFloat() * 0.1F + 0.9F); } if (lidAngle < 0.0F) { lidAngle = 0.0F; } } } @Override public void readFromNBT(NBTTagCompound nbtTagCompound) { super.readFromNBT(nbtTagCompound); // Read in the ItemStacks in the inventory from NBT NBTTagList tagList = nbtTagCompound.getTagList("Items"); inventory = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < tagList.tagCount(); ++i) { NBTTagCompound tagCompound = (NBTTagCompound) tagList.tagAt(i); byte slotIndex = tagCompound.getByte("Slot"); if (slotIndex >= 0 && slotIndex < inventory.length) { inventory[slotIndex] = ItemStack.loadItemStackFromNBT(tagCompound); } } } @Override public void writeToNBT(NBTTagCompound nbtTagCompound) { super.writeToNBT(nbtTagCompound); // Write the ItemStacks in the inventory to NBT NBTTagList tagList = new NBTTagList(); for (int currentIndex = 0; currentIndex < inventory.length; ++currentIndex) { if (inventory[currentIndex] != null) { NBTTagCompound tagCompound = new NBTTagCompound(); tagCompound.setByte("Slot", (byte) currentIndex); inventory[currentIndex].writeToNBT(tagCompound); tagList.appendTag(tagCompound); } } nbtTagCompound.setTag("Items", tagList); } @Override public boolean isInvNameLocalized() { return this.hasCustomName(); } @Override public boolean isItemValidForSlot(int slotIndex, ItemStack itemStack) { return true; } @Override public String toString() { StringBuilder stringBuilder = new StringBuilder(); stringBuilder.append(super.toString()); stringBuilder.append("TileAlchemicalChest Data - "); for (int i = 0; i < inventory.length; i++) { if (i != 0) { stringBuilder.append(", "); } if (inventory[i] != null) { stringBuilder.append(String.format("inventory[%d]: %s", i, inventory[i].toString())); } else { stringBuilder.append(String.format("inventory[%d]: empty", i)); } } stringBuilder.append("\n"); return stringBuilder.toString(); } }