package moze_intel.projecte.api.item; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; /** * This interface specifies items that have a charge that changes when the respective keybinding is activated (default V) */ public interface IItemCharge { /** * Returns the current charge on the given ItemStack * @param stack Stack whose charge we want * @return The charge on the stack */ byte getCharge(ItemStack stack); /** * Called serverside when the player presses the charge keybinding; reading sneaking state is up to you * @param player The player * @param stack The item being charged */ void changeCharge(EntityPlayer player, ItemStack stack); }