package com.pahimar.ee3.init; import com.pahimar.ee3.block.*; import com.pahimar.ee3.item.ItemBlockAlchemicalChest; import com.pahimar.ee3.item.ItemBlockAlchemicalFuel; import com.pahimar.ee3.reference.Names; import com.pahimar.ee3.reference.Reference; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.block.Block; @GameRegistry.ObjectHolder(Reference.MOD_ID) public class ModBlocks { public static final BlockEE chalkBlock = new BlockChalk(); public static final BlockEE alchemicalFuelBlock = new BlockAlchemicalFuel(); public static final BlockTileEntityEE alchemicalChest = new BlockAlchemicalChest(); public static final BlockTileEntityEE aludel = new BlockAludel(); public static final BlockTileEntityEE calcinator = new BlockCalcinator(); public static final BlockTileEntityEE glassBell = new BlockGlassBell(); public static final BlockTileEntityEE researchStation = new BlockResearchStation(); public static final BlockEE ashInfusedStone = new BlockAshInfusedStone(); public static final BlockTileEntityEE alchemyArray = new BlockAlchemyArray(); public static final BlockTileEntityEE dummyArray = new BlockDummyArray(); public static final BlockTileEntityEE transmutationTablet = new BlockTransmutationTablet(); public static final Block ashInfusedStoneSlab = new BlockAshInfusedStoneSlab(); public static void init() { GameRegistry.registerBlock(calcinator, Names.Blocks.CALCINATOR); GameRegistry.registerBlock(aludel, Names.Blocks.ALUDEL); GameRegistry.registerBlock(glassBell, Names.Blocks.GLASS_BELL); GameRegistry.registerBlock(researchStation, Names.Blocks.RESEARCH_STATION); GameRegistry.registerBlock(alchemicalChest, ItemBlockAlchemicalChest.class, Names.Blocks.ALCHEMICAL_CHEST); GameRegistry.registerBlock(chalkBlock, Names.Blocks.CHALK); GameRegistry.registerBlock(alchemicalFuelBlock, ItemBlockAlchemicalFuel.class, Names.Blocks.ALCHEMICAL_FUEL); GameRegistry.registerBlock(ashInfusedStone, Names.Blocks.ASH_INFUSED_STONE); GameRegistry.registerBlock(alchemyArray, Names.Blocks.ALCHEMY_ARRAY); GameRegistry.registerBlock(dummyArray, Names.Blocks.DUMMY_ARRAY); GameRegistry.registerBlock(transmutationTablet, Names.Blocks.TRANSMUTATION_TABLET); GameRegistry.registerBlock(ashInfusedStoneSlab, Names.Blocks.ASH_INFUSED_STONE_SLAB); } }