package com.pahimar.ee3.client.renderer.texturefx; import net.minecraft.client.renderer.RenderEngine; import org.lwjgl.opengl.GL11; import com.pahimar.ee3.block.ModBlocks; import com.pahimar.ee3.lib.Sprites; import cpw.mods.fml.client.FMLTextureFX; /** * TextureRedWaterFlowFX * * TextureFX for flowing Red Water * * @author pahimar * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) * */ public class TextureRedWaterFlowFX extends FMLTextureFX { protected float[] red = new float[256]; protected float[] green = new float[256]; protected float[] blue = new float[256]; protected float[] alpha = new float[256]; private int tickCounter = 0; public TextureRedWaterFlowFX() { super(ModBlocks.redWaterStill.blockIndexInTexture + 1); tileSize = 2; setup(); } @Override public void setup() { super.setup(); red = new float[tileSizeSquare]; green = new float[tileSizeSquare]; blue = new float[tileSizeSquare]; alpha = new float[tileSizeSquare]; tickCounter = 0; } @Override public void bindImage(RenderEngine renderEngine) { GL11.glBindTexture(GL11.GL_TEXTURE_2D, renderEngine.getTexture(Sprites.SPRITE_SHEET_LOCATION + Sprites.BLOCK_SPRITE_SHEET)); } public void onTick() { ++this.tickCounter; int var1; int var2; float var3; int var5; int var6; for (var1 = 0; var1 < tileSizeBase; ++var1) { for (var2 = 0; var2 < tileSizeBase; ++var2) { var3 = 0.0F; for (int var4 = var2 - 2; var4 <= var2; ++var4) { var5 = var1 & tileSizeMask; var6 = var4 & tileSizeMask; var3 += this.red[var5 + var6 * tileSizeBase]; } this.green[var1 + var2 * tileSizeBase] = var3 / 3.2F + this.blue[var1 + var2 * tileSizeBase] * 0.8F; } } for (var1 = 0; var1 < tileSizeBase; ++var1) { for (var2 = 0; var2 < tileSizeBase; ++var2) { this.blue[var1 + var2 * tileSizeBase] += this.alpha[var1 + var2 * tileSizeBase] * 0.05F; if (this.blue[var1 + var2 * tileSizeBase] < 0.0F) { this.blue[var1 + var2 * tileSizeBase] = 0.0F; } this.alpha[var1 + var2 * tileSizeBase] -= 0.3F; if (Math.random() < 0.2D) { this.alpha[var1 + var2 * tileSizeBase] = 0.5F; } } } float[] var12 = this.green; this.green = this.red; this.red = var12; for (var2 = 0; var2 < tileSizeSquare; ++var2) { var3 = this.red[var2 - this.tickCounter * tileSizeBase & tileSizeSquareMask]; if (var3 > 1.0F) { var3 = 1.0F; } if (var3 < 0.0F) { var3 = 0.0F; } float var13 = var3 * var3; var5 = (int) (32.0F + var13 * 32.0F); var6 = (int) (50.0F + var13 * 64.0F); int var7 = 255; int var8 = (int) (146.0F + var13 * 50.0F); if (this.anaglyphEnabled) { int var9 = (var5 * 30 + var6 * 59 + var7 * 11) / 100; int var10 = (var5 * 30 + var6 * 70) / 100; int var11 = (var5 * 30 + var7 * 70) / 100; var5 = var9; var6 = var10; var7 = var11; } this.imageData[var2 * 4 + 0] = (byte) var5; this.imageData[var2 * 4 + 1] = (byte) 0; this.imageData[var2 * 4 + 2] = (byte) 0; this.imageData[var2 * 4 + 3] = (byte) 192; } } }