package net.minecraftforge.client.model.obj; import net.minecraft.client.renderer.Tessellator; import net.minecraft.util.Vec3; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class Face { public Vertex[] vertices; public Vertex[] vertexNormals; public Vertex faceNormal; public TextureCoordinate[] textureCoordinates; public int glDrawingMode; public Vertex calculateFaceNormal() { Vec3 v1 = Vec3.createVectorHelper(vertices[1].x - vertices[0].x, vertices[1].y - vertices[0].y, vertices[1].z - vertices[0].z); Vec3 v2 = Vec3.createVectorHelper(vertices[2].x - vertices[0].x, vertices[2].y - vertices[0].y, vertices[2].z - vertices[0].z); Vec3 normalVector = null; normalVector = v1.crossProduct(v2).normalize(); return new Vertex((float)normalVector.xCoord, (float)normalVector.yCoord, (float)normalVector.zCoord); } public void render(Tessellator tessellator, float scale) { this.render(tessellator, 0F, scale); } public void render(Tessellator tessellator, float textureOffset, float scale) { tessellator.startDrawing(glDrawingMode); if (faceNormal == null) { faceNormal = this.calculateFaceNormal(); } tessellator.setNormal(faceNormal.x, faceNormal.y, faceNormal.z); float averageU = 0F; float averageV = 0F; if (textureCoordinates.length != 0) { for (int i = 0; i < textureCoordinates.length; ++i) { averageU += textureCoordinates[i].u; averageV += textureCoordinates[i].v; } averageU = averageU / textureCoordinates.length; averageV = averageV / textureCoordinates.length; } float offsetU, offsetV; for (int i = 0; i < vertices.length; ++i) { if (textureCoordinates.length != 0) { offsetU = textureOffset; offsetV = textureOffset; if (textureCoordinates[i].u > averageU) { offsetU = -offsetU; } if (textureCoordinates[i].v > averageV) { offsetV = -offsetV; } tessellator.addVertexWithUV(vertices[i].x * scale, vertices[i].y * scale, vertices[i].z * scale, textureCoordinates[i].u + offsetU, textureCoordinates[i].v + offsetV); } else { tessellator.addVertex(vertices[i].x * scale, vertices[i].y * scale, vertices[i].z * scale); } } tessellator.draw(); } public void render(Tessellator tessellator, int glDrawingMode, float scale) { this.render(tessellator, glDrawingMode, 0F, scale); } public void render(Tessellator tessellator, int glDrawingMode, float textureOffset, float scale) { tessellator.startDrawing(glDrawingMode); if (faceNormal == null) { faceNormal = this.calculateFaceNormal(); } tessellator.setNormal(faceNormal.x, faceNormal.y, faceNormal.z); float averageU = 0F; float averageV = 0F; if (textureCoordinates.length != 0) { for (int i = 0; i < textureCoordinates.length; ++i) { averageU += textureCoordinates[i].u; averageV += textureCoordinates[i].v; } averageU = averageU / textureCoordinates.length; averageV = averageV / textureCoordinates.length; } float offsetU, offsetV; for (int i = 0; i < vertices.length; ++i) { if (textureCoordinates.length != 0) { offsetU = textureOffset; offsetV = textureOffset; if (textureCoordinates[i].u > averageU) { offsetU = -offsetU; } if (textureCoordinates[i].v > averageV) { offsetV = -offsetV; } tessellator.addVertexWithUV(vertices[i].x * scale, vertices[i].y * scale, vertices[i].z * scale, textureCoordinates[i].u + offsetU, textureCoordinates[i].v + offsetV); } else { tessellator.addVertex(vertices[i].x * scale, vertices[i].y * scale, vertices[i].z * scale); } } tessellator.draw(); } }