package ee3.common.tile; import ee3.common.block.ModBlocks; import net.minecraft.src.IInventory; import net.minecraft.src.ItemStack; import net.minecraft.src.NBTTagCompound; public class TileCalcinator extends TileEE implements IInventory { /** * The ItemStacks that hold the items currently being used in the Calcinator */ private ItemStack[] calcinatorItemStacks = new ItemStack[3]; public void readFromNBT(NBTTagCompound nbtTagCompound) { super.readFromNBT(nbtTagCompound); } public void writeToNBT(NBTTagCompound nbtTagCompound) { super.writeToNBT(nbtTagCompound); } /** * Returns the number of slots in the inventory. */ public int getSizeInventory() { return this.calcinatorItemStacks.length; } /** * Returns the stack in slot i */ public ItemStack getStackInSlot(int i) { return this.calcinatorItemStacks[i]; } public ItemStack decrStackSize(int i, int j) { // TODO Auto-generated method stub return null; } public ItemStack getStackInSlotOnClosing(int i) { return null; } @Override public void setInventorySlotContents(int var1, ItemStack var2) { // TODO Auto-generated method stub } public String getInvName() { return "container." + ModBlocks.CALCINATOR_NAME; } public int getInventoryStackLimit() { return 64; } public void openChest() { } public void closeChest() { } }