equivalent-exchange-3/common/com/pahimar/ee3/client/renderer/tileentity/TileEntityGlassBellRenderer.java
2013-08-23 10:59:50 -04:00

265 lines
9.2 KiB
Java

package com.pahimar.ee3.client.renderer.tileentity;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import org.lwjgl.opengl.GL11;
import com.pahimar.ee3.client.model.ModelGlassBell;
import com.pahimar.ee3.lib.Textures;
import com.pahimar.ee3.tileentity.TileGlassBell;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* Equivalent-Exchange-3
*
* TileEntityGlassBellRenderer
*
* @author pahimar
* @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html)
*
*/
@SideOnly(Side.CLIENT)
public class TileEntityGlassBellRenderer extends TileEntitySpecialRenderer {
private ModelGlassBell modelGlassBell = new ModelGlassBell();
private final RenderItem customRenderItem;
public TileEntityGlassBellRenderer() {
customRenderItem = new RenderItem() {
@Override
public boolean shouldBob() {
return false;
};
};
customRenderItem.setRenderManager(RenderManager.instance);
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick) {
if (tileEntity instanceof TileGlassBell) {
TileGlassBell tileGlassBell = (TileGlassBell) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the Glass Bell
*/
GL11.glPushMatrix();
// Scale, Translate, Rotate
renderGlassBellByOrientation(x, y, z, tileGlassBell.getOrientation());
// Bind texture
FMLClientHandler.instance().getClient().renderEngine.func_110577_a(Textures.MODEL_GLASS_BELL);
modelGlassBell.render();
GL11.glPopMatrix();
/**
* Render the ghost item inside of the Glass Bell, slowly spinning
*/
GL11.glPushMatrix();
if (tileGlassBell.getStackInSlot(TileGlassBell.DISPLAY_SLOT_INVENTORY_INDEX) != null) {
float scaleFactor = getGhostItemScaleFactor(tileGlassBell.getStackInSlot(TileGlassBell.DISPLAY_SLOT_INVENTORY_INDEX));
float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
EntityItem ghostEntityItem = new EntityItem(tileGlassBell.worldObj);
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileGlassBell.getStackInSlot(TileGlassBell.DISPLAY_SLOT_INVENTORY_INDEX));
translateGhostItemByOrientation(ghostEntityItem.getEntityItem(), x, y, z, tileGlassBell.getOrientation());
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F);
customRenderItem.doRenderItem(ghostEntityItem, 0, 0, 0, 0, 0);
}
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
private void renderGlassBellByOrientation(double x, double y, double z, ForgeDirection forgeDirection) {
switch (forgeDirection) {
case DOWN: {
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x + 0.0F, (float) y + 2.0F, (float) z + 0.0F);
GL11.glRotatef(90F, 1F, 0F, 0F);
return;
}
case UP: {
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x + 0.0F, (float) y + -1.0F, (float) z + 1.0F);
GL11.glRotatef(-90F, 1F, 0F, 0F);
return;
}
case NORTH: {
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x + 1.0F, (float) y + 0.0F, (float) z + 2.0F);
GL11.glRotatef(180F, 0F, 1F, 0F);
return;
}
case SOUTH: {
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x + 0.0F, (float) y + 0.0F, (float) z + -1.0F);
return;
}
case EAST: {
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x + -1.0F, (float) y + 1.0F, (float) z + 1.0F);
GL11.glRotatef(-90F, 0F, 0F, 1F);
GL11.glRotatef(-90F, 1F, 0F, 0F);
return;
}
case WEST: {
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x + 2.0F, (float) y + 0.0F, (float) z + 1.0F);
GL11.glRotatef(90F, 0F, 0F, 1F);
GL11.glRotatef(-90F, 1F, 0F, 0F);
return;
}
case UNKNOWN: {
return;
}
default: {
return;
}
}
}
private void translateGhostItemByOrientation(ItemStack ghostItemStack, double x, double y, double z, ForgeDirection forgeDirection) {
if (ghostItemStack != null) {
if (ghostItemStack.getItem() instanceof ItemBlock) {
switch (forgeDirection) {
case DOWN: {
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.7F, (float) z + 0.5F);
return;
}
case UP: {
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.25F, (float) z + 0.5F);
return;
}
case NORTH: {
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.7F);
return;
}
case SOUTH: {
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.3F);
return;
}
case EAST: {
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case WEST: {
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case UNKNOWN: {
return;
}
default: {
return;
}
}
}
else {
switch (forgeDirection) {
case DOWN: {
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.6F, (float) z + 0.5F);
return;
}
case UP: {
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.20F, (float) z + 0.5F);
return;
}
case NORTH: {
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.7F);
return;
}
case SOUTH: {
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.3F);
return;
}
case EAST: {
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case WEST: {
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case UNKNOWN: {
return;
}
default: {
return;
}
}
}
}
}
private float getGhostItemScaleFactor(ItemStack itemStack) {
float scaleFactor = 1.0F;
if (itemStack != null) {
if (itemStack.getItem() instanceof ItemBlock) {
switch (customRenderItem.getMiniBlockCount(itemStack)) {
case 1:
return 0.90F;
case 2:
return 0.90F;
case 3:
return 0.90F;
case 4:
return 0.90F;
case 5:
return 0.80F;
default:
return 0.90F;
}
}
else {
switch (customRenderItem.getMiniItemCount(itemStack)) {
case 1:
return 0.65F;
case 2:
return 0.65F;
case 3:
return 0.65F;
case 4:
return 0.65F;
default:
return 0.65F;
}
}
}
return scaleFactor;
}
}