equivalent-exchange-3/common/com/pahimar/ee3/client/renderer/item/ItemCalcinatorRenderer.java
pahimar b6cf52f48f Updated to Forge 9.10.1.849 (mmm delicious MCP names...), and properly
translated/formatted version checker strings
2013-09-03 21:33:10 -04:00

90 lines
2.3 KiB
Java

package com.pahimar.ee3.client.renderer.item;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
import com.pahimar.ee3.client.model.ModelCalcinator;
import com.pahimar.ee3.lib.Textures;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
/**
* Equivalent-Exchange-3
*
* ItemCalcinatorRenderer
*
* @author pahimar
* @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html)
*
*/
@SideOnly(Side.CLIENT)
public class ItemCalcinatorRenderer implements IItemRenderer {
private ModelCalcinator modelCalcinator;
public ItemCalcinatorRenderer() {
modelCalcinator = new ModelCalcinator();
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY: {
renderCalcinator(-0.5F, 0.0F, 0.5F, 1.0F);
return;
}
case EQUIPPED: {
renderCalcinator(0.0F, 0.0F, 1.0F, 1.0F);
return;
}
case EQUIPPED_FIRST_PERSON: {
renderCalcinator(0.0F, 0.0F, 1.0F, 1.0F);
return;
}
case INVENTORY: {
renderCalcinator(0.0F, -0.1F, 1.0F, 1.0F);
return;
}
default:
return;
}
}
private void renderCalcinator(float x, float y, float z, float scale) {
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
// Scale, Translate, Rotate
GL11.glScalef(scale, scale, scale);
GL11.glTranslatef(x, y, z);
GL11.glRotatef(-90F, 1F, 0, 0);
// Bind texture
FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.MODEL_CALCINATOR);
// Render
modelCalcinator.render();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}