equivalent-exchange-3/src/main/java/com/pahimar/ee3/client/renderer/tileentity/TileEntityRendererGlassBell.java

306 lines
9.9 KiB
Java

package com.pahimar.ee3.client.renderer.tileentity;
import com.pahimar.ee3.client.renderer.model.ModelGlassBell;
import com.pahimar.ee3.reference.Textures;
import com.pahimar.ee3.tileentity.TileEntityGlassBell;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class TileEntityRendererGlassBell extends TileEntitySpecialRenderer
{
private final ModelGlassBell modelGlassBell = new ModelGlassBell();
private final RenderItem customRenderItem;
public TileEntityRendererGlassBell()
{
customRenderItem = new RenderItem()
{
@Override
public boolean shouldBob()
{
return false;
}
};
customRenderItem.setRenderManager(RenderManager.instance);
}
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick)
{
if (tileEntity instanceof TileEntityGlassBell)
{
TileEntityGlassBell tileEntityGlassBell = (TileEntityGlassBell) tileEntity;
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
/**
* Render the Glass Bell
*/
GL11.glPushMatrix();
// Scale, Translate, Rotate
renderGlassBellByOrientation(x, y, z, tileEntityGlassBell.getOrientation());
// Bind texture
this.bindTexture(Textures.Model.GLASS_BELL);
modelGlassBell.render();
GL11.glPopMatrix();
/**
* Render the ghost item inside of the Glass Bell, slowly spinning
*/
GL11.glPushMatrix();
if (tileEntityGlassBell.outputItemStack != null)
{
// TODO Stop the ghost item rendering in the event that the client's game is paused
float scaleFactor = getGhostItemScaleFactor(tileEntityGlassBell.outputItemStack);
float rotationAngle = (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL);
EntityItem ghostEntityItem = new EntityItem(tileEntityGlassBell.getWorldObj());
ghostEntityItem.hoverStart = 0.0F;
ghostEntityItem.setEntityItemStack(tileEntityGlassBell.outputItemStack);
translateGhostItemByOrientation(ghostEntityItem.getEntityItem(), x, y, z, tileEntityGlassBell.getOrientation());
GL11.glScalef(scaleFactor, scaleFactor, scaleFactor);
GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F);
customRenderItem.doRender(ghostEntityItem, 0, 0, 0, 0, 0);
}
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
}
}
private void renderGlassBellByOrientation(double x, double y, double z, ForgeDirection forgeDirection)
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x + 0.0F, (float) y + 2.0F, (float) z + 0.0F);
GL11.glRotatef(90F, 1F, 0F, 0F);
return;
}
case UP:
{
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x + 0.0F, (float) y + -1.0F, (float) z + 1.0F);
GL11.glRotatef(-90F, 1F, 0F, 0F);
return;
}
case NORTH:
{
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x + 1.0F, (float) y + 0.0F, (float) z + 2.0F);
GL11.glRotatef(180F, 0F, 1F, 0F);
return;
}
case SOUTH:
{
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x + 0.0F, (float) y + 0.0F, (float) z + -1.0F);
return;
}
case EAST:
{
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x + -1.0F, (float) y + 1.0F, (float) z + 1.0F);
GL11.glRotatef(-90F, 0F, 0F, 1F);
GL11.glRotatef(-90F, 1F, 0F, 0F);
return;
}
case WEST:
{
GL11.glScalef(1.0F, 1.0F, 1.0F);
GL11.glTranslatef((float) x + 2.0F, (float) y + 0.0F, (float) z + 1.0F);
GL11.glRotatef(90F, 0F, 0F, 1F);
GL11.glRotatef(-90F, 1F, 0F, 0F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
}
}
}
private void translateGhostItemByOrientation(ItemStack ghostItemStack, double x, double y, double z, ForgeDirection forgeDirection)
{
if (ghostItemStack != null)
{
if (ghostItemStack.getItem() instanceof ItemBlock)
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.7F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.25F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.5F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
}
}
}
else
{
switch (forgeDirection)
{
case DOWN:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.6F, (float) z + 0.5F);
return;
}
case UP:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.20F, (float) z + 0.5F);
return;
}
case NORTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.7F);
return;
}
case SOUTH:
{
GL11.glTranslatef((float) x + 0.5F, (float) y + 0.4F, (float) z + 0.3F);
return;
}
case EAST:
{
GL11.glTranslatef((float) x + 0.3F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case WEST:
{
GL11.glTranslatef((float) x + 0.70F, (float) y + 0.4F, (float) z + 0.5F);
return;
}
case UNKNOWN:
{
return;
}
default:
{
}
}
}
}
}
private float getGhostItemScaleFactor(ItemStack itemStack)
{
float scaleFactor = 1.0F;
if (itemStack != null)
{
byte numBlocks = 1;
if (itemStack.stackSize > 1)
{
numBlocks = 2;
}
else if (itemStack.stackSize > 5)
{
numBlocks = 3;
}
else if (itemStack.stackSize > 20)
{
numBlocks = 4;
}
else if (itemStack.stackSize > 40)
{
numBlocks = 5;
}
if (itemStack.getItem() instanceof ItemBlock)
{
switch (numBlocks)
{
case 1:
return 0.90F;
case 2:
return 0.90F;
case 3:
return 0.90F;
case 4:
return 0.90F;
case 5:
return 0.80F;
default:
return 0.90F;
}
}
else
{
switch (numBlocks)
{
case 1:
return 0.65F;
case 2:
return 0.65F;
case 3:
return 0.65F;
case 4:
return 0.65F;
default:
return 0.65F;
}
}
}
return scaleFactor;
}
}