equivalent-exchange-3/src/main/java/com/pahimar/ee3/init/ModItems.java
2016-05-14 22:11:46 -04:00

77 lines
4.3 KiB
Java

package com.pahimar.ee3.init;
import com.pahimar.ee3.item.*;
import com.pahimar.ee3.reference.Names;
import com.pahimar.ee3.reference.Reference;
import cpw.mods.fml.common.registry.GameRegistry;
@GameRegistry.ObjectHolder(Reference.MOD_ID)
public class ModItems
{
public static final ItemEE alchemicalBag = new ItemAlchemicalBag();
public static final ItemEE alchemicalDust = new ItemAlchemicalDust();
public static final ItemEE alchemicalFuel = new ItemAlchemicalFuel();
public static final ItemEE stoneInert = new ItemInertStone();
public static final ItemEE shardMinium = new ItemMiniumShard();
public static final ItemEE stoneMinium = new ItemMiniumStone();
public static final ItemEE stonePhilosophers = new ItemPhilosophersStone();
public static final ItemEE alchemicalUpgrade = new ItemAlchemicalInventoryUpgrade();
public static final ItemEE chalk = new ItemChalk();
public static final ItemEE diviningRod = new ItemDiviningRod();
public static final ItemEE alchenomicon = new ItemAlchenomicon();
public static final ItemEE matter = new ItemMatter();
public static final ItemEE gem = new ItemGem();
public static final ItemEE lootBall = new ItemLootBall();
public static final ItemEE knowledgeScroll = new ItemKnowledgeScroll();
public static final ItemEE potionLethe = new ItemPotionLethe();
public static final ItemToolEE shovelDarkMatter = new ItemDarkMatterShovel();
public static final ItemToolEE pickAxeDarkMatter = new ItemDarkMatterPickAxe();
public static final ItemEE hammerDarkMatter = new ItemDarkMatterHammer();
public static final ItemToolEE axeDarkMatter = new ItemDarkMatterAxe();
public static final ItemDarkMatterHoe hoeDarkMatter = new ItemDarkMatterHoe();
public static final ItemDarkMatterFishingRod fishingRodDarkMatter = new ItemDarkMatterFishingRod();
public static final ItemDarkMatterShears shearsDarkMatter = new ItemDarkMatterShears();
public static final ItemDarkMatterBow bowDarkMatter = new ItemDarkMatterBow();
public static final ItemDarkMatterArrow arrowDarkMatter = new ItemDarkMatterArrow();
public static final ItemDarkMatterSword swordDarkMatter = new ItemDarkMatterSword();
public static void init()
{
GameRegistry.registerItem(alchemicalBag, Names.Items.ALCHEMICAL_BAG);
GameRegistry.registerItem(alchemicalDust, Names.Items.ALCHEMICAL_DUST);
GameRegistry.registerItem(alchemicalFuel, Names.Items.ALCHEMICAL_FUEL);
GameRegistry.registerItem(stoneInert, Names.Items.INERT_STONE);
GameRegistry.registerItem(shardMinium, Names.Items.MINIUM_SHARD);
GameRegistry.registerItem(stoneMinium, Names.Items.MINIUM_STONE);
GameRegistry.registerItem(stonePhilosophers, Names.Items.PHILOSOPHERS_STONE);
GameRegistry.registerItem(chalk, Names.Items.CHALK);
GameRegistry.registerItem(alchemicalUpgrade, Names.Items.ALCHEMICAL_UPGRADE);
GameRegistry.registerItem(diviningRod, Names.Items.DIVINING_ROD);
GameRegistry.registerItem(alchenomicon, Names.Items.ALCHENOMICON, Names.Items.ALCHEMICAL_TOME);
GameRegistry.registerItem(matter, Names.Items.MATTER);
GameRegistry.registerItem(gem, Names.Items.GEM);
GameRegistry.registerItem(lootBall, Names.Items.LOOT_BALL);
GameRegistry.registerItem(knowledgeScroll, Names.Items.KNOWLEDGE_SCROLL);
GameRegistry.registerItem(potionLethe, Names.Items.POTION_LETHE);
// GameRegistry.registerItem(shovelDarkMatter, Names.Tools.DARK_MATTER_SHOVEL);
// GameRegistry.registerItem(pickAxeDarkMatter, Names.Tools.DARK_MATTER_PICKAXE);
// GameRegistry.registerItem(hammerDarkMatter, Names.Tools.DARK_MATTER_HAMMER);
// GameRegistry.registerItem(axeDarkMatter, Names.Tools.DARK_MATTER_AXE);
// GameRegistry.registerItem(hoeDarkMatter, Names.Tools.DARK_MATTER_HOE);
// GameRegistry.registerItem(fishingRodDarkMatter, Names.Tools.DARK_MATTER_FISHING_ROD);
// GameRegistry.registerItem(shearsDarkMatter, Names.Tools.DARK_MATTER_SHEARS);
// GameRegistry.registerItem(bowDarkMatter, Names.Weapons.DARK_MATTER_BOW);
// GameRegistry.registerItem(arrowDarkMatter, Names.Weapons.DARK_MATTER_ARROW);
// GameRegistry.registerItem(swordDarkMatter, Names.Weapons.DARK_MATTER_SWORD);
// Helm
// Chest
// Leggings
// Boots
}
}