77 lines
4.3 KiB
Java
77 lines
4.3 KiB
Java
package com.pahimar.ee3.init;
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import com.pahimar.ee3.item.*;
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import com.pahimar.ee3.reference.Names;
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import com.pahimar.ee3.reference.Reference;
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import cpw.mods.fml.common.registry.GameRegistry;
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@GameRegistry.ObjectHolder(Reference.MOD_ID)
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public class ModItems
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{
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public static final ItemEE alchemicalBag = new ItemAlchemicalBag();
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public static final ItemEE alchemicalDust = new ItemAlchemicalDust();
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public static final ItemEE alchemicalFuel = new ItemAlchemicalFuel();
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public static final ItemEE stoneInert = new ItemInertStone();
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public static final ItemEE shardMinium = new ItemMiniumShard();
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public static final ItemEE stoneMinium = new ItemMiniumStone();
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public static final ItemEE stonePhilosophers = new ItemPhilosophersStone();
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public static final ItemEE alchemicalUpgrade = new ItemAlchemicalInventoryUpgrade();
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public static final ItemEE chalk = new ItemChalk();
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public static final ItemEE diviningRod = new ItemDiviningRod();
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public static final ItemEE alchenomicon = new ItemAlchenomicon();
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public static final ItemEE matter = new ItemMatter();
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public static final ItemEE gem = new ItemGem();
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public static final ItemEE lootBall = new ItemLootBall();
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public static final ItemEE knowledgeScroll = new ItemKnowledgeScroll();
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public static final ItemEE potionLethe = new ItemPotionLethe();
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public static final ItemToolEE shovelDarkMatter = new ItemDarkMatterShovel();
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public static final ItemToolEE pickAxeDarkMatter = new ItemDarkMatterPickAxe();
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public static final ItemEE hammerDarkMatter = new ItemDarkMatterHammer();
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public static final ItemToolEE axeDarkMatter = new ItemDarkMatterAxe();
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public static final ItemDarkMatterHoe hoeDarkMatter = new ItemDarkMatterHoe();
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public static final ItemDarkMatterFishingRod fishingRodDarkMatter = new ItemDarkMatterFishingRod();
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public static final ItemDarkMatterShears shearsDarkMatter = new ItemDarkMatterShears();
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public static final ItemDarkMatterBow bowDarkMatter = new ItemDarkMatterBow();
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public static final ItemDarkMatterArrow arrowDarkMatter = new ItemDarkMatterArrow();
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public static final ItemDarkMatterSword swordDarkMatter = new ItemDarkMatterSword();
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public static void init()
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{
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GameRegistry.registerItem(alchemicalBag, Names.Items.ALCHEMICAL_BAG);
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GameRegistry.registerItem(alchemicalDust, Names.Items.ALCHEMICAL_DUST);
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GameRegistry.registerItem(alchemicalFuel, Names.Items.ALCHEMICAL_FUEL);
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GameRegistry.registerItem(stoneInert, Names.Items.INERT_STONE);
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GameRegistry.registerItem(shardMinium, Names.Items.MINIUM_SHARD);
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GameRegistry.registerItem(stoneMinium, Names.Items.MINIUM_STONE);
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GameRegistry.registerItem(stonePhilosophers, Names.Items.PHILOSOPHERS_STONE);
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GameRegistry.registerItem(chalk, Names.Items.CHALK);
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GameRegistry.registerItem(alchemicalUpgrade, Names.Items.ALCHEMICAL_UPGRADE);
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GameRegistry.registerItem(diviningRod, Names.Items.DIVINING_ROD);
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GameRegistry.registerItem(alchenomicon, Names.Items.ALCHENOMICON, Names.Items.ALCHEMICAL_TOME);
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GameRegistry.registerItem(matter, Names.Items.MATTER);
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GameRegistry.registerItem(gem, Names.Items.GEM);
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GameRegistry.registerItem(lootBall, Names.Items.LOOT_BALL);
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GameRegistry.registerItem(knowledgeScroll, Names.Items.KNOWLEDGE_SCROLL);
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GameRegistry.registerItem(potionLethe, Names.Items.POTION_LETHE);
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// GameRegistry.registerItem(shovelDarkMatter, Names.Tools.DARK_MATTER_SHOVEL);
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// GameRegistry.registerItem(pickAxeDarkMatter, Names.Tools.DARK_MATTER_PICKAXE);
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// GameRegistry.registerItem(hammerDarkMatter, Names.Tools.DARK_MATTER_HAMMER);
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// GameRegistry.registerItem(axeDarkMatter, Names.Tools.DARK_MATTER_AXE);
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// GameRegistry.registerItem(hoeDarkMatter, Names.Tools.DARK_MATTER_HOE);
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// GameRegistry.registerItem(fishingRodDarkMatter, Names.Tools.DARK_MATTER_FISHING_ROD);
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// GameRegistry.registerItem(shearsDarkMatter, Names.Tools.DARK_MATTER_SHEARS);
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// GameRegistry.registerItem(bowDarkMatter, Names.Weapons.DARK_MATTER_BOW);
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// GameRegistry.registerItem(arrowDarkMatter, Names.Weapons.DARK_MATTER_ARROW);
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// GameRegistry.registerItem(swordDarkMatter, Names.Weapons.DARK_MATTER_SWORD);
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// Helm
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// Chest
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// Leggings
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// Boots
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}
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}
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