equivalent-exchange-3/ee3_client/ee3/client/render/RenderItemCalcinator.java

59 lines
1.6 KiB
Java

package ee3.client.render;
import org.lwjgl.opengl.GL11;
import ee3.common.lib.Reference;
import ee3.common.lib.Sprites;
import net.minecraft.src.ItemStack;
import net.minecraft.src.Tessellator;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.IItemRenderer;
/**
* RenderItemCalcinator
*
* Renders the Calcinator in game as an item (in hand, on the ground, and in inventory)
*
* @author pahimar
* @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html)
*
*/
public class RenderItemCalcinator implements IItemRenderer {
private ModelCalcinator calcinatorModel;
public RenderItemCalcinator() {
calcinatorModel = new ModelCalcinator(1/16F);
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
switch (type) {
case ENTITY: renderCalcinator(-0.5F, 0F, -0.5F); break;
case EQUIPPED: renderCalcinator(0F, 0.4F, 0F); break;
case INVENTORY: renderCalcinator(1F, 0.65F, 1F); break;
default: break;
}
}
private void renderCalcinator(float x, float y, float z) {
Tessellator tesselator = Tessellator.instance;
ForgeHooksClient.bindTexture(Sprites.SPRITE_SHEET_LOCATION + Sprites.CALCINATOR_MODEL_TEXTURE, 0);
GL11.glPushMatrix(); //start
GL11.glTranslatef(x, y, z); //size
calcinatorModel.render(0.0625F);
GL11.glPopMatrix(); //end
}
}