equivalent-exchange-3/src/main/java/com/pahimar/ee3/EquivalentExchange3.java

91 lines
2.5 KiB
Java

package com.pahimar.ee3;
import com.pahimar.ee3.configuration.ConfigurationHandler;
import com.pahimar.ee3.handler.CraftingHandler;
import com.pahimar.ee3.handler.FuelHandler;
import com.pahimar.ee3.handler.GuiHandler;
import com.pahimar.ee3.init.ModBlocks;
import com.pahimar.ee3.init.ModItems;
import com.pahimar.ee3.network.PacketHandler;
import com.pahimar.ee3.proxy.IProxy;
import com.pahimar.ee3.reference.Reference;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.*;
import cpw.mods.fml.common.event.FMLInterModComms.IMCEvent;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import java.io.File;
@Mod(modid = Reference.MOD_ID, name = Reference.MOD_NAME, certificateFingerprint = Reference.FINGERPRINT, version = Reference.VERSION)
public class EquivalentExchange3
{
@Instance(Reference.MOD_ID)
public static EquivalentExchange3 instance;
@SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.SERVER_PROXY_CLASS)
public static IProxy proxy;
@EventHandler
public void invalidFingerprint(FMLFingerprintViolationEvent event)
{
}
@EventHandler
public void serverStarting(FMLServerStartingEvent event)
{
}
@EventHandler
public void preInit(FMLPreInitializationEvent event)
{
ConfigurationHandler.init(event.getModConfigurationDirectory().getAbsolutePath() + File.separator + Reference.MOD_ID.toLowerCase() + File.separator);
PacketHandler.init();
proxy.registerKeybindings();
ModItems.init();
ModBlocks.init();
}
@EventHandler
public void init(FMLInitializationEvent event)
{
// Register the GUI Handler
NetworkRegistry.INSTANCE.registerGuiHandler(instance, new GuiHandler());
// Initialize mod tile entities
proxy.registerTileEntities();
// Initialize custom rendering and pre-load textures (Client only)
proxy.initRenderingAndTextures();
// Register the Items Event Handler
proxy.registerEventHandlers();
CraftingHandler.init();
// Register our fuels
GameRegistry.registerFuelHandler(new FuelHandler());
}
@EventHandler
public void postInit(FMLPostInitializationEvent event)
{
}
@EventHandler
public void handleIMCMessages(IMCEvent event)
{
}
}