equivalent-exchange-3/src/main/java/com/pahimar/ee3/client/renderer/tileentity/TileEntityRendererAlchemyArray.java

190 lines
7.6 KiB
Java

package com.pahimar.ee3.client.renderer.tileentity;
import com.pahimar.ee3.api.Glyph;
import com.pahimar.ee3.client.util.RenderUtils;
import com.pahimar.ee3.tileentity.TileEntityAlchemyArray;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class TileEntityRendererAlchemyArray extends TileEntitySpecialRenderer
{
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick)
{
if (tileEntity instanceof TileEntityAlchemyArray)
{
TileEntityAlchemyArray tileEntityAlchemyArray = (TileEntityAlchemyArray) FMLClientHandler.instance().getClient().theWorld.getTileEntity(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
int scale;
double xShift, yShift, zShift;
float xRotate, yRotate, zRotate;
int rotationAngle;
xShift = yShift = zShift = 0.5d;
xRotate = yRotate = zRotate = 0;
rotationAngle = 0;
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
GL11.glDepthMask(false);
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
for (Glyph glyph : tileEntityAlchemyArray.getAlchemyArray().getGlyphs())
{
scale = glyph.getSize();
if (tileEntityAlchemyArray.getOrientation() == ForgeDirection.UP)
{
if (tileEntityAlchemyArray.getRotation() == ForgeDirection.NORTH)
{
rotationAngle = 0;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.EAST)
{
rotationAngle = -90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.SOUTH)
{
rotationAngle = 180;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.WEST)
{
rotationAngle = 90;
}
yShift = 0.001d;
xRotate = -1;
}
else if (tileEntityAlchemyArray.getOrientation() == ForgeDirection.DOWN)
{
if (tileEntityAlchemyArray.getRotation() == ForgeDirection.NORTH)
{
rotationAngle = 0;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.EAST)
{
rotationAngle = -90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.SOUTH)
{
rotationAngle = 180;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.WEST)
{
rotationAngle = 90;
}
yShift = 0.999d;
xRotate = 1;
}
else if (tileEntityAlchemyArray.getOrientation() == ForgeDirection.NORTH)
{
if (tileEntityAlchemyArray.getRotation() == ForgeDirection.UP)
{
rotationAngle = -90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.EAST)
{
rotationAngle = -180;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.DOWN)
{
rotationAngle = 90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.WEST)
{
rotationAngle = 0;
}
zRotate = 1;
zShift = 0.999d;
}
else if (tileEntityAlchemyArray.getOrientation() == ForgeDirection.SOUTH)
{
if (tileEntityAlchemyArray.getRotation() == ForgeDirection.UP)
{
rotationAngle = -90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.EAST)
{
rotationAngle = 0;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.DOWN)
{
rotationAngle = 90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.WEST)
{
rotationAngle = -180;
}
zRotate = -1;
zShift = 0.001d;
}
else if (tileEntityAlchemyArray.getOrientation() == ForgeDirection.EAST)
{
if (tileEntityAlchemyArray.getRotation() == ForgeDirection.UP)
{
rotationAngle = 180;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.DOWN)
{
rotationAngle = 0;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.NORTH)
{
rotationAngle = -90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.SOUTH)
{
rotationAngle = 90;
}
yRotate = 1;
xShift = 0.001d;
}
else if (tileEntityAlchemyArray.getOrientation() == ForgeDirection.WEST)
{
if (tileEntityAlchemyArray.getRotation() == ForgeDirection.UP)
{
rotationAngle = 180;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.DOWN)
{
rotationAngle = 0;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.NORTH)
{
rotationAngle = 90;
}
else if (tileEntityAlchemyArray.getRotation() == ForgeDirection.SOUTH)
{
rotationAngle = -90;
}
yRotate = -1;
xShift = 0.999d;
}
GL11.glPushMatrix();
GL11.glTranslated(x + xShift, y + yShift, z + zShift);
GL11.glScalef(1f * scale, 1f * scale, 1f * scale);
GL11.glRotatef(rotationAngle, tileEntityAlchemyArray.getOrientation().offsetX, tileEntityAlchemyArray.getOrientation().offsetY, tileEntityAlchemyArray.getOrientation().offsetZ);
GL11.glRotatef(90, xRotate, yRotate, zRotate);
RenderUtils.renderQuad(glyph.getTexture());
GL11.glPopMatrix();
}
GL11.glDepthMask(true);
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
}
}
}