equivalent-exchange-3/src/main/java/com/pahimar/ee3/client/renderer/tileentity/TileEntityRendererTransmutationTablet.java

72 lines
3 KiB
Java

package com.pahimar.ee3.client.renderer.tileentity;
import com.pahimar.ee3.client.renderer.model.ModelTransmutationTablet;
import com.pahimar.ee3.client.util.RenderUtils;
import com.pahimar.ee3.reference.Textures;
import com.pahimar.ee3.tileentity.TileEntityTransmutationTablet;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.util.ForgeDirection;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
@SideOnly(Side.CLIENT)
public class TileEntityRendererTransmutationTablet extends TileEntitySpecialRenderer
{
private final ModelTransmutationTablet modelTransmutationTablet = new ModelTransmutationTablet();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick)
{
if (tileEntity instanceof TileEntityTransmutationTablet)
{
this.bindTexture(Textures.Model.TRANSMUTATION_TABLET);
GL11.glPushMatrix();
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glTranslatef((float) x, (float) y, (float) z);
GL11.glTranslatef(0.5F, -0.375F, 0.5F);
modelTransmutationTablet.render(0.0625f);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
TileEntityTransmutationTablet tileEntityTransmutationTablet = (TileEntityTransmutationTablet) tileEntity;
int rotationAngle = 0;
if (tileEntityTransmutationTablet.getRotation() == ForgeDirection.NORTH)
{
rotationAngle = 0;
}
else if (tileEntityTransmutationTablet.getRotation() == ForgeDirection.EAST)
{
rotationAngle = -90;
}
else if (tileEntityTransmutationTablet.getRotation() == ForgeDirection.SOUTH)
{
rotationAngle = 180;
}
else if (tileEntityTransmutationTablet.getRotation() == ForgeDirection.WEST)
{
rotationAngle = 90;
}
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glPushMatrix();
GL11.glDepthMask(false);
GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5d, y + 0.63d, z + 0.5d);
GL11.glScalef(2f, 2f, 2f);
GL11.glRotatef(rotationAngle, tileEntityTransmutationTablet.getOrientation().offsetX, tileEntityTransmutationTablet.getOrientation().offsetY, tileEntityTransmutationTablet.getOrientation().offsetZ);
GL11.glRotatef(90, -1, 0, 0);
RenderUtils.renderQuad(Textures.AlchemyArray.TRANSMUTATION_ALCHEMY_ARRAY);
GL11.glPopMatrix();
GL11.glDepthMask(true);
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
}
}
}