114 lines
5.5 KiB
Java
114 lines
5.5 KiB
Java
package com.pahimar.ee3.client.renderer.tileentity;
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import com.pahimar.ee3.api.Glyph;
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import com.pahimar.ee3.client.util.RenderUtils;
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import com.pahimar.ee3.tileentity.TileEntityAlchemyArray;
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import cpw.mods.fml.client.FMLClientHandler;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.common.util.ForgeDirection;
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import org.lwjgl.opengl.GL11;
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@SideOnly(Side.CLIENT)
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public class TileEntityRendererAlchemyArray extends TileEntitySpecialRenderer
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{
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick)
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{
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if (tileEntity instanceof TileEntityAlchemyArray)
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{
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TileEntityAlchemyArray tileEntityAlchemyArray = (TileEntityAlchemyArray) FMLClientHandler.instance().getClient().theWorld.getTileEntity(tileEntity.xCoord, tileEntity.yCoord, tileEntity.zCoord);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glPushMatrix();
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for (Glyph glyph : tileEntityAlchemyArray.getAlchemyArray().getGlyphs())
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{
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GL11.glDepthMask(false);
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5d, y + 0.5d, z + 0.5d);
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GL11.glScalef(1f, 1f, 1f);
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// TODO: Finish making this work in this much more intelligent way than the way we did in renderSymbol
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// GL11.glRotatef(rotationAngle, sideHit.offsetX, sideHit.offsetY, sideHit.offsetZ);
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// GL11.glRotatef(facingCorrectionAngle, sideHit.offsetX, sideHit.offsetY, sideHit.offsetZ);
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// GL11.glRotatef(90, xRotate, yRotate, zRotate);
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// GL11.glTranslated(0, 0, 0.5f * zCorrection);
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GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
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RenderUtils.renderQuad(glyph.getTexture());
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GL11.glPopMatrix();
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GL11.glDepthMask(true);
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}
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GL11.glPopMatrix();
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_CULL_FACE);
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}
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}
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private void renderSymbol(Glyph glyph, double x, double y, double z, ForgeDirection orientation)
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{
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// TODO handle facing variants of glyphs
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Tessellator tessellator = Tessellator.instance;
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GL11.glPushMatrix();
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tessellator.startDrawingQuads();
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if (orientation == ForgeDirection.DOWN)
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{
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GL11.glTranslatef(0.5f - (glyph.getSize() / 2f), 0f, 0.5f - (glyph.getSize() / 2f));
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tessellator.addVertexWithUV(x + glyph.getSize(), y + 0.999d, z + glyph.getSize(), 0, 0);
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tessellator.addVertexWithUV(x + glyph.getSize(), y + 0.999d, z, 0, 1);
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tessellator.addVertexWithUV(x, y + 0.999d, z, 1, 1);
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tessellator.addVertexWithUV(x, y + 0.999d, z + glyph.getSize(), 1, 0);
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}
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else if (orientation == ForgeDirection.UP)
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{
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GL11.glTranslatef(0.5f - (glyph.getSize() / 2f), 0f, 0.5f - (glyph.getSize() / 2f));
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tessellator.addVertexWithUV(x + glyph.getSize(), y + 0.001d, z + glyph.getSize(), 0, 0);
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tessellator.addVertexWithUV(x + glyph.getSize(), y + 0.001d, z, 0, 1);
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tessellator.addVertexWithUV(x, y + 0.001d, z, 1, 1);
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tessellator.addVertexWithUV(x, y + 0.001d, z + glyph.getSize(), 1, 0);
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}
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else if (orientation == ForgeDirection.NORTH)
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{
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GL11.glTranslatef(0.5f - (glyph.getSize() / 2f), 0.5f - (glyph.getSize() / 2f), 0f);
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tessellator.addVertexWithUV(x, y + glyph.getSize(), z + 0.999d, 1, 0);
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tessellator.addVertexWithUV(x + glyph.getSize(), y + glyph.getSize(), z + 0.999d, 0, 0);
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tessellator.addVertexWithUV(x + glyph.getSize(), y, z + 0.999d, 0, 1);
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tessellator.addVertexWithUV(x, y, z + 0.999d, 1, 1);
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}
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else if (orientation == ForgeDirection.SOUTH)
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{
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GL11.glTranslatef(0.5f - (glyph.getSize() / 2f), 0.5f - (glyph.getSize() / 2f), 0f);
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tessellator.addVertexWithUV(x, y + glyph.getSize(), z + 0.001d, 1, 0);
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tessellator.addVertexWithUV(x + glyph.getSize(), y + glyph.getSize(), z + 0.001d, 0, 0);
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tessellator.addVertexWithUV(x + glyph.getSize(), y, z + 0.001d, 0, 1);
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tessellator.addVertexWithUV(x, y, z + 0.001d, 1, 1);
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}
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else if (orientation == ForgeDirection.WEST)
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{
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GL11.glTranslatef(0f, 0.5f - (glyph.getSize() / 2f), 0.5f - (glyph.getSize() / 2f));
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tessellator.addVertexWithUV(x + 0.999d, y + glyph.getSize(), z, 0, 0);
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tessellator.addVertexWithUV(x + 0.999d, y + glyph.getSize(), z + glyph.getSize(), 0, 1);
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tessellator.addVertexWithUV(x + 0.999d, y, z + glyph.getSize(), 1, 1);
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tessellator.addVertexWithUV(x + 0.999d, y, z, 1, 0);
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}
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else if (orientation == ForgeDirection.EAST)
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{
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GL11.glTranslatef(0f, 0.5f - (glyph.getSize() / 2f), 0.5f - (glyph.getSize() / 2f));
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tessellator.addVertexWithUV(x + 0.001d, y + glyph.getSize(), z, 0, 0);
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tessellator.addVertexWithUV(x + 0.001d, y + glyph.getSize(), z + glyph.getSize(), 0, 1);
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tessellator.addVertexWithUV(x + 0.001d, y, z + glyph.getSize(), 1, 1);
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tessellator.addVertexWithUV(x + 0.001d, y, z, 1, 0);
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}
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tessellator.draw();
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GL11.glPopMatrix();
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}
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}
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